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New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
Requires GameDir >= r2284. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -203,7 +203,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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}
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}
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}
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// Check for special code
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if ( sNewAniFrame < 399 )
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{
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@@ -2158,7 +2158,14 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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}
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}
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if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] )
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if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_CRYO] && pSoldier->usAnimState != CRYO_DEATH && pSoldier->usAnimState != CRYO_DEATH_CROUCHED )
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{
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if ( gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_STAND )
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pSoldier->ChangeSoldierState( CRYO_DEATH, 0, TRUE );
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else
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pSoldier->ChangeSoldierState( CRYO_DEATH_CROUCHED, 0, TRUE );
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}
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else if ( gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] )
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{
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// If we are dead, play some death animations!!
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switch( pSoldier->usAnimState )
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@@ -2236,8 +2243,8 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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// ATE: Needs to be FALSE!
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return( FALSE );
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}
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return( TRUE );
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return( TRUE );
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}
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else
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{
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