mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Merge branch 'master' into ExtraMercs
This commit is contained in:
+11
-11
@@ -1,24 +1,24 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Credits.h"
|
||||
#include "vsurface.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Text.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Video.h"
|
||||
#include "render dirty.h"
|
||||
#include "WordWrap.h"
|
||||
#include "video.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "local.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "WCheck.h"
|
||||
#include "screenids.h"
|
||||
#include "Font Control.h"
|
||||
#include "cursors.h"
|
||||
#include "font.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font.h"
|
||||
#include "WordWrap.h"
|
||||
#include "sysutil.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
|
||||
#include "encrypted file.h"
|
||||
#include "Random.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "random.h"
|
||||
|
||||
//externals
|
||||
extern HVSURFACE ghFrameBuffer;
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||||
|
||||
+4
-4
@@ -1,12 +1,12 @@
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||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "fade screen.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "cursor control.h"
|
||||
#include "music control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "gameloop.h"
|
||||
|
||||
|
||||
+10
-10
@@ -1,6 +1,6 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "FeaturesScreen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
@@ -10,29 +10,29 @@
|
||||
#include "WordWrap.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Sound Control.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "Worlddat.h"
|
||||
#include "Worlddef.h"
|
||||
#include "WorldDat.h"
|
||||
#include "worlddef.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "English.h"
|
||||
#include "english.h"
|
||||
#include "Overhead.h"
|
||||
#include "Gap.h"
|
||||
#include "GAP.H"
|
||||
#include "Cursors.h"
|
||||
#include "SysUtil.h"
|
||||
#include "sysutil.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "insurance.h"
|
||||
|
||||
#include "connect.h"
|
||||
#include "WorldMan.h"
|
||||
#include "worldman.h"
|
||||
#include "Init.h"
|
||||
#include "Game Events.h"
|
||||
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "_Ja25EnglishText.h"
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "saveloadscreen.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
|
||||
@@ -85,7 +85,7 @@ typedef struct
|
||||
UINT8 usLevelModifierLowLimit;
|
||||
UINT8 usLevelModifierHighLimit;
|
||||
BOOLEAN bAllowUnrestrictedXPLevels;
|
||||
BOOLEAN bQueenLosingControlOfSector;
|
||||
UINT8 bQueenLosingControlOfSector;
|
||||
BOOLEAN bBloodcatAmbush;
|
||||
BOOLEAN bAirRaidLookForDive;
|
||||
UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "GameSettings.h"
|
||||
#include "FileMan.h"
|
||||
#include "String.h"
|
||||
#include "string.h"
|
||||
#include "Sound Control.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Music Control.h"
|
||||
@@ -9,19 +9,19 @@
|
||||
#include "Overhead.h"
|
||||
#include "GameVersion.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "HelpScreen.h"
|
||||
#include "INIReader.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "Campaign.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Game Clock.h"
|
||||
@@ -1679,6 +1679,9 @@ void LoadGameExternalOptions()
|
||||
//JMich.BackpackClimb
|
||||
gGameExternalOptions.sBackpackWeightToClimb = iniReader.ReadInteger("Tactical Gameplay Settings", "MAX_BACKPACK_WEIGHT_TO_CLIMB", -1);
|
||||
gGameExternalOptions.fUseGlobalBackpackSettings = iniReader.ReadBoolean("Tactical Gameplay Settings", "USE_GLOBAL_BACKPACK_SETTINGS", TRUE);
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||||
|
||||
// Buscher
|
||||
gGameExternalOptions.ubBackPackWeightFactorForAPPenalty = iniReader.ReadInteger("Tactical Gameplay Settings", "BACKPACK_WEIGHT_FACTOR", 50, 1, 250);
|
||||
|
||||
// sevenfm
|
||||
gGameExternalOptions.fShowEnemyWeapon = iniReader.ReadBoolean("Tactical Gameplay Settings","SHOW_ENEMY_WEAPON", FALSE);
|
||||
@@ -2602,7 +2605,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowed = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED", 3, 2, gSkillTraitValues.ubMaxNumberOfTraits - 1);
|
||||
|
||||
gSkillTraitValues.ubMaxNumberOfTraitsForIMP = iniReader.ReadInteger("Generic Traits Settings","MAX_NUMBER_OF_TRAITS_FOR_IMP", 3, 2, 30);
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP - 1 ) );
|
||||
gSkillTraitValues.ubNumberOfMajorTraitsAllowedForIMP = iniReader.ReadInteger( "Generic Traits Settings", "NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP", 2, 2, min( gSkillTraitValues.ubNumberOfMajorTraitsAllowed, gSkillTraitValues.ubMaxNumberOfTraitsForIMP ) );
|
||||
|
||||
// Allow an exception in number of traits for Special Merc?
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//gSkillTraitValues.fAllowSpecialMercTraitsException = iniReader.ReadBoolean("Generic Traits Settings","ALLOW_EXCEPTION_FOR_SPECIAL_MERC", TRUE);
|
||||
|
||||
+4
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef _GAME_SETTINGS__H_
|
||||
#define _GAME_SETTINGS__H_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
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||||
#include "Strategic Status.h"
|
||||
#include "Morale.h"
|
||||
#include "GameInitOptionsScreen.h"
|
||||
@@ -1361,6 +1361,9 @@ typedef struct
|
||||
INT16 sBackpackWeightToClimb;
|
||||
BOOLEAN fUseGlobalBackpackSettings;
|
||||
|
||||
// Buscher
|
||||
UINT8 ubBackPackWeightFactorForAPPenalty;
|
||||
|
||||
// sevenfm: show enemy weapon above soldier in tactical
|
||||
BOOLEAN fShowEnemyWeapon;
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||||
BOOLEAN fShowEnemyExtendedInfo;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
//
|
||||
|
||||
+7
-7
@@ -1,19 +1,19 @@
|
||||
#include "sgp.h"
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||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "wcheck.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "WCheck.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "HelpScreenText.h"
|
||||
#include "Line.h"
|
||||
#include "line.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "laptop.h"
|
||||
|
||||
+8
-8
@@ -1,7 +1,7 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "sgp.h"
|
||||
#include "Gameloop.h"
|
||||
#include "gameloop.h"
|
||||
#include "Screens.h"
|
||||
#include "INIReader.h"
|
||||
#include "vobject_blitters.h"
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "sysutil.h"
|
||||
#include "worlddef.h"
|
||||
#include "Animation Data.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Button System.h"
|
||||
#include "Timer Control.h"
|
||||
@@ -21,18 +21,18 @@
|
||||
#include "Event Pump.h"
|
||||
#include "lighting.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "music control.h"
|
||||
#include "Music Control.h"
|
||||
#include "video.h"
|
||||
#include "mapscreen.h"
|
||||
#include "interface items.h"
|
||||
#include "Maputility.h"
|
||||
#include "Interface Items.h"
|
||||
#include "maputility.h"
|
||||
#include "strategic.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "laptop.h"
|
||||
#include "NPC.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "tile cache.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Information.h"
|
||||
#include "Shade Table Util.h"
|
||||
@@ -44,7 +44,7 @@
|
||||
#include "jascreens.h"
|
||||
#include "XML.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Multilingual Text Code Generator.h"
|
||||
|
||||
+5
-5
@@ -1,14 +1,14 @@
|
||||
#include "sgp.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "font control.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "text.h"
|
||||
#include "Line.h"
|
||||
#include "Text.h"
|
||||
#include "line.h"
|
||||
#include "Intro.h"
|
||||
#include "Cinematics.h"
|
||||
#include "Cinematics Bink.h"
|
||||
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "vsurface.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include <stdio.h>
|
||||
|
||||
+18
-18
@@ -4,7 +4,7 @@
|
||||
#include <string.h>
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
//#include "Soldier Control.h"
|
||||
@@ -12,21 +12,21 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include <math.h>
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "video.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event pump.h"
|
||||
#include "Event Pump.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "english.h"
|
||||
#include "Squads.h"
|
||||
|
||||
@@ -34,33 +34,33 @@
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
#include "items.h"
|
||||
#include "Soundman.h"
|
||||
#include "utilities.h"
|
||||
#include "Strategic.h"
|
||||
#include "Items.h"
|
||||
#include "soundman.h"
|
||||
#include "Utilities.h"
|
||||
#include "strategic.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Smell.h"
|
||||
#include "Keys.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "GameSettings.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "vehicles.h"
|
||||
#include "Vehicles.h"
|
||||
#include "strategicmap.h"
|
||||
#include "morale.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Morale.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Map Information.h"
|
||||
#include "Buildings.h"
|
||||
#include "Text.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "civ quotes.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef JA25UPDATE__C_
|
||||
#define JA25UPDATE__C_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
#include "Campaign Types.h"
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "Debug.h"
|
||||
#include "random.h"
|
||||
#include "DEBUG.H"
|
||||
#include "local.h"
|
||||
#include "Font Control.h"
|
||||
#include "font.h"
|
||||
#include "render dirty.h"
|
||||
#include "Font.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "UndergroundInit.h"
|
||||
#include <string>
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "Timer Control.h"
|
||||
#include "fade screen.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "cursor control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "laptop.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "MPChatScreen.h"
|
||||
#include "WordWrap.h"
|
||||
#include "message.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "connect.h"
|
||||
|
||||
#define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPConnectScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -25,8 +25,8 @@
|
||||
#include "connect.h"
|
||||
#include "network.h" // for client name
|
||||
#include "message.h"
|
||||
#include "init.h"
|
||||
#include "xml.h"
|
||||
#include "Init.h"
|
||||
#include "XML.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPHostScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "network.h"
|
||||
#include "saveloadscreen.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
#include "MPJoinScreen.h"
|
||||
#include "MainMenuScreen.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Init.h"
|
||||
#include "xml.h"
|
||||
#include "XML.h"
|
||||
|
||||
////////////////////////////////////////////
|
||||
//
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPJoinScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -20,15 +20,15 @@
|
||||
#include "gameloop.h"
|
||||
#include "connect.h"
|
||||
#include "network.h" // for client name
|
||||
#include "saveloadscreen.h"
|
||||
#include "game init.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_init.h>
|
||||
#include <vfs/Tools/vfs_property_container.h>
|
||||
#include <vfs/Core/vfs_os_functions.h>
|
||||
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
|
||||
////////////////////////////////////////////
|
||||
//
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MPScoreScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Utilities.h"
|
||||
#include "wCheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Sysutil.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Music Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Intro.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
|
||||
+14
-14
@@ -4,35 +4,35 @@
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "font control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Font Control.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "cursor control.h"
|
||||
#include "render dirty.h"
|
||||
#include "music control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Music Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Options Screen.h"
|
||||
#include "English.h"
|
||||
#include "Gameloop.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "ja2 splash.h"
|
||||
#include "JA2 Splash.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "connect.h"
|
||||
#include "strategic.h"
|
||||
#include "strategic movement.h"
|
||||
#include "overhead.h"
|
||||
#include "init.h"
|
||||
#include "xml.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Overhead.h"
|
||||
#include "Init.h"
|
||||
#include "XML.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_profile.h>
|
||||
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
#include "sgp.h"
|
||||
#include "screenids.h"
|
||||
#include "fade screen.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "cursors.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "font control.h"
|
||||
#include "Cursors.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Font Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "gameloop.h"
|
||||
#include "english.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Interface Control.h"
|
||||
#include "cursor control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "laptop.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "overhead map.h"
|
||||
#include "DropDown.h" // added by Flugente
|
||||
|
||||
+10
-10
@@ -1,6 +1,6 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Text Input.h"
|
||||
@@ -11,24 +11,24 @@
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Slider.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Music Control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "soundman.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "Worlddat.h"
|
||||
#include "Worlddef.h"
|
||||
#include "WorldDat.h"
|
||||
#include "worlddef.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Init.h"
|
||||
#include "English.h"
|
||||
#include "english.h"
|
||||
#include "Overhead.h"
|
||||
#include "Gap.h"
|
||||
#include "GAP.H"
|
||||
#include "Cursors.h"
|
||||
#include "SysUtil.h"
|
||||
#include "sysutil.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Information.h"
|
||||
#include "SmokeEffects.h"
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
#include "Cheats.h"
|
||||
#include "connect.h"
|
||||
#include "WorldMan.h"
|
||||
#include "worldman.h"
|
||||
#include "Init.h"
|
||||
#include "Game Events.h"
|
||||
#include "PostalService.h"
|
||||
|
||||
+33
-33
@@ -1,32 +1,32 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "FileMan.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "Debug.h"
|
||||
#include "OverHead.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Overhead.h"
|
||||
#include "Keys.h"
|
||||
#include "finances.h"
|
||||
#include "History.h"
|
||||
#include "history.h"
|
||||
#include "files.h"
|
||||
#include "Laptop.h"
|
||||
#include "iniReader.h"
|
||||
#include "Email.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "laptop.h"
|
||||
#include "INIReader.h"
|
||||
#include "email.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Events.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "WorldDef.h"
|
||||
#include "worlddef.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Queen Command.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Squads.h"
|
||||
#include "Environment.h"
|
||||
#include "Lighting.h"
|
||||
#include "environment.h"
|
||||
#include "lighting.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic.h"
|
||||
#include "strategic.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Quests.h"
|
||||
#include "opplist.h"
|
||||
@@ -38,17 +38,17 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Music Control.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Ai.h"
|
||||
#include "RenderWorld.h"
|
||||
#include "ai.h"
|
||||
#include "renderworld.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Environment.h"
|
||||
#include "environment.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
|
||||
@@ -57,43 +57,43 @@
|
||||
#include "Vehicles.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Bullets.h"
|
||||
#include "air raid.h"
|
||||
#include "Air Raid.h"
|
||||
#include "physics.h"
|
||||
#include "Strategic Pathing.h"
|
||||
|
||||
#include "TeamTurns.h"
|
||||
|
||||
#include "explosion control.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Prebattle Interface.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Boxing.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
|
||||
#include "Meanwhile.h"
|
||||
#include "dialogue control.h"
|
||||
#include "text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "lighteffects.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "LightEffects.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "merctextbox.h"
|
||||
#include "render dirty.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Map Information.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Game Init.h"
|
||||
#include "cheats.h"
|
||||
#include "Cheats.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "interface panels.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Assignments.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Shopkeeper Interface.h"
|
||||
#include "postalservice.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "PostalService.h"
|
||||
// HEADROCK HAM B1: Additional Include for HAM
|
||||
#include "MilitiaSquads.h"
|
||||
// HEADROCK HAM 3.5: Another include for HAM
|
||||
@@ -110,17 +110,17 @@
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "BobbyR.h"
|
||||
#include "Imp Portraits.h"
|
||||
#include "IMP Portraits.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Squads.h"
|
||||
#include "IMP Confirm.h"
|
||||
#include "Enemy Soldier Save.h"
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "Mercs.h"
|
||||
#include "mercs.h"
|
||||
#include "INIReader.h"
|
||||
#include "mercs.h"
|
||||
#include "soldier Profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#ifdef JA2UB
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
|
||||
+12
-12
@@ -1,34 +1,34 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Font Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Text Input.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Stdio.h"
|
||||
#include "stdio.h"
|
||||
#include "WordWrap.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "Finances.h"
|
||||
#include "strategicmap.h"
|
||||
#include "finances.h"
|
||||
#include "WCheck.h"
|
||||
#include "Utilities.h"
|
||||
#include "Cursors.h"
|
||||
#include "VObject.h"
|
||||
#include "vobject.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Options Screen.h"
|
||||
#include "GameVersion.h"
|
||||
#include "SysUtil.h"
|
||||
#include "sysutil.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "OverHead.h"
|
||||
#include "Overhead.h"
|
||||
#include "gamescreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "fade screen.h"
|
||||
#include "English.h"
|
||||
#include "Gameloop.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "english.h"
|
||||
#include "gameloop.h"
|
||||
#include "Game Init.h"
|
||||
#include "Text.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
#ifndef __SCREEN_MANAGER
|
||||
#define __SCREEN_MANAGER
|
||||
|
||||
#include "Types.h"
|
||||
#include "ScreenIds.h"
|
||||
#include "types.h"
|
||||
#include "screenids.h"
|
||||
|
||||
// Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization
|
||||
// function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
void TimingLogInitialize(const CHAR8* filename);
|
||||
void TimingLog(const CHAR8* logEvent, int n);
|
||||
|
||||
@@ -555,7 +555,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
|
||||
else if(strcmp(name, "QueenAttackLosingControlOfSector") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curDifficultySettings.bQueenLosingControlOfSector = (BOOLEAN) atol(pData->szCharData);
|
||||
pData->curDifficultySettings.bQueenLosingControlOfSector = atoi(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "BloodcatAmbushSectors") == 0)
|
||||
{
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "Animation Control.h"
|
||||
@@ -23,8 +23,8 @@
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "english.h"
|
||||
#include "Fileman.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "FileMan.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
+1
-1
@@ -79,6 +79,6 @@
|
||||
#define _CRT_NON_CONFORMING_SWPRINTFS
|
||||
#define _SCL_SECURE_NO_WARNINGS
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "profiler.h"
|
||||
|
||||
#endif
|
||||
|
||||
+7
-7
@@ -1,17 +1,17 @@
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "Gameloop.h"
|
||||
#include "gameloop.h"
|
||||
#include "Screens.h"
|
||||
#include "cursors.h"
|
||||
#include "init.h"
|
||||
#include "music control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Cursors.h"
|
||||
#include "Init.h"
|
||||
#include "Music Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "laptop.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Timer Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "LibraryDataBase.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "GameSettings.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Interface Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Tactical Placement GUI.h"//dnl ch45 071009
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef __GAMELOOP_
|
||||
#define __GAMELOOP_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
// main game loop systems
|
||||
#define INIT_SYSTEM 0
|
||||
|
||||
+24
-24
@@ -6,10 +6,10 @@
|
||||
#include "vobject.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "screens.h"
|
||||
#include "overhead.h"
|
||||
#include "Screens.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "sysutil.h"
|
||||
#include "input.h"
|
||||
@@ -22,60 +22,60 @@
|
||||
#include "Handle UI.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Button System.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "environment.h"
|
||||
#include "bullets.h"
|
||||
#include "Bullets.h"
|
||||
#include "Assignments.h"
|
||||
#include "message.h"
|
||||
#include <string.h>
|
||||
#include "overhead map.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "strategic movement.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Air raid.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Game Clock.h"
|
||||
#include "game init.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
//DEF: Test Code
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#endif
|
||||
#include "interface control.h"
|
||||
#include "game clock.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "physics.h"
|
||||
#include "fade screen.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
|
||||
#include "merc entering.h"
|
||||
#include "soldier create.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "interface panels.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Map Information.h"
|
||||
#include "environment.h"
|
||||
#include "Squads.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "auto bandage.h"
|
||||
#include "meanwhile.h"
|
||||
#include "strategic ai.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Sound Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "editscreen.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
|
||||
+15
-15
@@ -6,13 +6,13 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "timer.h"
|
||||
#include "mousesystem.h"
|
||||
#include "screenids.h"
|
||||
#include "screens.h"
|
||||
#include "Screens.h"
|
||||
#include "Font Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "tiledef.h"
|
||||
@@ -22,30 +22,30 @@
|
||||
#include <tchar.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "interface.h"
|
||||
#include "overhead.h"
|
||||
#include "utilities.h"
|
||||
#include "render dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Overhead.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "jascreens.h"
|
||||
#include "gameloop.h"
|
||||
#include "Event Pump.h"
|
||||
#include "animation cache.h"
|
||||
#include "Animation Cache.h"
|
||||
#include "lighting.h"
|
||||
#include "mainmenuscreen.h"
|
||||
#include "Game Init.h"
|
||||
#include "init.h"
|
||||
#include "cursor control.h"
|
||||
#include "utilities.h"
|
||||
#include "Init.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "GameVersion.h"
|
||||
#include "game clock.h"
|
||||
#include "Game Clock.h"
|
||||
#include "gamescreen.h"
|
||||
#include "english.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Sound Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "text.h"
|
||||
#include "IniReader.h"
|
||||
#include "Text.h"
|
||||
#include "INIReader.h"
|
||||
|
||||
#include "sgp_logger.h"
|
||||
#include <language.hpp>
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#define __JASCREENS_H_
|
||||
|
||||
#include "sgp.h"
|
||||
#include "ScreenIds.h"
|
||||
#include "screenids.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include <list>
|
||||
|
||||
+12
-12
@@ -1,10 +1,10 @@
|
||||
//legion 2
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Random.h"
|
||||
#include "types.h"
|
||||
#include "random.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -17,36 +17,36 @@
|
||||
#include "laptop.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "email.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "game init.h"
|
||||
#include "animation data.h"
|
||||
#include "soldier create.h"
|
||||
#include "Game Init.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategic.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "gameloop.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "INIReader.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "XML.h"
|
||||
#include "Item Types.h"
|
||||
#include "Items.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
+12
-12
@@ -1,9 +1,9 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Random.h"
|
||||
#include "types.h"
|
||||
#include "random.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -16,36 +16,36 @@
|
||||
#include "laptop.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "email.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "game init.h"
|
||||
#include "animation data.h"
|
||||
#include "soldier create.h"
|
||||
#include "Game Init.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategic.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "gameloop.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "INIReader.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "XML.h"
|
||||
#include "Item Types.h"
|
||||
#include "Items.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
Reference in New Issue
Block a user