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New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -140,6 +140,7 @@ CHAR8 zCorpseFilenames[ NUM_CORPSES ][70] =
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"ANIMS\\CORPSES\\J_DEAD.STI",
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"ANIMS\\CORPSES\\S_BURNT.STI",
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"ANIMS\\CORPSES\\S_EXPLD.STI",
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"ANIMS\\CORPSES\\CRYO_CORPSE.STI",
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};
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@@ -205,6 +206,7 @@ CHAR8 zNoBloodCorpseFilenames[ NUM_CORPSES ][70] =
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"ANIMS\\CORPSES\\J_DEAD.STI",
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"ANIMS\\CORPSES\\S_BURNT.STI",
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"ANIMS\\CORPSES\\S_EXPLD.STI",
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"ANIMS\\CORPSES\\CRYO_CORPSE.STI",
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};
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UINT8 gb4DirectionsFrom8[8] =
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@@ -413,6 +415,7 @@ UINT16 GetCorpseStructIndex( ROTTING_CORPSE_DEFINITION *pCorpseDef, BOOLEAN fFor
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case QUEEN_MONSTER_DEAD:
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case BURNT_DEAD:
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case EXPLODE_DEAD:
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case CRYO_CORPSE:
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bDirection = 0;
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break;
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@@ -926,7 +929,7 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
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}
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}
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if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD )
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if ( ubType == QUEEN_MONSTER_DEAD || ubType == BURNT_DEAD || ubType == EXPLODE_DEAD || ubType == CRYO_CORPSE )
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{
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Corpse.ubDirection = NORTHWEST;
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}
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