New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+7 -7
View File
@@ -2293,12 +2293,11 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
case AGGRESSIVE: bMoraleCategory++; break;
}
// make idiot administrators much more aggressive
if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR )
{
bMoraleCategory += 2;
}
// make idiot administrators much more aggressive
if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR || pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT )
{
bMoraleCategory += 2;
}
// if still full of energy
if (pSoldier->bBreath > 75)
@@ -2737,6 +2736,7 @@ UINT8 SoldierDifficultyLevel( SOLDIERTYPE * pSoldier )
switch( pSoldier->ubSoldierClass )
{
case SOLDIER_CLASS_ADMINISTRATOR:
case SOLDIER_CLASS_BANDIT:
bDifficulty = bDifficultyBase - 1;
break;
@@ -3543,7 +3543,7 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier)
}
// make idiot administrators more aggressive
if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR )
if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR || pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT )
{
bMoraleCategory += 2;
}