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New feature: advanced repair/dirt system
- items now have an internal repair value that can be lowered through damage taken. They can only be repaired up to that value by your mercs, onyl smiths can fully restore it to 100% - guns get dirty over time, especially when shooting. Thsi can cause them to jam. Use cleaning kits (item #1576) to clean them by pressing 'Alt' + '.' - more on this feature in http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926 - this requires GameDir revision 1496 or higher WARING! THIS BREAKS SAVEGAME COMPATIBIITY! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5480 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2452,7 +2452,7 @@ STR16 sKeyDescriptionStrings[2]=
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};
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//The headers used to describe various weapon statistics.
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CHAR16 gWeaponStatsDesc[][ 17 ] =
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CHAR16 gWeaponStatsDesc[][ 19 ] =
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{
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// HEADROCK: Changed this for Extended Description project
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L"Status:",
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@@ -2476,6 +2476,7 @@ CHAR16 gWeaponStatsDesc[][ 17 ] =
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L"Verf. Munition:", //16
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L"Standard:", //17 //WarmSteel - So we can also display default attachments
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L"Dirt:", // 18 //added by Flugente // TODO.Translate
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};
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@@ -6786,6 +6787,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
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L"|E|x|p|l|o|s|i|o|n |v|o|r |E|i|n|s|c|h|l|a|g",
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L"|T|e|m|p|e|r|a|t|u|r |M|o|d|i|f|i|k|a|t|o|r",
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L"|G|i|f|t|-|I|n|d|i|k|a|t|o|r",
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L"|D|i|r|t |M|o|d|i|f|i|c|a|t|i|o|n", // TODO.Translate
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};
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STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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@@ -6795,6 +6797,7 @@ STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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L"\n \nEin Multiplikator zum Schadenspotential der Kugel,\nder vor dem Treffen des Zieles angewandt wird.\n \nWerte über 1.0 erhöhen, Werte unter 1.0 reduzieren den Schaden.\n \nHöher ist besser.",
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L"\n \nProzentuale zusätzliche Hitze\ndurch diese Munitionsart.\n \nNiedriger ist besser.",
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L"\n \nGibt die Anzahl in Prozent an,\nob der eingetretene Schaden einer Kugel auch eine Vergiftung verursacht.",
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L"\n \nAdditional dirt generated by this ammunition.\n \nLower is better.", // TODO.Translate
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};
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STR16 szUDBGenExplosiveStatsTooltipText[]=
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@@ -6982,6 +6985,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|M|o|d|i|f|i|k|a|t|o|r|-|L|a|d|e|h|e|m|m|u|n|g|s|s|c|h|r|a|n|k|e",
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L"|M|o|d|i|f|i|k|a|t|o|r|-|H|i|t|z|e|s|c|h|a|d|e|n|s|s|c|h|r|a|n|k|e",
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L"|G|i|f|t|-|I|n|d|i|k|a|t|o|r",
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L"|D|i|r|t |M|o|d|i|f|i|e|r", // TODO.Translate
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -7044,6 +7048,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \nLadehemmungsschranke wird um diesen Prozentsatz erhöht.\n \nHöher ist besser.",
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L"\n \nHitzeschadensschranke wird um diesen Prozentsatz erhöht.\n \nHöher is besser.",
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L"\n \nDies ist der prozentuelle Schaden der durch\nden vergifteten Gegenstand verursacht wird.\n\nDieser Schaden hängt natürlich davon ab,\noder der Feind eine Gift-Resistenz hat oder nicht.",
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L"\n \nA single shot causes this much dirt.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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