mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH Warning: GameDir >= r1896 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+107
-107
@@ -2747,9 +2747,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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}
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///////////////////// FLAT BASE MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATBASE ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATBASE ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2771,9 +2771,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// PERCENT BASE MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTBASE ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTBASE ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2795,9 +2795,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// FLAT AIM MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATAIM ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATAIM ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2819,9 +2819,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// PERCENT AIM MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTAIM ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTAIM ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2843,9 +2843,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// AIMING LEVELS MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_AIMLEVELS ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_AIMLEVELS ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_AIMLEVELS ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_AIMLEVELS ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_AIMLEVELS ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_AIMLEVELS ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -2921,9 +2921,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// CTH CAP MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTCAP ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTCAP ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTCAP ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTCAP ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTCAP ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTCAP ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2945,9 +2945,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// GUN HANDLING MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTHANDLING ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTHANDLING ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2969,9 +2969,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// DROP COMPENSATION MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_DROPCOMPENSATION ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_DROPCOMPENSATION ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -2993,9 +2993,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// TARGET TRACKING MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_TRACKING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_TRACKING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_TRACKING ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_TRACKING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_TRACKING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_TRACKING ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -3246,9 +3246,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// MAX COUNTER FORCE MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEMAX ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEMAX ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEMAX ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEMAX ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEMAX ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEMAX ) != 0 )
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{
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if( UsingNewCTHSystem() == true && Item[gpItemDescObject->usItem].usItemClass == IC_GUN )
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{
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@@ -3270,9 +3270,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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///////////////////// COUNTER FORCE ACCURACY MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4852,9 +4852,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// FLAT BASE MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATBASE ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATBASE ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4867,9 +4867,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// PERCENT BASE MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTBASE ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTBASE ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTBASE ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTBASE ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4882,9 +4882,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// FLAT AIM MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATAIM ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATAIM ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4897,9 +4897,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// PERCENT AIM MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTAIM ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTAIM ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTAIM ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTAIM ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4912,9 +4912,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// AIMING LEVELS MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_AIMLEVELS ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_AIMLEVELS ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_AIMLEVELS ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_AIMLEVELS ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_AIMLEVELS ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_AIMLEVELS ) != 0 )
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{
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if (cnt >= sFirstLine && cnt < sLastLine)
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{
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@@ -4951,9 +4951,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// CTH CAP MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTCAP ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTCAP ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTCAP ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTCAP ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTCAP ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTCAP ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4966,9 +4966,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// GUN HANDLING MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTHANDLING ) != 0 )
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if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTHANDLING ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTHANDLING ) != 0 )
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{
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if( UsingNewCTHSystem() == true )
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{
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@@ -4981,9 +4981,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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///////////////////// DROP COMPENSATION MODIFIER
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if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_DROPCOMPENSATION ) != 0 )
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||||
if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_DROPCOMPENSATION ) != 0
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|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_DROPCOMPENSATION ) != 0 )
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||||
{
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if( UsingNewCTHSystem() == true )
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||||
{
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@@ -4995,9 +4995,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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||||
}
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||||
}
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///////////////////// TARGET TRACKING MODIFIER
|
||||
if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_TRACKING ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_TRACKING ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_TRACKING ) != 0 )
|
||||
if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_TRACKING ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_TRACKING ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_TRACKING ) != 0 )
|
||||
{
|
||||
if( UsingNewCTHSystem() == true )
|
||||
{
|
||||
@@ -5128,9 +5128,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// MAX COUNTER FORCE MODIFIER
|
||||
if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEMAX ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEMAX ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEMAX ) != 0 )
|
||||
if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEMAX ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEMAX ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEMAX ) != 0 )
|
||||
{
|
||||
if( UsingNewCTHSystem() == true && Item[gpItemDescObject->usItem].usItemClass == IC_GUN )
|
||||
{
|
||||
@@ -5143,9 +5143,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// COUNTER FORCE ACCURACY MODIFIER
|
||||
if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEACCURACY ) != 0 )
|
||||
if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEACCURACY ) != 0 )
|
||||
{
|
||||
if( UsingNewCTHSystem() == true )
|
||||
{
|
||||
@@ -5158,9 +5158,9 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// COUNTER FORCE FREQUENCY MODIFIER
|
||||
if ( GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEFREQUENCY ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEFREQUENCY ) != 0
|
||||
|| GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEFREQUENCY ) != 0 )
|
||||
if ( GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEFREQUENCY ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEFREQUENCY ) != 0
|
||||
|| GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEFREQUENCY ) != 0 )
|
||||
{
|
||||
if( UsingNewCTHSystem() == true )
|
||||
{
|
||||
@@ -6265,7 +6265,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
|
||||
iHandlingValue *= gItemSettings.fHandlingModifierLauncher;
|
||||
|
||||
// Get modifier
|
||||
INT16 iHandlingModifier = (iHandlingValue * GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject , ANIM_STAND, NCTHMODIFIER_PERCENTHANDLING )) / 100;
|
||||
INT16 iHandlingModifier = (iHandlingValue * GetObjectModifier( gpItemDescSoldier, gpItemDescObject , ANIM_STAND, ITEMMODIFIER_PERCENTHANDLING )) / 100;
|
||||
|
||||
// Get Final Gun Handling value
|
||||
UINT16 iFinalHandlingValue = iHandlingValue + iHandlingModifier;
|
||||
@@ -6338,7 +6338,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
|
||||
UINT16 iFinalAimLevelsValue = GetAllowedAimingLevelsForItem( gpItemDescSoldier, gpItemDescObject, ANIM_STAND );
|
||||
|
||||
// Get modifier
|
||||
INT16 iAimLevelsModifier = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_AIMLEVELS );
|
||||
INT16 iAimLevelsModifier = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_AIMLEVELS );
|
||||
iAimLevelsModifier += GetAimLevelsTraitModifier( gpItemDescSoldier, gpItemDescObject );
|
||||
|
||||
// Get Base Value
|
||||
@@ -9238,9 +9238,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// FLAT BASE MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATBASE );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATBASE );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATBASE );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATBASE );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATBASE );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATBASE );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9279,9 +9279,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// PERCENT BASE MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTBASE );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTBASE );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTBASE );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTBASE );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTBASE );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTBASE );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9332,9 +9332,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// FLAT AIM MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_FLATAIM );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_FLATAIM );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_FLATAIM );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_FLATAIM );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_FLATAIM );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_FLATAIM );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9373,9 +9373,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// PERCENT AIM MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTAIM );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTAIM );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTAIM );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTAIM );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTAIM );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTAIM );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9426,9 +9426,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// AIMING LEVELS MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_AIMLEVELS );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_AIMLEVELS );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_AIMLEVELS );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_AIMLEVELS );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_AIMLEVELS );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_AIMLEVELS );
|
||||
if (iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0 )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9586,9 +9586,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// CTH CAP MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTCAP );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTCAP );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTCAP );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTCAP );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTCAP );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTCAP );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9639,9 +9639,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// GUN HANDLING MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_PERCENTHANDLING );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_PERCENTHANDLING );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_PERCENTHANDLING );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_PERCENTHANDLING );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_PERCENTHANDLING );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_PERCENTHANDLING );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9692,9 +9692,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// DROP COMPENSATION MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_DROPCOMPENSATION );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_DROPCOMPENSATION );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_DROPCOMPENSATION );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_DROPCOMPENSATION );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_DROPCOMPENSATION );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_DROPCOMPENSATION );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -9745,9 +9745,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// TARGET TRACKING MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_TRACKING );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_TRACKING );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_TRACKING );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_TRACKING );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_TRACKING );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_TRACKING );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -10199,9 +10199,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// MAX COUNTER FORCE MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEMAX );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEMAX );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEMAX );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEMAX );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEMAX );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEMAX );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true && Item[gpItemDescObject->usItem].usItemClass == IC_GUN )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -10252,9 +10252,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// COUNTER FORCE ACCURACY MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEACCURACY );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEACCURACY );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEACCURACY );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEACCURACY );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEACCURACY );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEACCURACY );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
@@ -10305,9 +10305,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
|
||||
}
|
||||
|
||||
///////////////////// COUNTER FORCE FREQUENCY MODIFIER
|
||||
iModifier[0] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, NCTHMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
iModifier[1] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, NCTHMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
iModifier[2] = GetObjectNCTHModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, NCTHMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
iModifier[0] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_STAND, ITEMMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
iModifier[1] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_CROUCH, ITEMMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
iModifier[2] = GetObjectModifier( gpItemDescSoldier, gpItemDescObject, ANIM_PRONE, ITEMMODIFIER_COUNTERFORCEFREQUENCY );
|
||||
if ((iModifier[0] != 0 || iModifier[1] != 0 || iModifier[2] != 0) && UsingNewCTHSystem() == true )
|
||||
{
|
||||
if (cnt >= sFirstLine && cnt < sLastLine)
|
||||
|
||||
Reference in New Issue
Block a user