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New feature: the refilling of the queen's army resevere now requires her to train recruits, which the player can disrupt to some degree (by sun_alf)
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=360475&#msg_360475 and http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24433&goto=359872&#msg_359872 Requires GameDir >= r2555 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -74,6 +74,7 @@
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Militia Control.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#include "Strategic AI.h"
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#endif
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#include <vector>
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#include <queue>
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@@ -105,8 +106,6 @@ class SOLDIERTYPE;
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// Flugente: external sector data
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extern SECTOR_EXT_DATA SectorExternalData[256][4];
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// sevenfm
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extern BOOLEAN gfUnlimitedTroops;
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// various reason an assignment can be aborted before completion
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enum{
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@@ -7855,8 +7854,6 @@ BOOLEAN TrainTownInSector( SOLDIERTYPE *pTrainer, INT16 sMapX, INT16 sMapY, INT1
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return ( FALSE );
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}
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extern INT32 giReinforcementPool;
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void Interrogateprisoner(UINT8 aPrisonerType, FLOAT aChanceModifier, INT8& arMilitiaType, UINT32& arRansom, FLOAT& arIntel )
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{
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arMilitiaType = -1;
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