- New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.

- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH

Warning: GameDir >= r1896 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-19 20:03:48 +00:00
parent eff779a966
commit 80c1b65494
30 changed files with 723 additions and 445 deletions
+8 -10
View File
@@ -2128,6 +2128,9 @@ STR16 pTraitSkillsMenuStrings[] =
L"监听", //L"Eavesdrop",
L"呼叫支援", //L"Call reinforcements",
L"关闭接收器", //L"Switch off radio set",
// various
L"Spotter", // TODO.Translate
};
//Flugente: short description of the above skills for the skill selection menu
@@ -2140,6 +2143,9 @@ STR16 pTraitSkillsMenuDescStrings[] =
L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement",
L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
L"关闭无线电设备以节约电池。", //L"Turn off radio set to save batteries.",
// various
L"Observe an area, granting allied snipers a bonus to cth on anything you see.", // TODO.Translate
};
STR16 pTraitSkillsDenialStrings[] =
@@ -2155,16 +2161,6 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 恶魔的财产", //L" - posession by a demon"
};
//STR16 pTalkToAllMenuStrings[] =
//{
// L"Attack", // set militia to aggresive
// L"Hold Position", // set militia to stationary
// L"Retreat", // retreat militia
// L"Come to me", // retreat militia
// L"Get down", // retreat militia
// L"Cancel", // cancel this menu
//};
STR16 pRemoveMercStrings[] =
{
L"移除佣兵", // remove dead merc from current team
@@ -2398,6 +2394,7 @@ STR16 gzMercSkillTextNew[] =
L"间谍", // 41
L"Placeholder", // for radio operator (minor trait)
L"更多...",
L"various", // for VARIOUSSKILLS // TODO.Translate
};
//////////////////////////////////////////////////////////
@@ -7969,6 +7966,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%%暴力开门成功率\n", //L" %s%d%% chance of success with door breaching charges\n",
L" %s%d%%射击生物准确率(CTH)\n", //L" %s%d%% cth with firearms against creatures\n",
L" %s%d%%医疗保证金\n", //L" %s%d%% insurance cost\n",
L" %s%d%% effectiveness as spotter for fellow snipers\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] =