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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2293,12 +2293,11 @@ INT8 CalcMorale(SOLDIERTYPE *pSoldier)
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case AGGRESSIVE: bMoraleCategory++; break;
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}
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// make idiot administrators much more aggressive
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if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR )
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{
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bMoraleCategory += 2;
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}
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// make idiot administrators much more aggressive
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if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR || pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT )
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{
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bMoraleCategory += 2;
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}
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// if still full of energy
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if (pSoldier->bBreath > 75)
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@@ -2737,6 +2736,7 @@ UINT8 SoldierDifficultyLevel( SOLDIERTYPE * pSoldier )
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switch( pSoldier->ubSoldierClass )
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{
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case SOLDIER_CLASS_ADMINISTRATOR:
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case SOLDIER_CLASS_BANDIT:
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bDifficulty = bDifficultyBase - 1;
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break;
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@@ -3543,7 +3543,7 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier)
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}
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// make idiot administrators more aggressive
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if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR )
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if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_ADMINISTRATOR || pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT )
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{
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bMoraleCategory += 2;
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}
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