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- New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH Warning: GameDir >= r1896 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+10
-2
@@ -278,7 +278,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "FlashLightRange") == 0 ||
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strcmp(name, "ItemChoiceTimeSetting") == 0 ||
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strcmp(name, "buddyitem") == 0 ||
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strcmp(name, "SleepModifier") == 0))
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strcmp(name, "SleepModifier") == 0 ||
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strcmp(name, "usSpotting") == 0))
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{
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pData->curElement = ELEMENT_PROPERTY;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
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@@ -1438,6 +1439,12 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.ubSleepModifier = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "usSpotting") == 0)
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{
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pData->curElement = ELEMENT;
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// values between 0 and 100 only
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pData->curItem.usSpotting = min(100, max(0, (INT16) atol(pData->szCharData) ) );
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}
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pData->maxReadDepth--;
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}
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@@ -2080,7 +2087,8 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<ItemChoiceTimeSetting>%d</ItemChoiceTimeSetting>\r\n", Item[cnt].usItemChoiceTimeSetting );
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FilePrintf(hFile,"\t\t<buddyitem>%d</buddyitem>\r\n", Item[cnt].usBuddyItem );
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FilePrintf(hFile,"\t\t<SleepModifier>%d</SleepModifier>\r\n", Item[cnt].ubSleepModifier );
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FilePrintf(hFile,"\t\t<usSpotting>%d</usSpotting>\r\n", Item[cnt].usSpotting );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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FilePrintf(hFile,"</ITEMLIST>\r\n");
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+8
-10
@@ -2128,6 +2128,9 @@ STR16 pTraitSkillsMenuStrings[] =
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L"监听", //L"Eavesdrop",
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L"呼叫支援", //L"Call reinforcements",
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L"关闭接收器", //L"Switch off radio set",
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// various
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L"Spotter", // TODO.Translate
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2140,6 +2143,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement",
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L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
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L"关闭无线电设备以节约电池。", //L"Turn off radio set to save batteries.",
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2155,16 +2161,6 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - 恶魔的财产", //L" - posession by a demon"
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
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// L"Attack", // set militia to aggresive
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// L"Hold Position", // set militia to stationary
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// L"Retreat", // retreat militia
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// L"Come to me", // retreat militia
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// L"Get down", // retreat militia
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// L"Cancel", // cancel this menu
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//};
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STR16 pRemoveMercStrings[] =
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{
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L"移除佣兵", // remove dead merc from current team
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@@ -2398,6 +2394,7 @@ STR16 gzMercSkillTextNew[] =
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L"间谍", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"更多...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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//////////////////////////////////////////////////////////
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@@ -7969,6 +7966,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%%暴力开门成功率\n", //L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%%射击生物准确率(CTH)\n", //L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%%医疗保证金\n", //L" %s%d%% insurance cost\n",
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L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] =
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+8
-12
@@ -2124,6 +2124,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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// various
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L"Spotter", // TODO.Translate
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2136,6 +2139,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set to save batteries.",
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2151,18 +2157,6 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - posession by a demon",
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
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// L"Attack", // set militia to aggresive
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// L"Hold Position", // set militia to stationary
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// L"Retreat", // retreat militia
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// L"Come to me", // retreat militia
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// L"Get down", // retreat militia
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// L"Cancel", // cancel this menu
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//};
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STR16 pRemoveMercStrings[] =
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{
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L"Verw.Huurl.", // remove dead merc from current team
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@@ -2393,6 +2387,7 @@ STR16 gzMercSkillTextNew[] =
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L"Spy", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"More...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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//////////////////////////////////////////////////////////
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@@ -7985,6 +7980,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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+9
-11
@@ -2128,6 +2128,9 @@ STR16 pTraitSkillsMenuStrings[] =
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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// various
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L"Spotter",
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2140,6 +2143,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set to save batteries.",
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2155,16 +2161,6 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - posession by a demon",
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
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// L"Attack", // set militia to aggresive
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// L"Hold Position", // set militia to stationary
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// L"Retreat", // retreat militia
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// L"Come to me", // retreat militia
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// L"Get down", // retreat militia
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// L"Cancel", // cancel this menu
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//};
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STR16 pRemoveMercStrings[] =
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{
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L"Remove Merc", // remove dead merc from current team
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@@ -2397,7 +2393,8 @@ STR16 gzMercSkillTextNew[] =
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L"Placeholder", // 40
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L"Spy", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"More...",
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L"More...", // 43
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L"various", // for VARIOUSSKILLS
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};
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//////////////////////////////////////////////////////////
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@@ -7967,6 +7964,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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L" %s%d%% effectiveness as spotter for fellow snipers\n",
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};
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STR16 szBackgroundTitleText[] =
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+8
-10
@@ -2131,6 +2131,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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// various
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L"Spotter", // TODO.Translate
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2143,6 +2146,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set to save batteries.",
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|
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
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};
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2158,16 +2164,6 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - posession by a demon",
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
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// L"Attaquez", // set militia to aggresive
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// L"Tenez la Position", // set militia to stationary
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// L"Retraite", // retreat militia
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// L"Rejoignez-moi", // retreat militia
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// L"Couchez-vous", // retreat militia
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// L"Annuler", // cancel this menu
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//};
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STR16 pRemoveMercStrings[] =
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{
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L"Enlever Merc", // remove dead merc from current team
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@@ -2401,6 +2397,7 @@ STR16 gzMercSkillTextNew[] =
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L"Espion", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"Plus...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
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};
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//////////////////////////////////////////////////////////
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@@ -7970,6 +7967,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
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L" %s%d%% insurance cost\n",
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L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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+8
-11
@@ -2126,6 +2126,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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L"Eavesdrop",
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L"Call reinforcements",
|
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L"Switch off radio set",
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|
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// various
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L"Spotter", // TODO.Translate
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};
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//Flugente: short description of the above skills for the skill selection menu
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@@ -2138,6 +2141,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
|
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L"Turn off radio set to save batteries.",
|
||||
|
||||
// various
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||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
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};
|
||||
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STR16 pTraitSkillsDenialStrings[] =
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@@ -2153,17 +2159,6 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - posession by a demon",
|
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
|
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// L"Attack", // set militia to aggresive
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// L"Hold Position", // set militia to stationary
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// L"Retreat", // retreat militia
|
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// L"Come to me", // retreat militia
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// L"Get down", // retreat militia
|
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// L"Cancel", // cancel this menu
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//};
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STR16 pRemoveMercStrings[] ={
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L"Söldner entfernen", // remove dead merc from current team
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L"Abbrechen",
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@@ -2407,6 +2402,7 @@ STR16 gzMercSkillTextNew[] =
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L"Spion", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"Mehr...",
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L"various", // for VARIOUSSKILLS // TODO.Translate
|
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};
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// This is pop up help text for the options that are available to the merc
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@@ -7793,6 +7789,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% chance of success with door breaching charges\n",
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L" %s%d%% cth with firearms against creatures\n",
|
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L" %s%d%% insurance cost\n",
|
||||
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
|
||||
+8
-11
@@ -2120,6 +2120,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2132,6 +2135,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set to save batteries.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2147,17 +2153,6 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - posession by a demon",
|
||||
};
|
||||
|
||||
|
||||
//STR16 pTalkToAllMenuStrings[] =
|
||||
//{
|
||||
// L"Attack", // set militia to aggresive
|
||||
// L"Hold Position", // set militia to stationary
|
||||
// L"Retreat", // retreat militia
|
||||
// L"Come to me", // retreat militia
|
||||
// L"Get down", // retreat militia
|
||||
// L"Cancel", // cancel this menu
|
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//};
|
||||
|
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STR16 pRemoveMercStrings[] =
|
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{
|
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L"Rimuovi Mercenario", // remove dead merc from current team
|
||||
@@ -2389,6 +2384,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Spy", // 41
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"More...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
@@ -7972,6 +7968,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% chance of success with door breaching charges\n",
|
||||
L" %s%d%% cth with firearms against creatures\n",
|
||||
L" %s%d%% insurance cost\n",
|
||||
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
|
||||
+8
-11
@@ -2136,6 +2136,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2148,6 +2151,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set to save batteries.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2163,17 +2169,6 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - posession by a demon",
|
||||
};
|
||||
|
||||
|
||||
//STR16 pTalkToAllMenuStrings[] =
|
||||
//{
|
||||
// L"Atak", // set militia to aggresive
|
||||
// L"Utrzymaj pozycję", // set militia to stationary
|
||||
// L"Odwrót", // retreat militia
|
||||
// L"Za mną", // retreat militia
|
||||
// L"Padnij", // retreat militia
|
||||
// L"Anuluj", // cancel this menu
|
||||
//};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Usuń najemnika", // remove dead merc from current team
|
||||
@@ -2404,6 +2399,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Spy", // 41 // TODO.Translate
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Więcej...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
@@ -7996,6 +7992,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% chance of success with door breaching charges\n",
|
||||
L" %s%d%% cth with firearms against creatures\n",
|
||||
L" %s%d%% insurance cost\n",
|
||||
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
|
||||
+8
-11
@@ -2128,6 +2128,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2140,6 +2143,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set to save batteries.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2155,17 +2161,6 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - posession by a demon",
|
||||
};
|
||||
|
||||
|
||||
//STR16 pTalkToAllMenuStrings[] =
|
||||
//{
|
||||
// L"В атаку", // set militia to aggresive
|
||||
// L"Держать оборону", // set militia to stationary
|
||||
// L"Отступать", // retreat militia
|
||||
// L"За мной", // retreat militia
|
||||
// L"Ложись", // retreat militia
|
||||
// L"Отмена", // cancel this menu
|
||||
//};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Убрать бойца", // remove dead merc from current team
|
||||
@@ -2396,6 +2391,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Шпион", // 41
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"Ещё...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
@@ -7970,6 +7966,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% chance of success with door breaching charges\n",
|
||||
L" %s%d%% cth with firearms against creatures\n",
|
||||
L" %s%d%% insurance cost\n",
|
||||
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
|
||||
@@ -2128,6 +2128,9 @@ STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
|
||||
L"Eavesdrop",
|
||||
L"Call reinforcements",
|
||||
L"Switch off radio set",
|
||||
|
||||
// various
|
||||
L"Spotter", // TODO.Translate
|
||||
};
|
||||
|
||||
//Flugente: short description of the above skills for the skill selection menu
|
||||
@@ -2140,6 +2143,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
|
||||
L"Use your radio equipment to continously listen for enemy movement",
|
||||
L"Call in reinforcements from neighbouring sectors.",
|
||||
L"Turn off radio set to save batteries.",
|
||||
|
||||
// various
|
||||
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTraitSkillsDenialStrings[] =
|
||||
@@ -2155,17 +2161,6 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - posession by a demon",
|
||||
};
|
||||
|
||||
|
||||
//STR16 pTalkToAllMenuStrings[] =
|
||||
//{
|
||||
// L"Attack", // set militia to aggresive
|
||||
// L"Hold Position", // set militia to stationary
|
||||
// L"Retreat", // retreat militia
|
||||
// L"Come to me", // retreat militia
|
||||
// L"Get down", // retreat militia
|
||||
// L"Cancel", // cancel this menu
|
||||
//};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Remove Merc", // remove dead merc from current team
|
||||
@@ -2398,6 +2393,7 @@ STR16 gzMercSkillTextNew[] =
|
||||
L"Spy", // 41
|
||||
L"Placeholder", // for radio operator (minor trait)
|
||||
L"More...",
|
||||
L"various", // for VARIOUSSKILLS // TODO.Translate
|
||||
};
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
@@ -7988,6 +7984,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% chance of success with door breaching charges\n",
|
||||
L" %s%d%% cth with firearms against creatures\n",
|
||||
L" %s%d%% insurance cost\n",
|
||||
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
|
||||
Reference in New Issue
Block a user