New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+6
View File
@@ -316,6 +316,11 @@ INT8 GetCivType( SOLDIERTYPE *pCiv )
return( CIV_TYPE_ENEMY );
}
if ( pCiv->bTeam == CREATURE_TEAM && pCiv->ubSoldierClass == SOLDIER_CLASS_BANDIT )
{
return( CIV_TYPE_ENEMY );
}
if ( pCiv->bTeam != CIV_TEAM && pCiv->bTeam != MILITIA_TEAM )
{
return( CIV_TYPE_NA );
@@ -1627,6 +1632,7 @@ void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTar
switch( pCiv->ubSoldierClass )
{
case SOLDIER_CLASS_ADMINISTRATOR:
case SOLDIER_CLASS_BANDIT:
if( !(zTaunt[ i ].uiFlags2 & TAUNT_C_ADMIN) )
continue;
if( (zTaunt[ i ].value[TAUNT_PROFILE_ADMIN] != -1 ) && !(zTaunt[ i ].value[TAUNT_PROFILE_ADMIN] == pCiv->usSoldierProfile ) )