New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+9
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@@ -1887,6 +1887,15 @@ enum
STR_BREATH_REGEN_SLEEP,
STR_PB_ZOMBIES,
STR_PB_BANDITS,
STR_PB_BLOODCATRAID_HEADER,
STR_PB_ZOMBIERAID_HEADER,
STR_PB_BANDITRAID_HEADER,
STR_PB_ZOMBIE,
STR_PB_BANDIT,
STR_PB_BANDIT_KILLCIVS_IN_SECTOR,
TEXT_NUM_STRATEGIC_TEXT
};
+9
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@@ -3514,6 +3514,15 @@ STR16 gpStrategicString[] =
L"吉普", // L"Jeep", STR_AR_JEEP_NAME
L"\n睡觉时每小时恢复精力: %d", //L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3514,6 +3514,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3514,6 +3514,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME,
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies",
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3522,6 +3522,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3525,6 +3525,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3509,6 +3509,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3520,6 +3520,15 @@ STR16 gpStrategicString[] =
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =
+9
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@@ -3514,6 +3514,15 @@ STR16 gpStrategicString[] =
L"Джип", //STR_AR_JEEP_NAME
L"\nВосстановление дыхания в час: %d", // STR_BREATH_REGEN_SLEEP
L"Zombies", // TODO.Translate
L"Bandits",
L"BLOODCAT ATTACK",
L"ZOMBIE ATTACK",
L"BANDIT ATTACK",
L"Zombie",
L"Bandit",
L"Bandits attack and kill %d civilians in sector %s.",
};
STR16 gpGameClockString[] =