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Merge branch 'master' into ExtraMercs
This commit is contained in:
+12
-30
@@ -1,22 +1,22 @@
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#include "Assignments.h"
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#include "Strategic.h"
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#include "strategic.h"
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#include "Items.h"
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#include "Overhead.h"
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#include "Game Clock.h"
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#include "stdlib.h"
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#include "Message.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Map Screen Interface.h"
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#include "Soldier Profile Type.h"
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#include "soldier profile type.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Queen Command.h"
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#include "strategicmap.h"
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#include "Text.h"
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#include "dialogue control.h"
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#include "Dialogue Control.h"
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#include "NPC.h"
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#include "Strategic Town Loyalty.h"
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#include "animation control.h"
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#include "Animation Control.h"
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#include "mapscreen.h"
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#include "Squads.h"
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#include "Map Screen Helicopter.h"
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@@ -26,20 +26,20 @@
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#include "Map Screen Interface Map.h"
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#include "Strategic Movement.h"
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#include "laptop.h"
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#include "Finances.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "renderworld.h"
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#include "Interface Control.h"
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#include "Interface.h"
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#include "Soldier Find.h"
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#include "ai.h"
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#include "utilities.h"
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#include "Utilities.h"
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#include "random.h"
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#include "line.h"
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#include "Soldier Add.h"
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Soldier Macros.h"
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#include "Soldier macros.h"
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#include "Explosion Control.h"
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#include "SkillCheck.h"
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#include "Quests.h"
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@@ -54,7 +54,7 @@
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#include "Strategic Status.h"
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#include "history.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "interface dialogue.h"
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#include "interface Dialogue.h"
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// added by SANDRO
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#include "AIInternals.h"
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#include "Morale.h"
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@@ -18324,7 +18324,6 @@ BOOLEAN HandleSelectedMercsBeingPutAsleep( BOOLEAN fWakeUp, BOOLEAN fDisplayWarn
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INT32 iCounter = 0;
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SOLDIERTYPE *pSoldier = NULL;
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UINT8 ubNumberOfSelectedSoldiers = 0;
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CHAR16 sString[ 128 ];
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for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; ++iCounter )
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{
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@@ -18379,27 +18378,10 @@ BOOLEAN HandleSelectedMercsBeingPutAsleep( BOOLEAN fWakeUp, BOOLEAN fDisplayWarn
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}
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}
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// if there was anyone processed, check for success and inform player of failure
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if( ubNumberOfSelectedSoldiers )
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if( ubNumberOfSelectedSoldiers && !fSuccess && fDisplayWarning )
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{
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if( fSuccess == FALSE )
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{
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if( fWakeUp )
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{
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// inform player not everyone could be woke up
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swprintf( sString, pMapErrorString[ 27 ] );
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}
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else
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{
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// inform player not everyone could be put to sleep
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swprintf( sString, pMapErrorString[ 26 ]);
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}
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if( fDisplayWarning )
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{
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DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL);
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}
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}
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// inform player not everyone could be woke up or put to sleep
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DoScreenIndependantMessageBox(fWakeUp ? pMapErrorString[27] : pMapErrorString[26], MSG_BOX_FLAG_OK, NULL);
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}
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return( fSuccess );
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