diff --git a/TacticalAI/AIUtils.cpp b/TacticalAI/AIUtils.cpp index 32869db2b..b67863ee6 100644 --- a/TacticalAI/AIUtils.cpp +++ b/TacticalAI/AIUtils.cpp @@ -2235,8 +2235,6 @@ INT32 CalcManThreatValue( SOLDIERTYPE *pEnemy, INT16 sMyGrid, UINT8 ubReduceForC INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT16 * pusFromGridNo) { - if( pSoldier->bBleeding > 0 )return MAX_ROAMING_RANGE; - if ( CREATURE_OR_BLOODCAT( pSoldier ) ) { if ( pSoldier->bAlertStatus == STATUS_BLACK ) @@ -2516,5 +2514,30 @@ BOOLEAN ArmySeesOpponents( void ) return( FALSE ); } +#ifdef DEBUGDECISIONS +void AIPopMessage ( STR16 str ) +{ + DebugAI((STR)str); +} +void AIPopMessage ( const char* str ) +{ + STR tempstr; + sprintf((CHAR *) tempstr,"%s", str); + DebugAI(tempstr); +} +void AINumMessage(const char* str, INT32 num) +{ + STR tempstr; + sprintf((CHAR *) tempstr,"%s %d", str, num); + DebugAI(tempstr); +} + +void AINameMessage(SOLDIERTYPE * pSoldier,const char* str,INT32 num) +{ + STR tempstr; + sprintf((CHAR *) tempstr,"%d %s %d",pSoldier->name , str, num); + DebugAI( tempstr ); +} +#endif diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index 89373eeab..f8a29bf69 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -523,7 +523,6 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT16 sGridNo ) return( ubCount ); } -static INT16 gsDesiredGridNo = NOWHERE; INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentBetter) { DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("FindBestNearbyCover"));