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New feature: advanced repair/dirt system
- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100% - guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576) to clean them by pressing 'Alt' + '.' - more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926 - this requires GameDir revision 1496 or higher WARING! THIS BREAKS SAVEGAME COMPATIBIITY! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1142,6 +1142,11 @@ typedef struct
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// Flugente: External Feeding
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UINT8 ubExternalFeeding; // allow external feeding of guns (0 = no, 1 = only for others, 2 = we can also fed ourselves)
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// Flugente: advanced repair/dirt system
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BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
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BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
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UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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UINT8 ubAllowAlternativeWeaponHolding;
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