- wrapped fortify ap costs

- Fix: drug effects weren't adjusted in turnbased

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5970 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-01 17:45:47 +00:00
parent 1aea5efd1b
commit 8137c04207
5 changed files with 41 additions and 11 deletions
+27
View File
@@ -3724,6 +3724,33 @@ INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos )
return sAPCost;
}
INT16 GetAPsToBuildFortification( SOLDIERTYPE *pSoldier )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_FORTIFICATION];
return sAPCost;
}
INT16 GetAPsToRemoveFortification( SOLDIERTYPE *pSoldier )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_REMOVE_FORTIFICATION];
return sAPCost;
}
INT16 GetAPsToFillSandbag( SOLDIERTYPE *pSoldier )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_FILL_SANDBAG];
return sAPCost;
}
INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier )
{
// -25% APs needed to for MA traits