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- wrapped fortify ap costs
- Fix: drug effects weren't adjusted in turnbased git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4137,7 +4137,7 @@ INT8 DrawUIMovementPath( SOLDIERTYPE *pSoldier, INT32 usMapPos, UINT32 uiFlags )
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sActionGridNo = usMapPos;
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}
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sAPCost = APBPConstants[AP_FORTIFICATION];
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sAPCost = GetAPsToBuildFortification( pSoldier );
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sAPCost += UIPlotPath( pSoldier, sActionGridNo, NO_COPYROUTE, fPlot, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints);
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if ( sActionGridNo != pSoldier->sGridNo )
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