From 828e015027398737d98dfb723253757a9772c2df Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sat, 30 Oct 2021 19:34:47 +0000 Subject: [PATCH] qol change: if the last movement mode prior to climbing down the roof was running, it won't be reset to walking git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9206 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Ani.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index c70971cdc..b610cdfa0 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -1495,7 +1495,8 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) { FreeUpNPCFromRoofClimb( pSoldier ); } - pSoldier->usUIMovementMode = WALKING; + if(pSoldier->usUIMovementMode != RUNNING) + pSoldier->usUIMovementMode = WALKING; // ATE: Handle sight... HandleSight( pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );