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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -148,11 +148,11 @@ class SOLDIERTYPE;
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//Used by PickGridNoToWalkIn
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#define MAX_ATTEMPTS 200
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#define QUEST_CHECK_EVENT_TIME ( 8 * 60 )
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#define BOBBYRAY_UPDATE_TIME ( 9 * 60 )
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#define INSURANCE_UPDATE_TIME 0
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#define EARLY_MORNING_TIME ( 4 * 60 )
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#define ENRICO_MAIL_TIME ( 7 * 60 )
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#define QUEST_CHECK_EVENT_TIME ( 8 * 60 )
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#define BOBBYRAY_UPDATE_TIME ( 9 * 60 )
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#define INSURANCE_UPDATE_TIME 0
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#define EARLY_MORNING_TIME ( 4 * 60 )
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#define ENRICO_MAIL_TIME ( 7 * 60 )
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enum
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{
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@@ -2242,6 +2242,7 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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PrepareCreaturesForBattle( );
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}
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}
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if ( gfGotoSectorTransition )
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{
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BeginLoadScreen( );
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@@ -5114,6 +5115,8 @@ void SetupNewStrategicGame( )
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AddEveryDayStrategicEvent( EVENT_DAILY_UPDATE_BOBBY_RAY_INVENTORY, BOBBYRAY_UPDATE_TIME, 0 );
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//Daily Update of the M.E.R.C. site.
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AddEveryDayStrategicEvent( EVENT_DAILY_UPDATE_OF_MERC_SITE, 0, 0 );
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// Flugente: plan when to conduct raids on player sectors
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AddEveryDayStrategicEvent( EVENT_DAILY_RAID_EVENTS, ENRICO_MAIL_TIME, 0 );
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#ifdef JA2UB
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//Ja25: No insurance for mercs
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@@ -6528,7 +6531,10 @@ BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSect
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gubPBSectorZ = (UINT8)pSectorZ;
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gfBlitBattleSectorLocator = TRUE;
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gfTransferTacticalOppositionToAutoResolve = TRUE;
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if ( GetEnemyEncounterCode() != CREATURE_ATTACK_CODE )
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if ( GetEnemyEncounterCode() != CREATURE_ATTACK_CODE &&
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GetEnemyEncounterCode() != BLOODCAT_ATTACK_CODE &&
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GetEnemyEncounterCode() != ZOMBIE_ATTACK_CODE &&
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GetEnemyEncounterCode() != BANDIT_ATTACK_CODE )
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{
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SetEnemyEncounterCode( ENEMY_INVASION_CODE ); //has to be, if militia are here.
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}
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