New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.

This feature requires GameDir r1540 or greater to work.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-16 02:57:45 +00:00
parent 3d6bc97289
commit 829c3140ae
15 changed files with 525 additions and 272 deletions
+5
View File
@@ -859,6 +859,8 @@ extern OBJECTTYPE gTempObject;
#define ITEM_DIRECTION_ANY 0x0000FF00
// ----------------------------------------------------------------
// replaces candamage
//#define ITEM_DAMAGEABLE 0x0001
//// replaces canrepair
@@ -1131,6 +1133,9 @@ typedef struct
// Flugente: a flag that is necessary for transforming action items to objects with new abilities (for now, tripwire networks and directional explosives)
UINT32 usActionItemFlag;
// Flugente: clothes type that 'links' to an entry in Clothes.xml
UINT32 clothestype;
} INVTYPE;
// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal