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- New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings]) wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous -> New Tag in Items.xml: <PoisonPercentage> -> New Tag in AmmoTypes.xml: <PoisonPercentage> o see: http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -165,6 +165,8 @@
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<overheatCooldownModificator>0.0</overheatCooldownModificator>
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<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
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<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
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<BlockIronSight>0</BlockIronSight>
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<PoisonPercentage>0</PoisonPercentage>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -6275,6 +6277,7 @@
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<PercentTunnelVision>90</PercentTunnelVision>
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<ScopeMagFactor>10.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<BlockIronSight>1</BlockIronSight>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30603,6 +30606,7 @@
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<AttachmentSystem>1</AttachmentSystem>
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<ScopeMagFactor>4.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<BlockIronSight>1</BlockIronSight>
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<STAND_MODIFIERS>
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<AimLevels>-1</AimLevels>
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</STAND_MODIFIERS>
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@@ -30721,6 +30725,7 @@
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<PercentTunnelVision>70</PercentTunnelVision>
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<ScopeMagFactor>7.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<BlockIronSight>1</BlockIronSight>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31411,6 +31416,7 @@
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<PercentTunnelVision>20</PercentTunnelVision>
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<ScopeMagFactor>4.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<BlockIronSight>1</BlockIronSight>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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