New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+12 -6
View File
@@ -148,11 +148,11 @@ class SOLDIERTYPE;
//Used by PickGridNoToWalkIn
#define MAX_ATTEMPTS 200
#define QUEST_CHECK_EVENT_TIME ( 8 * 60 )
#define BOBBYRAY_UPDATE_TIME ( 9 * 60 )
#define INSURANCE_UPDATE_TIME 0
#define EARLY_MORNING_TIME ( 4 * 60 )
#define ENRICO_MAIL_TIME ( 7 * 60 )
#define QUEST_CHECK_EVENT_TIME ( 8 * 60 )
#define BOBBYRAY_UPDATE_TIME ( 9 * 60 )
#define INSURANCE_UPDATE_TIME 0
#define EARLY_MORNING_TIME ( 4 * 60 )
#define ENRICO_MAIL_TIME ( 7 * 60 )
enum
{
@@ -2242,6 +2242,7 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
PrepareCreaturesForBattle( );
}
}
if ( gfGotoSectorTransition )
{
BeginLoadScreen( );
@@ -5114,6 +5115,8 @@ void SetupNewStrategicGame( )
AddEveryDayStrategicEvent( EVENT_DAILY_UPDATE_BOBBY_RAY_INVENTORY, BOBBYRAY_UPDATE_TIME, 0 );
//Daily Update of the M.E.R.C. site.
AddEveryDayStrategicEvent( EVENT_DAILY_UPDATE_OF_MERC_SITE, 0, 0 );
// Flugente: plan when to conduct raids on player sectors
AddEveryDayStrategicEvent( EVENT_DAILY_RAID_EVENTS, ENRICO_MAIL_TIME, 0 );
#ifdef JA2UB
//Ja25: No insurance for mercs
@@ -6528,7 +6531,10 @@ BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSect
gubPBSectorZ = (UINT8)pSectorZ;
gfBlitBattleSectorLocator = TRUE;
gfTransferTacticalOppositionToAutoResolve = TRUE;
if ( GetEnemyEncounterCode() != CREATURE_ATTACK_CODE )
if ( GetEnemyEncounterCode() != CREATURE_ATTACK_CODE &&
GetEnemyEncounterCode() != BLOODCAT_ATTACK_CODE &&
GetEnemyEncounterCode() != ZOMBIE_ATTACK_CODE &&
GetEnemyEncounterCode() != BANDIT_ATTACK_CODE )
{
SetEnemyEncounterCode( ENEMY_INVASION_CODE ); //has to be, if militia are here.
}