From 816f697ac2477556c5febcdf0a26f3d233b93d36 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 20 Jun 2011 21:37:54 +0000 Subject: [PATCH] - Bugfix: Improved previous Bugfix git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4508 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/FindLocations.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index c54fce6b..f89d4dee 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -1866,7 +1866,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem ) { if (Weapon[pObj->usItem].ubDeadliness > Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness) { - if ((Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness != NULL) && (Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness >= 0)) + if ((Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness != NULL) && (Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness > 0)) { iTempValue = 100 * Weapon[pObj->usItem].ubDeadliness / Weapon[pSoldier->inv[HANDPOS].usItem].ubDeadliness; }