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Merge branch 'master' into ExtraMercs
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+19
-19
@@ -1,47 +1,47 @@
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#include "types.h"
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#include "overhead.h"
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#include "animation control.h"
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#include "points.h"
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#include "Overhead.h"
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#include "Animation Control.h"
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#include "Points.h"
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#include "opplist.h"
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#include "timer.h"
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#include "event pump.h"
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#include "Event Pump.h"
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#include "Sound Control.h"
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#include "interface.h"
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#include "Interface.h"
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#include "Isometric Utils.h"
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#include "Font Control.H"
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#include "Font Control.h"
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#include "ai.h"
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#include "interface.h"
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#include "Interface.h"
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#include "message.h"
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#include "text.h"
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#include "Text.h"
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#include "TeamTurns.h"
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#include "Smell.h"
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#include "game clock.h"
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#include "Game Clock.h"
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#include "Soldier Functions.h"
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#include "cursors.h"
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#include "Cursors.h"
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#include "Queen Command.h"
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#include "Pathai.h"
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#include "PATHAI.H"
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#include "lighting.h"
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#include "environment.h"
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#include "Explosion Control.h"
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#include "dialogue control.h"
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#include "Soldier Profile Type.h"
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#include "Dialogue Control.h"
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#include "soldier profile type.h"
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#include "SmokeEffects.h"
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#include "lighteffects.h"
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#include "air raid.h"
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#include "meanwhile.h"
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#include "LightEffects.h"
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#include "Air Raid.h"
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#include "Meanwhile.h"
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#include "SkillCheck.h"
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#include "AIInternals.h"
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#include "AIList.h"
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#ifdef DEBUG_INTERRUPTS
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#include "debug.h"
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#include "DEBUG.H"
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#endif
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#include "renderworld.h"
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#include "rotting corpses.h"
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#include "Rotting Corpses.h"
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#include "Squads.h"
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#include "Soldier macros.h"
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "drugs and alcohol.h" // added by Flugente
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#include "Drugs And Alcohol.h" // added by Flugente
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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