- bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-21 23:33:57 +00:00
parent 2948f62eb1
commit 822f29ad76
9 changed files with 141 additions and 114 deletions
+4
View File
@@ -1504,8 +1504,12 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
default:
break;
}
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"ExpControl pSoldier->fHitByGasFlags: %d", pSoldier->fHitByGasFlags );
// a gas effect, take damage directly...
SoldierTakeDamage( pSoldier, ANIM_STAND, sWoundAmt, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
if ( pSoldier->bLife >= CONSCIOUSNESS )
{
DoMercBattleSound( pSoldier, (INT8)( BATTLE_SOUND_HIT1 + Random( 2 ) ) );