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New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+110
-24
@@ -97,6 +97,9 @@ static UINT16 FOCUSED_HTH_KICK_AnimationScript[MAX_FRAMES_PER_ANIM] = { 757,1,1,
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//static UINT16 LONG_JUMP_AnimationScript[MAX_FRAMES_PER_ANIM] = { 1,2,3,703,4,5,6,6,7,8,9,10,11,704,12,13,14,501,999,0,0,0,0 };
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static UINT16 LONG_JUMP_AnimationScript[MAX_FRAMES_PER_ANIM] = { 2,703,3,4,5,6,6,7,7,8,704,9,501,999,0,0,0,0 };
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static UINT16 CRYO_DEATH_AnimationScript[MAX_FRAMES_PER_ANIM] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 465, 440, 497, 442, 0, 0, 0, 0};
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static UINT16 CRYO_DEATH_CROUCHED_AnimationScript[MAX_FRAMES_PER_ANIM] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 465, 440, 497, 442, 0, 0, 0, 0};
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ANI_SPEED_DEF gubAnimCrawlSpeeds[ TOTALBODYTYPES ];
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//Block for anim file
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UINT16 gusAnimInst[ MAX_ANIMATIONS ][ MAX_FRAMES_PER_ANIM ];
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@@ -871,7 +874,7 @@ ANIMCONTROLTYPE gAnimControl[ NUMANIMATIONSTATES ] =
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//SOLDIER BRUN
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"FIRE FIRE" , 0, 150, (FLOAT)0, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NORESTART | ANIM_NONINTERRUPT | ANIM_NOCHANGE_WEAPON | ANIM_LIGHT_EFFORT | ANIM_IGNORE_AUTOSTANCE | ANIM_ATTACK, ANIM_STAND, ANIM_STAND, -1,
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//AI TRIGGER
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"AI TRIGGER" , 0, 70, (FLOAT)0, ANIM_STATIONARY | ANIM_TURNING | ANIM_FASTTURN | ANIM_NORESTART | ANIM_LOWER_WEAPON | ANIM_LIGHT_EFFORT, ANIM_STAND, ANIM_STAND, -1,
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@@ -1075,7 +1078,12 @@ ANIMCONTROLTYPE gAnimControl[ NUMANIMATIONSTATES ] =
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{"FOCUSED HTH KICK" , 0, 40, (FLOAT)0, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_MODERATE_EFFORT | ANIM_NOCHANGE_WEAPON | ANIM_NORESTART | ANIM_ATTACK, ANIM_STAND, ANIM_STAND, -1},
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// LONG JUMP
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"LONG JUMP" , 0, 100, (FLOAT)3.4, ANIM_SPECIALMOVE | ANIM_NORESTART | ANIM_LOWER_WEAPON | ANIM_MODERATE_EFFORT | ANIM_TURNING, ANIM_STAND, ANIM_STAND, -1,
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{"LONG JUMP" , 0, 100, (FLOAT)3.4, ANIM_SPECIALMOVE | ANIM_NORESTART | ANIM_LOWER_WEAPON | ANIM_MODERATE_EFFORT | ANIM_TURNING, ANIM_STAND, ANIM_STAND, -1},
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// CRYO_DEATH
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{"CRYO_DEATH", 0, 150, (FLOAT)0, ANIM_STATIONARY | ANIM_NOMOVE_MARKER | ANIM_NO_EFFORT | ANIM_NONINTERRUPT | ANIM_NOCHANGE_WEAPON | ANIM_IGNORE_AUTOSTANCE | ANIM_ATTACK, ANIM_STAND, ANIM_STAND, -1},
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// CRYO_DEATH_CROUCHED
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{"CRYO_DEATH_CROUCHED", 0, 150, (FLOAT)0, ANIM_STATIONARY | ANIM_NOMOVE_MARKER | ANIM_NO_EFFORT | ANIM_NONINTERRUPT | ANIM_NOCHANGE_WEAPON | ANIM_IGNORE_AUTOSTANCE | ANIM_ATTACK, ANIM_CROUCH, ANIM_CROUCH, -1},
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};
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@@ -1519,7 +1527,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ REGMALE ][ FOCUSED_HTH_KICK ] = RGMKICKDOOR;
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gubAnimSurfaceIndex[ REGMALE ][ LONG_JUMP ] = RGMJUMPOVER;
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gubAnimSurfaceIndex[ REGMALE ][ CRYO_DEATH ] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[ REGMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceMidWaterSubIndex[ REGMALE ][ STANDING][0] = RGMWATER_R_STD;
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gubAnimSurfaceMidWaterSubIndex[ REGMALE ][ WALKING ][0] = RGMWATER_R_WALK;
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gubAnimSurfaceMidWaterSubIndex[ REGMALE ][ RUNNING ][0] = RGMWATER_R_WALK;
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@@ -1680,7 +1690,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ REGMALE ][ PRONE_LAYFROMHIT_STOP ] = SMERC_PRN;
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gubAnimSurfaceCorpseID[ REGMALE ][ CHARIOTS_OF_FIRE ] = BURNT_DEAD;
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gubAnimSurfaceCorpseID[ REGMALE ][ BODYEXPLODING ] = EXPLODE_DEAD;
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gubAnimSurfaceCorpseID[ REGMALE ][ CRYO_DEATH ] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[ REGMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_CORPSE;
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// BIG MALE GUY
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gubAnimSurfaceIndex[ BIGMALE ][ WALKING ] = BGMWALKING;
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@@ -1958,8 +1970,10 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ BIGMALE ][ HTH_KICK ] = BGMKICKDOOR;
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gubAnimSurfaceIndex[ BIGMALE ][ FOCUSED_HTH_KICK ] = BGMKICKDOOR;
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gubAnimSurfaceIndex[ BIGMALE ][ LONG_JUMP ] = BGMJUMPOVER;
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gubAnimSurfaceIndex[ BIGMALE ][ LONG_JUMP ] = BGMJUMPOVER;
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gubAnimSurfaceIndex[ BIGMALE ][ CRYO_DEATH ] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[ BIGMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceItemSubIndex[ BIGMALE ][ STANDING ] = BGMPISTOLBREATH;
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gubAnimSurfaceItemSubIndex[ BIGMALE ][ WALKING ] = BGMNOTHING_WALK;
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gubAnimSurfaceItemSubIndex[ BIGMALE ][ RUNNING ] = BGMNOTHING_RUN;
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@@ -2141,7 +2155,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ BIGMALE ][ PRONE_LAYFROMHIT_STOP ] = MMERC_PRN;
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gubAnimSurfaceCorpseID[ BIGMALE ][ CHARIOTS_OF_FIRE ] = BURNT_DEAD;
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gubAnimSurfaceCorpseID[ BIGMALE ][ BODYEXPLODING ] = EXPLODE_DEAD;
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gubAnimSurfaceCorpseID[ BIGMALE ][ CRYO_DEATH ] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[ BIGMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_CORPSE;
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// STOCKY MALE GUY
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gubAnimSurfaceIndex[ STOCKYMALE ][ WALKING ] = RGMBASICWALKING;
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@@ -2330,7 +2346,7 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ STOCKYMALE ][ AI_RADIO ] = RGMRADIO;
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gubAnimSurfaceIndex[ STOCKYMALE ][ AI_CR_RADIO ] = RGMCRRADIO;
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gubAnimSurfaceIndex[ STOCKYMALE ][ SLAP_HIT ] = RGMHITSTAND;
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gubAnimSurfaceIndex[ STOCKYMALE ][ TAKE_BLOOD_FROM_CORPSE ] = RGMMEDIC;
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gubAnimSurfaceIndex[ STOCKYMALE ][ TAKE_BLOOD_FROM_CORPSE ] = RGMMEDIC;
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gubAnimSurfaceIndex[ STOCKYMALE ][ CHARIOTS_OF_FIRE ] = RGMBURN;
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gubAnimSurfaceIndex[ STOCKYMALE ][ AI_PULL_SWITCH ] = RGMOPEN;
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gubAnimSurfaceIndex[ STOCKYMALE ][ MERC_HURT_IDLE_ANIM ] = RGMHURTSTANDINGR;
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@@ -2420,7 +2436,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ STOCKYMALE ][ FOCUSED_HTH_KICK ] = RGMKICKDOOR;
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gubAnimSurfaceIndex[ STOCKYMALE ][ LONG_JUMP ] = RGMJUMPOVER;
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gubAnimSurfaceIndex[ STOCKYMALE ][ CRYO_DEATH ] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[ STOCKYMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceItemSubIndex[ STOCKYMALE ][ STANDING ] = RGMPISTOLBREATH;
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gubAnimSurfaceItemSubIndex[ STOCKYMALE ][ WALKING ] = RGMNOTHING_WALK;
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gubAnimSurfaceItemSubIndex[ STOCKYMALE ][ RUNNING] = RGMNOTHING_RUN;
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@@ -2536,9 +2554,11 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ STAND_FALLFORWARD_STOP ] = SMERC_FWD;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ FALLBACKHIT_STOP ] = SMERC_BCK;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ PRONE_LAYFROMHIT_STOP ] = SMERC_PRN;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ CHARIOTS_OF_FIRE ] = BURNT_DEAD;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ CHARIOTS_OF_FIRE ] = BURNT_DEAD;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ BODYEXPLODING ] = EXPLODE_DEAD;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ CRYO_DEATH ] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[ STOCKYMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_CORPSE;
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//Setup some random stuff
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gRandomAnimDefs[ STOCKYMALE ][ 0 ].ubHandRestriction = RANDOM_ANIM_RIFLEINHAND;
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@@ -2854,7 +2874,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ REGFEMALE ][ FOCUSED_HTH_KICK ] = RGFKICKDOOR;
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gubAnimSurfaceIndex[ REGFEMALE ][ LONG_JUMP ] = RGFJUMPOVER;
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gubAnimSurfaceIndex[ REGFEMALE ][ CRYO_DEATH ] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[ REGFEMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceItemSubIndex[ REGFEMALE ][ STANDING ] = RGFPISTOLBREATH;
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gubAnimSurfaceItemSubIndex[ REGFEMALE ][ WALKING ] = RGFNOTHING_WALK;
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gubAnimSurfaceItemSubIndex[ REGFEMALE ][ RUNNING ] = RGFNOTHING_RUN;
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@@ -2970,7 +2992,9 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceCorpseID[ REGFEMALE ][ PRONE_LAYFROMHIT_STOP ] = FMERC_PRN;
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gubAnimSurfaceCorpseID[ REGFEMALE ][ CHARIOTS_OF_FIRE ] = BURNT_DEAD;
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gubAnimSurfaceCorpseID[ REGFEMALE ][ BODYEXPLODING ] = EXPLODE_DEAD;
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gubAnimSurfaceCorpseID[ REGFEMALE ][ CRYO_DEATH ] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[ REGFEMALE ][ CRYO_DEATH_CROUCHED ] = CRYO_CORPSE;
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//Setup some random stuff
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gRandomAnimDefs[ REGFEMALE ][ 0 ].ubHandRestriction = RANDOM_ANIM_RIFLEINHAND;
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@@ -3036,8 +3060,12 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ ADULTFEMALEMONSTER ][ MONSTER_JUMP ] = AFMJUMP;
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gubAnimSurfaceIndex[ ADULTFEMALEMONSTER ][ MONSTER_MELT ] = AFMMELT;
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gubAnimSurfaceIndex[ ADULTFEMALEMONSTER ][ MONSTER_WALK_BACKWARDS ] = AFMONSTERWALKING;
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gubAnimSurfaceIndex[ADULTFEMALEMONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[ADULTFEMALEMONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ ADULTFEMALEMONSTER ][ MONSTER_MELT ] = ADULTMONSTER_DEAD;
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gubAnimSurfaceCorpseID[ADULTFEMALEMONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[ADULTFEMALEMONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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// Adult male
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gubAnimSurfaceIndex[ AM_MONSTER ][ STANDING ] = AFMONSTERSTANDING;
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@@ -3058,8 +3086,12 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ AM_MONSTER ][ MONSTER_JUMP ] = AFMJUMP;
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gubAnimSurfaceIndex[ AM_MONSTER ][ MONSTER_MELT ] = AFMMELT;
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gubAnimSurfaceIndex[ AM_MONSTER ][ MONSTER_WALK_BACKWARDS ] = AFMONSTERWALKING;
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gubAnimSurfaceIndex[AM_MONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[AM_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ AM_MONSTER ][ MONSTER_MELT ] = ADULTMONSTER_DEAD;
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gubAnimSurfaceCorpseID[AM_MONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[AM_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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// Young adult female
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gubAnimSurfaceIndex[ YAF_MONSTER ][ STANDING ] = AFMONSTERSTANDING;
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@@ -3080,8 +3112,12 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ YAF_MONSTER ][ MONSTER_JUMP ] = AFMJUMP;
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gubAnimSurfaceIndex[ YAF_MONSTER ][ MONSTER_MELT] = AFMMELT;
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gubAnimSurfaceIndex[ YAF_MONSTER ][ MONSTER_WALK_BACKWARDS ] = AFMONSTERWALKING;
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gubAnimSurfaceIndex[YAF_MONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[YAF_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ YAF_MONSTER ][ MONSTER_MELT ] = ADULTMONSTER_DEAD;
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gubAnimSurfaceCorpseID[YAF_MONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[YAF_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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// Young adult male
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@@ -3103,17 +3139,24 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ YAM_MONSTER ][ MONSTER_JUMP ] = AFMJUMP;
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gubAnimSurfaceIndex[ YAM_MONSTER ][ MONSTER_MELT ] = AFMMELT;
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gubAnimSurfaceIndex[ YAM_MONSTER ][ MONSTER_WALK_BACKWARDS ] = AFMONSTERWALKING;
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gubAnimSurfaceIndex[YAM_MONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[YAM_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ YAM_MONSTER ][ MONSTER_MELT ] = ADULTMONSTER_DEAD;
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gubAnimSurfaceCorpseID[YAM_MONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[YAM_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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gubAnimSurfaceIndex[ LARVAE_MONSTER ][ LARVAE_BREATH ] = LVBREATH;
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gubAnimSurfaceIndex[ LARVAE_MONSTER ][ LARVAE_HIT ] = LVDIE;
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gubAnimSurfaceIndex[ LARVAE_MONSTER ][ LARVAE_DIE ] = LVDIE;
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gubAnimSurfaceIndex[ LARVAE_MONSTER ][ LARVAE_DIE_STOP ] = LVDIE;
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gubAnimSurfaceIndex[ LARVAE_MONSTER ][ LARVAE_WALK ] = LVWALK;
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gubAnimSurfaceIndex[LARVAE_MONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[LARVAE_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ LARVAE_MONSTER ][ LARVAE_DIE ] = LARVAEMONSTER_DEAD;
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gubAnimSurfaceCorpseID[LARVAE_MONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[LARVAE_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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gubAnimSurfaceIndex[ INFANT_MONSTER ][ STANDING ] = IBREATH;
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gubAnimSurfaceIndex[ INFANT_MONSTER ][ RUNNING ] = IWALK;
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@@ -3126,9 +3169,12 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ INFANT_MONSTER ][ INFANT_EATTING_FLESH ] = IEAT;
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gubAnimSurfaceIndex[ INFANT_MONSTER ][ INFANT_END_EATTING_FLESH ] = IEAT;
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gubAnimSurfaceIndex[ INFANT_MONSTER ][ WALK_BACKWARDS ] = IWALK;
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gubAnimSurfaceIndex[INFANT_MONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[INFANT_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ INFANT_MONSTER ][ INFANT_DIE ] = INFANTMONSTER_DEAD;
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gubAnimSurfaceCorpseID[INFANT_MONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[INFANT_MONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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gubAnimSurfaceIndex[ QUEENMONSTER ][ QUEEN_MONSTER_BREATHING ] = QUEENMONSTERSTANDING;
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@@ -3141,9 +3187,12 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ QUEENMONSTER ][ QUEEN_END_READY ] = QUEENMONSTERREADY;
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gubAnimSurfaceIndex[ QUEENMONSTER ][ QUEEN_SPIT ] = QUEENMONSTERSPIT_SW;
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gubAnimSurfaceIndex[ QUEENMONSTER ][ QUEEN_SWIPE ] = QUEENMONSTERSWIPE;
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gubAnimSurfaceIndex[QUEENMONSTER][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[QUEENMONSTER][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ QUEENMONSTER ][ QUEEN_DIE ] = QUEEN_MONSTER_DEAD;
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gubAnimSurfaceCorpseID[QUEENMONSTER][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[QUEENMONSTER][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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//////
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// FAT GUY
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@@ -3172,9 +3221,13 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ FATCIV ][ END_COWER ] = FATMANCOWER;
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gubAnimSurfaceIndex[ FATCIV ][ CIV_DIE2 ] = FATMANDIE2;
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gubAnimSurfaceIndex[ FATCIV ][ CIV_COWER_HIT ] = FATMANCOWERHIT;
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gubAnimSurfaceIndex[FATCIV][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[FATCIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ FATCIV ][ GENERIC_HIT_DEATH ] = FT_DEAD1;
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gubAnimSurfaceCorpseID[ FATCIV ][ CIV_DIE2 ] = FT_DEAD2;
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gubAnimSurfaceCorpseID[FATCIV][CRYO_DEATH] = CRYO_CORPSE;
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gubAnimSurfaceCorpseID[FATCIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
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gRandomAnimDefs[ FATCIV ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
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gRandomAnimDefs[ FATCIV ][ 0 ].sAnimID = FATCIV_ASS_SCRATCH;
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@@ -3215,11 +3268,13 @@ void InitAnimationSurfacesPerBodytype( )
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gubAnimSurfaceIndex[ MANCIV ][ END_OPENSTRUCT ] = MANCIVACT;
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gubAnimSurfaceIndex[ MANCIV ][ END_OPENSTRUCT_LOCKED ] = MANCIVACT;
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gubAnimSurfaceIndex[ MANCIV ][ CIV_COWER_HIT ] = MANCIVCOWERHIT;
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gubAnimSurfaceIndex[MANCIV][CRYO_DEATH] = CRYO_EXPLODE;
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gubAnimSurfaceIndex[MANCIV ][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
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gubAnimSurfaceCorpseID[ MANCIV ][ GENERIC_HIT_DEATH ] = M_DEAD1;
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||||
gubAnimSurfaceCorpseID[ MANCIV ][ CIV_DIE2 ] = M_DEAD2;
|
||||
|
||||
gubAnimSurfaceCorpseID[MANCIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[MANCIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
// mini skirt civ
|
||||
gubAnimSurfaceIndex[ MINICIV ][ STANDING ] = MINICIVSTANDING;
|
||||
@@ -3247,10 +3302,13 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ MINICIV ][ END_COWER ] = MINICOWER;
|
||||
gubAnimSurfaceIndex[ MINICIV ][ CIV_DIE2 ] = MINIDIE2;
|
||||
gubAnimSurfaceIndex[ MINICIV ][ CIV_COWER_HIT ] = MINICOWERHIT;
|
||||
gubAnimSurfaceIndex[MINICIV][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[MINICIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ MINICIV ][ GENERIC_HIT_DEATH ] = S_DEAD1;
|
||||
gubAnimSurfaceCorpseID[ MINICIV ][ CIV_DIE2 ] = S_DEAD2;
|
||||
|
||||
gubAnimSurfaceCorpseID[MINICIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[MINICIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
gRandomAnimDefs[ MINICIV ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
|
||||
gRandomAnimDefs[ MINICIV ][ 0 ].sAnimID = MINIGIRL_STOCKING;
|
||||
@@ -3285,9 +3343,13 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ DRESSCIV ][ END_COWER ] = DRESSCIVCOWER;
|
||||
gubAnimSurfaceIndex[ DRESSCIV ][ CIV_DIE2 ] = DRESSCIVDIE2;
|
||||
gubAnimSurfaceIndex[ DRESSCIV ][ CIV_COWER_HIT ] = DRESSCIVCOWERHIT;
|
||||
gubAnimSurfaceIndex[DRESSCIV][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[DRESSCIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ DRESSCIV ][ GENERIC_HIT_DEATH ] = W_DEAD1;
|
||||
gubAnimSurfaceCorpseID[ DRESSCIV ][ CIV_DIE2 ] = W_DEAD2;
|
||||
gubAnimSurfaceCorpseID[DRESSCIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[DRESSCIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
// HATKID civ
|
||||
gubAnimSurfaceIndex[ HATKIDCIV ][ STANDING ] = HATKIDCIVSTANDING;
|
||||
@@ -3319,10 +3381,13 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ HATKIDCIV ][ CIV_DIE2 ] = HATKIDCIVDIE2;
|
||||
gubAnimSurfaceIndex[ HATKIDCIV ][ CIV_COWER_HIT ] = HATKIDCIVCOWERHIT;
|
||||
gubAnimSurfaceIndex[ HATKIDCIV ][ KID_SKIPPING ] = HATKIDCIVSKIP;
|
||||
|
||||
gubAnimSurfaceIndex[HATKIDCIV][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[HATKIDCIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ HATKIDCIV ][ GENERIC_HIT_DEATH ] = H_DEAD1;
|
||||
gubAnimSurfaceCorpseID[ HATKIDCIV ][ CIV_DIE2 ] = H_DEAD2;
|
||||
gubAnimSurfaceCorpseID[HATKIDCIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[HATKIDCIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
gRandomAnimDefs[ HATKIDCIV ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
|
||||
gRandomAnimDefs[ HATKIDCIV ][ 0 ].sAnimID = HATKID_YOYO;
|
||||
@@ -3362,10 +3427,13 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ KIDCIV ][ CIV_DIE2 ] = KIDCIVDIE2;
|
||||
gubAnimSurfaceIndex[ KIDCIV ][ CIV_COWER_HIT ] = KIDCIVCOWERHIT;
|
||||
gubAnimSurfaceIndex[ KIDCIV ][ KID_SKIPPING ] = KIDCIVSKIP;
|
||||
gubAnimSurfaceIndex[KIDCIV][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[KIDCIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ KIDCIV ][ GENERIC_HIT_DEATH ] = K_DEAD1;
|
||||
gubAnimSurfaceCorpseID[ KIDCIV ][ CIV_DIE2 ] = K_DEAD2;
|
||||
|
||||
gubAnimSurfaceCorpseID[KIDCIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[KIDCIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
gRandomAnimDefs[ KIDCIV ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
|
||||
gRandomAnimDefs[ KIDCIV ][ 0 ].sAnimID = KID_ARMPIT;
|
||||
@@ -3389,8 +3457,12 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ CRIPPLECIV ][ CRIPPLE_CLOSE_DOOR ] = CRIPCIVBEG;
|
||||
gubAnimSurfaceIndex[ CRIPPLECIV ][ CRIPPLE_END_OPEN_DOOR ] = CRIPCIVBEG;
|
||||
gubAnimSurfaceIndex[ CRIPPLECIV ][ CRIPPLE_END_OPEN_LOCKED_DOOR ] = CRIPCIVBEG;
|
||||
gubAnimSurfaceIndex[CRIPPLECIV][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[CRIPPLECIV][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ CRIPPLECIV ][ CRIPPLE_DIE ] = SMERC_BCK;
|
||||
gubAnimSurfaceCorpseID[CRIPPLECIV][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[CRIPPLECIV][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
gRandomAnimDefs[ CRIPPLECIV ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
|
||||
gRandomAnimDefs[ CRIPPLECIV ][ 0 ].sAnimID = CRIPPLE_BEG;
|
||||
@@ -3407,9 +3479,12 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ COW ][ COW_HIT ] = COWDIE;
|
||||
gubAnimSurfaceIndex[ COW ][ COW_DYING ] = COWDIE;
|
||||
gubAnimSurfaceIndex[ COW ][ COW_DYING_STOP ] = COWDIE;
|
||||
gubAnimSurfaceIndex[COW][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[COW][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ COW ][ COW_DYING ] = COW_DEAD;
|
||||
|
||||
gubAnimSurfaceCorpseID[COW][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[COW][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
gRandomAnimDefs[ COW ][ 0 ].ubHandRestriction = RANDOM_ANIM_IRRELEVENTINHAND;
|
||||
gRandomAnimDefs[ COW ][ 0 ].sAnimID = COW_EATING;
|
||||
@@ -3476,8 +3551,12 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ BLOODCAT ][ BLOODCAT_SWIPE ] = CATSWIPE;
|
||||
gubAnimSurfaceIndex[ BLOODCAT ][ BLOODCAT_BITE_ANIM ] = CATBITE;
|
||||
gubAnimSurfaceIndex[ BLOODCAT ][ BLOODCAT_WALK_BACKWARDS ] = CATWALK;
|
||||
gubAnimSurfaceIndex[BLOODCAT][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[BLOODCAT][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ BLOODCAT ][ BLOODCAT_DYING ] = BLOODCAT_DEAD;
|
||||
gubAnimSurfaceCorpseID[BLOODCAT][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[BLOODCAT][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
// ROBOT
|
||||
gubAnimSurfaceIndex[ ROBOTNOWEAPON ][ STANDING ] = ROBOTNWBREATH;
|
||||
@@ -3489,8 +3568,12 @@ void InitAnimationSurfacesPerBodytype( )
|
||||
gubAnimSurfaceIndex[ ROBOTNOWEAPON ][ ROBOT_SHOOT ] = ROBOTNWSHOOT;
|
||||
gubAnimSurfaceIndex[ ROBOTNOWEAPON ][ ROBOT_BURST_SHOOT ] = ROBOTNWSHOOT;
|
||||
gubAnimSurfaceIndex[ ROBOTNOWEAPON ][ ROBOT_CAMERA_NOT_MOVING ] = ROBOTNWBREATH;
|
||||
gubAnimSurfaceCorpseID[ ROBOTNOWEAPON ][ ROBOTNW_DIE ] = ROBOT_DEAD;
|
||||
gubAnimSurfaceIndex[ROBOTNOWEAPON][CRYO_DEATH] = CRYO_EXPLODE;
|
||||
gubAnimSurfaceIndex[ROBOTNOWEAPON][CRYO_DEATH_CROUCHED] = CRYO_EXPLODE_CROUCHED;
|
||||
|
||||
gubAnimSurfaceCorpseID[ ROBOTNOWEAPON ][ ROBOTNW_DIE ] = ROBOT_DEAD;
|
||||
gubAnimSurfaceCorpseID[ROBOTNOWEAPON][CRYO_DEATH] = CRYO_CORPSE;
|
||||
gubAnimSurfaceCorpseID[ROBOTNOWEAPON][CRYO_DEATH_CROUCHED] = CRYO_CORPSE;
|
||||
|
||||
|
||||
// HUMVEE
|
||||
@@ -3656,6 +3739,9 @@ BOOLEAN LoadAnimationStateInstructions( )
|
||||
|
||||
memcpy(gusAnimInst[LONG_JUMP],LONG_JUMP_AnimationScript,sizeof(LONG_JUMP_AnimationScript));
|
||||
|
||||
memcpy( gusAnimInst[CRYO_DEATH], CRYO_DEATH_AnimationScript, sizeof(CRYO_DEATH_AnimationScript) );
|
||||
memcpy( gusAnimInst[CRYO_DEATH_CROUCHED], CRYO_DEATH_CROUCHED_AnimationScript, sizeof(CRYO_DEATH_CROUCHED_AnimationScript) );
|
||||
|
||||
// NOTE: Careful here... keep in mind you have to increase MAX_ANIMATIONS whenever you would go over 399(currently) animation numbers
|
||||
|
||||
return( TRUE );
|
||||
@@ -3835,7 +3921,7 @@ INT8 GetBodyTypePaletteSubstitutionCode( SOLDIERTYPE *pSoldier, UINT8 ubBodyType
|
||||
if ( pSoldier != NULL )
|
||||
{
|
||||
// Are we on fire?
|
||||
if ( pSoldier->usAnimState == CHARIOTS_OF_FIRE || pSoldier->usAnimState == BODYEXPLODING )
|
||||
if ( pSoldier->usAnimState == CHARIOTS_OF_FIRE || pSoldier->usAnimState == BODYEXPLODING || pSoldier->usAnimState == CRYO_DEATH || pSoldier->usAnimState == CRYO_DEATH_CROUCHED )
|
||||
{
|
||||
return( 0 );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user