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New feature: clothes items allow colouring of your mercs. See http://www.bears-pit.com/board/ubbthreads.php/topics/310208.html#Post310208 for more information.
This feature requires GameDir r1540 or greater to work. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -196,7 +196,7 @@ void WaterDamage( SOLDIERTYPE *pSoldier );
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INT8 FindObj( SOLDIERTYPE * pSoldier, UINT16 usItem, INT8 bLower = 0, INT8 bUpper = NUM_INV_SLOTS );
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BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs );
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BOOLEAN ApplySpyKit( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj); // Flugente: apply disguise
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BOOLEAN ApplyClothes( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj); // Flugente: apply clothes, and eventually disguise
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UINT32 ConvertProfileMoneyValueToObjectTypeMoneyValue( UINT8 ubStatus );
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UINT8 ConvertObjectTypeMoneyValueToProfileMoneyValue( UINT32 uiMoneyAmount );
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@@ -498,6 +498,9 @@ UINT8 GetFirstPocketOnItem(UINT16 usIndex);
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INT8 GetNumberAltFireAimLevels( SOLDIERTYPE * pSoldier, INT32 iGridNo );
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// Flugente: retrieve a specific clothes item, if such a thing exists
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BOOLEAN GetFirstClothesItemWithSpecificData( UINT16* pusItem, PaletteRepID aPalVest, PaletteRepID aPalPants );
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#endif
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