New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+2 -5
View File
@@ -396,7 +396,6 @@ void HandleEnricoEmail(void)
gStrategicStatus.ubNumNewSectorsVisitedToday = __min( gStrategicStatus.ubNumNewSectorsVisitedToday, NEW_SECTORS_EQUAL_TO_ACTIVITY ) / 3;
}
void TrackEnemiesKilled( UINT8 ubKilledHow, UINT8 ubSoldierClass )
{
INT8 bRankIndex;
@@ -418,7 +417,6 @@ void TrackEnemiesKilled( UINT8 ubKilledHow, UINT8 ubSoldierClass )
}
}
INT8 SoldierClassToRankIndex( UINT8 ubSoldierClass )
{
INT8 bRankIndex = -1;
@@ -426,7 +424,8 @@ INT8 SoldierClassToRankIndex( UINT8 ubSoldierClass )
// the soldier class defines are not in natural ascending order, elite comes before army!
switch ( ubSoldierClass )
{
case SOLDIER_CLASS_ADMINISTRATOR: bRankIndex = 0; break;
case SOLDIER_CLASS_ADMINISTRATOR:
case SOLDIER_CLASS_BANDIT: bRankIndex = 0; break;
case SOLDIER_CLASS_ELITE: bRankIndex = 2; break;
case SOLDIER_CLASS_ARMY: bRankIndex = 1; break;
@@ -438,8 +437,6 @@ INT8 SoldierClassToRankIndex( UINT8 ubSoldierClass )
return( bRankIndex );
}
UINT8 RankIndexToSoldierClass( UINT8 ubRankIndex )
{
UINT8 ubSoldierClass = 0;