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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -481,6 +481,9 @@ SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8
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// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
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SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
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SOLDIERTYPE* TacticalCreateBandit();
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void CreateAssassin(UINT8 disguisetype);
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// create a prisoner (in a prison cell) in the current sector
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