New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+3
View File
@@ -481,6 +481,9 @@ SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8
// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
SOLDIERTYPE* TacticalCreateBandit();
void CreateAssassin(UINT8 disguisetype);
// create a prisoner (in a prison cell) in the current sector