diff --git a/Standard Gaming Platform/WinFont.cpp b/Standard Gaming Platform/WinFont.cpp index 223e634f..bd046f7c 100644 --- a/Standard Gaming Platform/WinFont.cpp +++ b/Standard Gaming Platform/WinFont.cpp @@ -505,7 +505,7 @@ INT16 GetWinFontHeight(INT32 iFont) if (pWinFont == NULL) return(0); #ifdef CHINESE //zwwooooo: Correct tactical interface font height to fixed Chinese characters smearing bug - if (iFont == WinFontMap[TINYFONT1] || iFont == WinFontMap[SMALLFONT1] || iFont == WinFontMap[WIN_14POINTARIAL]) + if (iFont == WinFontMap[TINYFONT1] || iFont == WinFontMap[SMALLFONT1] || iFont == WinFontMap[FONT14ARIAL]) { return pWinFont->Height + 2; }