New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&

Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-24 22:54:13 +00:00
parent a9778435dd
commit 811f18009f
21 changed files with 360 additions and 185 deletions
+3 -1
View File
@@ -313,6 +313,8 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
RGFCROWBAR, "ANIMS\\F_MERC\\F_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGFJUMPOVER, "ANIMS\\F_MERC\\F_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
CRYO_EXPLODE, "ANIMS\\S_MERC\\S_CRYO_DEATH_S.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
CRYO_EXPLODE_CROUCHED, "ANIMS\\S_MERC\\S_CRYO_DEATH_C.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
AFMONSTERSTANDING, "ANIMS\\MONSTERS\\MN_BREAT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
AFMONSTERWALKING, "ANIMS\\MONSTERS\\MN_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
@@ -570,7 +572,7 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
RGM_PFSHOT_AIM, "ANIMS\\S_MERC\\S_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
BGM_PFSHOT_AIM, "ANIMS\\M_MERC\\M_N_SHOT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGF_PFSHOT_AIM, "ANIMS\\F_MERC\\1_HND_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
RGF_PFSHOT_AIM, "ANIMS\\F_MERC\\1_HND_N.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
};