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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15804,9 +15804,9 @@ void HandlePostAutoresolveMessages()
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//are "virtually" murdered and loyalty hits will be processed.
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if( gsCiviliansEatenByMonsters >= 1 )
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{
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AdjustLoyaltyForCivsEatenByMonsters( (UINT8)SECTORX( gsEnemyGainedControlOfSectorID ),
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(UINT8)SECTORY( gsEnemyGainedControlOfSectorID ),
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(UINT8)gsCiviliansEatenByMonsters );
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AdjustLoyaltyForCivsEatenByMonsters( (UINT8)SECTORX( gsEnemyGainedControlOfSectorID ), (UINT8)SECTORY( gsEnemyGainedControlOfSectorID ),
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(UINT8)gsCiviliansEatenByMonsters, ( guCreatureAttackType == CREATURE_ATTACK_TYPE_BANDIT ) );
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gsCiviliansEatenByMonsters = -2;
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}
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else if( gsCiviliansEatenByMonsters == -2 )
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