New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&

Requires GameDir >= r2284.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-24 22:54:13 +00:00
parent a9778435dd
commit 811f18009f
21 changed files with 360 additions and 185 deletions
+4 -1
View File
@@ -140,6 +140,7 @@ CHAR8 zCorpseFilenames[ NUM_CORPSES ][70] =
"ANIMS\\CORPSES\\J_DEAD.STI",
"ANIMS\\CORPSES\\S_BURNT.STI",
"ANIMS\\CORPSES\\S_EXPLD.STI",
"ANIMS\\CORPSES\\CRYO_CORPSE.STI",
};
@@ -205,6 +206,7 @@ CHAR8 zNoBloodCorpseFilenames[ NUM_CORPSES ][70] =
"ANIMS\\CORPSES\\J_DEAD.STI",
"ANIMS\\CORPSES\\S_BURNT.STI",
"ANIMS\\CORPSES\\S_EXPLD.STI",
"ANIMS\\CORPSES\\CRYO_CORPSE.STI",
};
UINT8 gb4DirectionsFrom8[8] =
@@ -413,6 +415,7 @@ UINT16 GetCorpseStructIndex( ROTTING_CORPSE_DEFINITION *pCorpseDef, BOOLEAN fFor
case QUEEN_MONSTER_DEAD:
case BURNT_DEAD:
case EXPLODE_DEAD:
case CRYO_CORPSE:
bDirection = 0;
break;
@@ -926,7 +929,7 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
}
}
if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD )
if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD || ubType == CRYO_CORPSE )
{
Corpse.ubDirection = NORTHWEST;
}