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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- bug fix: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@365 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.362" };
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INT16 zVersionLabel[256] = { L"Release v1.13.365" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.07.20" };
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INT8 czVersionNumber[16] = { "Build 06.07.22" };
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INT16 zTrackingNumber[16] = { L"Z" };
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+2
-2
@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.348_2006_07_17.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.365_2006_07_22.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.348_2006_07_17.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.365_2006_07_22.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -2085,6 +2085,16 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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// to dig into this further and actually make it find the original item that caused the gas
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if ( !AM_A_ROBOT( pSoldier ) )
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{
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_SMOKE )
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{
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if ( bPosOfMask == NO_SLOT )
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{
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pExplosive = &( Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_SMOKE) ].ubClassIndex ]);
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}
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_TEARGAS )
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{
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if ( !(pSoldier->fHitByGasFlags & HIT_BY_TEARGAS) && bPosOfMask == NO_SLOT )
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@@ -2092,6 +2102,8 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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pExplosive = &( Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_TEARGAS) ].ubClassIndex ]);
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}
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_MUSTARDGAS )
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{
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if ( !(pSoldier->fHitByGasFlags & HIT_BY_MUSTARDGAS) && bPosOfMask == NO_SLOT )
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@@ -2100,6 +2112,8 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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}
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}
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_CREATUREGAS )
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{
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if ( !(pSoldier->fHitByGasFlags & HIT_BY_CREATUREGAS) ) // gas mask doesn't help vs creaturegas
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@@ -2107,6 +2121,8 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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pExplosive = &(Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_CREATUREGAS) ].ubClassIndex ]);
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}
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
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if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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if ( !(pSoldier->fHitByGasFlags & HIT_BY_BURNABLEGAS) )
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@@ -2114,6 +2130,12 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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pExplosive = &(Explosive[ Item[ GetFirstExplosiveOfType(EXPLOSV_BURNABLEGAS) ].ubClassIndex ]);
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}
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pSoldier->fHitByGasFlags: %d", pSoldier->fHitByGasFlags );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Overhead pExplosive: %d", pExplosive->ubType );
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if ( !(gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_SMOKE ))
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{
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if ( pExplosive )
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{
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EVENT_StopMerc( pSoldier, pSoldier->sGridNo, pSoldier->bDirection );
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@@ -2124,6 +2146,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
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(INT16) (100 * ( pExplosive->ubStunDamage + (INT16)PreRandom( ( pExplosive->ubStunDamage / 2 ) ) ) ), NOBODY );
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}
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}
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}
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if ( !fDontContinue )
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{
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@@ -2701,7 +2701,7 @@ void SetSoldierGridNo( SOLDIERTYPE *pSoldier, INT16 sNewGridNo, BOOLEAN fForceRe
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}
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// are we now standing in tear gas without a decently working gas mask?
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if ( GetSmokeEffectOnTile( sNewGridNo, pSoldier->bLevel ) )
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if ( GetSmokeEffectOnTile( sNewGridNo, pSoldier->bLevel ) > 1 ) //lal: removed normal smoke
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{
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BOOLEAN fSetGassed = TRUE;
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@@ -1504,8 +1504,12 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
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default:
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break;
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}
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"ExpControl pSoldier->fHitByGasFlags: %d", pSoldier->fHitByGasFlags );
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// a gas effect, take damage directly...
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SoldierTakeDamage( pSoldier, ANIM_STAND, sWoundAmt, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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if ( pSoldier->bLife >= CONSCIOUSNESS )
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{
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DoMercBattleSound( pSoldier, (INT8)( BATTLE_SOUND_HIT1 + Random( 2 ) ) );
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@@ -109,14 +109,14 @@ INT8 FromWorldFlagsToSmokeType( UINT8 ubWorldFlags )
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{
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return( MUSTARDGAS_SMOKE_EFFECT );
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}
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else if ( ubWorldFlags & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( BURNABLEGAS_SMOKE_EFFECT );
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}
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else if ( ubWorldFlags & MAPELEMENT_EXT_CREATUREGAS )
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{
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return( CREATURE_SMOKE_EFFECT );
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}
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else if ( ubWorldFlags & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( BURNABLEGAS_SMOKE_EFFECT );
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}
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else
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{
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return( NO_SMOKE_EFFECT );
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@@ -565,8 +565,8 @@ void UpdateAniTiles( )
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ubExpType = Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubType;
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// if ( ubExpType == EXPLOSV_TEARGAS || ubExpType == EXPLOSV_MUSTGAS ||
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// ubExpType == EXPLOSV_SMOKE )
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// if ( ubExpType == EXPLOSV_TEARGAS || ubExpType == EXPLOSV_MUSTGAS ||
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// ubExpType == EXPLOSV_SMOKE )
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if ( ubExpType == EXPLOSV_TEARGAS || ubExpType == EXPLOSV_MUSTGAS ||
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ubExpType == EXPLOSV_SMOKE || ubExpType == EXPLOSV_BURNABLEGAS )
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{
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@@ -95,7 +95,7 @@
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#define MAPELEMENT_EXT_NOBURN_STRUCT 0x20
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#define MAPELEMENT_EXT_ROOFCODE_VISITED 0x40
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#define MAPELEMENT_EXT_CREATUREGAS 0x80
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#define MAPELEMENT_EXT_BURNABLEGAS 0x81
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#define MAPELEMENT_EXT_BURNABLEGAS 0x60
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#define FIRST_LEVEL 0
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#define SECOND_LEVEL 1
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