- New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.

- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH

Warning: GameDir >= r1896 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-19 20:03:48 +00:00
parent eff779a966
commit 80c1b65494
30 changed files with 723 additions and 445 deletions
+3
View File
@@ -869,6 +869,9 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
INT16 sNewAP = 0;
INT8 bNewBreath;
// Flugente: if we spend AP, then spotter status ends
if ( sAPCost > 0)
pSoldier->usSkillCounter[SOLDIER_COUNTER_SPOTTER] = 0;
// in real time, there IS no AP cost, (only breath cost)
if (!(gTacticalStatus.uiFlags & TURNBASED) || !(gTacticalStatus.uiFlags & INCOMBAT ) )