From 80bfe613e8ef81f895b71246385f330d5109de45 Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 10 Mar 2016 21:01:35 +0000 Subject: [PATCH] Bugfix: Briefing Room: Deleted unused/wrong text box from briefing room (by Jazz) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8102 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Laptop/BriefingRoomM.cpp | 36 +++++++++++++++++++++++------------- 1 file changed, 23 insertions(+), 13 deletions(-) diff --git a/Laptop/BriefingRoomM.cpp b/Laptop/BriefingRoomM.cpp index eb57db5f..7ab81d95 100644 --- a/Laptop/BriefingRoomM.cpp +++ b/Laptop/BriefingRoomM.cpp @@ -172,9 +172,10 @@ BOOLEAN EnterBriefingRoomEnter() CHECKF(AddVideoObject(&VObjectDesc, &guiContentButtonBriefingRoomEnter)); // this procedure will load the activation indent into memory - VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; - FilenameForBPP("LAPTOP\\ActivationIndent.sti", VObjectDesc.ImageFile); - CHECKF(AddVideoObject(&VObjectDesc, &guiBRIEFINGROOM_MISSIONACTIVATIONINDENT)); + //off + //VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; + //FilenameForBPP("LAPTOP\\ActivationIndent.sti", VObjectDesc.ImageFile); + //CHECKF(AddVideoObject(&VObjectDesc, &guiBRIEFINGROOM_MISSIONACTIVATIONINDENT)); //** Mouse Regions ** @@ -217,7 +218,8 @@ void ExitBriefingRoomEnter() MSYS_RemoveRegion( &gSelectedBriefingRoomEnterTocMenuRegion[i]); // remove activation indent symbol - DeleteVideoObjectFromIndex( guiBRIEFINGROOM_MISSIONACTIVATIONINDENT ); + //off + //DeleteVideoObjectFromIndex( guiBRIEFINGROOM_MISSIONACTIVATIONINDENT ); } @@ -226,6 +228,7 @@ void HandleBriefingRoomEnter() // handle keyboard input for this screen GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( ); + /* off // has a new char been added to activation string if( fNewCharInActivationBriefingRoomEnterString ) { @@ -234,7 +237,8 @@ void HandleBriefingRoomEnter() } // render the cursor - DisplayActivationBriefingRoomEnterStringCursor( ); + DisplayActivationBriefingRoomEnterStringCursor( ); + */ } void RenderBriefingRoomEnter() @@ -273,9 +277,11 @@ void RenderBriefingRoomEnter() } // get the video object - GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT); + //off + //GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT); // blt to sX, sY relative to upper left corner - BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL); + //off + //BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL); DisplayBriefingRoomEnterSlogan(); @@ -286,7 +292,7 @@ void RenderBriefingRoomEnter() // render the activation string //------------- - DisplayPlayerActivationBriefingRoomEnterString( ); + //DisplayPlayerActivationBriefingRoomEnterString( ); //off //------------- InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y); @@ -393,10 +399,11 @@ HVOBJECT hHandle; // restore background //RenderActivationIndent( 257, 328 ); // get the video object - GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT); - + //off + //GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT); + //off // blt to sX, sY relative to upper left corner - BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL); + //BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL); // setup the font stuff SetFont( FONT14ARIAL ); @@ -405,8 +412,9 @@ HVOBJECT hHandle; // reset shadow - SetFontShadow(DEFAULT_SHADOW); - mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerBriefingRoomEnterActivationString); + //off + //SetFontShadow(DEFAULT_SHADOW); + //mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerBriefingRoomEnterActivationString); fNewCharInActivationBriefingRoomEnterString = FALSE; @@ -511,6 +519,7 @@ void GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( void ) switch( InputEvent.usParam ) { case (( ENTER ) ): + /* off if(( InputEvent.usEvent == KEY_UP ) ) { // return hit, check to see if current player activation string is a valid one @@ -518,6 +527,7 @@ void GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( void ) fNewCharInActivationBriefingRoomEnterString = TRUE; } + */ break; case (( ESC )): HandleLapTopESCKey(); // WANNE: Fix for proper closing of the IMP laptop page