- wrapped fortify ap costs

- Fix: drug effects weren't adjusted in turnbased

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-01 17:45:47 +00:00
parent 1aea5efd1b
commit 8137c04207
5 changed files with 41 additions and 11 deletions
+1 -1
View File
@@ -4137,7 +4137,7 @@ INT8 DrawUIMovementPath( SOLDIERTYPE *pSoldier, INT32 usMapPos, UINT32 uiFlags )
sActionGridNo = usMapPos;
}
sAPCost = APBPConstants[AP_FORTIFICATION];
sAPCost = GetAPsToBuildFortification( pSoldier );
sAPCost += UIPlotPath( pSoldier, sActionGridNo, NO_COPYROUTE, fPlot, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints);
if ( sActionGridNo != pSoldier->sGridNo )