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Merge branch 'master' into ExtraMercs
This commit is contained in:
+26
-26
@@ -1,10 +1,10 @@
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#include "builddefines.h"
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#include "bullets.h"
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#include "Bullets.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "WCheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "worlddef.h"
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#include "worldman.h"
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@@ -19,27 +19,27 @@
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#include "Render Fun.h"
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#include "Render Dirty.h"
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#include "mousesystem.h"
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#include "interface.h"
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#include "Interface.h"
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#include "sysutil.h"
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#include "FileMan.h"
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#include "points.h"
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#include "Random.h"
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#include "Points.h"
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#include "random.h"
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#include "ai.h"
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#include "Interactive Tiles.h"
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#include "soldier ani.h"
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#include "Soldier Ani.h"
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#include "english.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Game Clock.h"
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#include "soldier create.h"
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#include "Soldier Create.h"
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#include "Merc Hiring.h"
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#include "Game Event Hook.h"
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#include "message.h"
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#include "strategicmap.h"
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#include "strategic.h"
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#include "items.h"
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#include "Items.h"
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#include "Soldier Add.h"
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#include "History.h"
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#include "history.h"
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#include "Squads.h"
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#include "Strategic Merc Handler.h"
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#include "Dialogue Control.h"
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@@ -47,7 +47,7 @@
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#include "Map Screen Interface Map.h"
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#include "screenids.h"
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#include "jascreens.h"
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#include "text.h"
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#include "Text.h"
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#include "Merc Contract.h"
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#include "LaptopSave.h"
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#include "personnel.h"
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@@ -55,12 +55,12 @@
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#include "Map Screen Interface Bottom.h"
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#include "Quests.h"
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#include "GameSettings.h"
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#include "Mercs.h"
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#include "mercs.h"
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#include "Handle Doors.h"
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#include "Campaign Types.h"
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#include "Tactical Save.h"
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#include "BobbyRMailOrder.h"
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#include "Finances.h"
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#include "finances.h"
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#include "TeamTurns.h"
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#include "gameloop.h"
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#include "Options Screen.h"
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@@ -89,15 +89,15 @@
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#include <cstdio>
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#include <cstring>
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#include <stdlib.h>
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#include "music control.h"
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#include "map edgepoints.h"
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#include "Music Control.h"
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#include "Map Edgepoints.h"
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#include "fresh_header.h"
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#include "network.h"
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#include "opplist.h"
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#include "tactical placement gui.h"
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#include "prebattle interface.h"
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#include "Tactical Placement GUI.h"
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#include "PreBattle Interface.h"
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#include "mapscreen.h"
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#include "MessageBoxScreen.h"
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@@ -110,25 +110,25 @@
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#include <vfs/Core/File/vfs_file.h>
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#include "transfer_rules.h"
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#include "keys.h"
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#include "Keys.h"
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#include "new.h"
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#include "Types.h"
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#include "types.h"
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#include "connect.h"
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#include "message.h"
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#include "Event pump.h"
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#include "Event Pump.h"
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#include "Soldier Init List.h"
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#include "Overhead.h"
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#include "weapons.h"
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#include "Weapons.h"
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#include "Merc Hiring.h"
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#include "soldier profile.h"
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#include "Soldier Profile.h"
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#include "environment.h"
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#include "lighting.h"
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#include "laptop.h"
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#include "interface panels.h"
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#include "game init.h"
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#include "Interface Panels.h"
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#include "Game Init.h"
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#include "Debug Control.h"
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#include "MPConnectScreen.h"
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#include "IniReader.h"
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#include "INIReader.h"
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#include "Map Screen Interface Border.h"
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extern CHAR16 gzFileTransferDirectory[100];
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@@ -3,9 +3,10 @@
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#include "Soldier Init List.h"
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#include "Merc Hiring.h"
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#include "event pump.h"
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#include "Event Pump.h"
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#include "Bullets.h"
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#include "builddefines.h"
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#include "Strategic Movement.h"
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extern bool isOwnTeamWipedOut;
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@@ -12,7 +12,7 @@
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#endif
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#include <stddef.h>
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//#define ASSEMBLY_BLOCK asm
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//#include "Types.h"
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//#include "types.h"
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#include "BitStream.h"
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// #define AUTO_RPC_NO_ASM
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@@ -21,18 +21,18 @@
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#include <list>
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#include "connect.h"
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#include "types.h"
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#include "gamesettings.h"
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#include "GameSettings.h"
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#include "message.h"
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#include "FileMan.h"
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#include "IniReader.h"
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#include "INIReader.h"
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#include <vfs/Core/vfs.h>
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#include "transfer_rules.h"
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#include "MPJoinScreen.h"
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#include "game init.h"
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#include "text.h"
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#include "Game Init.h"
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#include "Text.h"
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#include "network.h"
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#include "message.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "fresh_header.h"
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#include "Debug Control.h"
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#include "MPXmlTeams.hpp"
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@@ -1,5 +1,5 @@
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#include "transfer_rules.h"
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#include "Debug.h"
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#include "DEBUG.H"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_file_raii.h>
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#include <vfs/Core/File/vfs_file.h>
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