- New Feature: Zombie mod ingame option (by Flugente)

o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-05-29 22:56:00 +00:00
parent f3598da61c
commit 82b6cc2b9e
8 changed files with 181 additions and 0 deletions
+6
View File
@@ -165,6 +165,8 @@
<overheatCooldownModificator>0.0</overheatCooldownModificator>
<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
<BlockIronSight>0</BlockIronSight>
<PoisonPercentage>0</PoisonPercentage>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>
@@ -6275,6 +6277,7 @@
<PercentTunnelVision>90</PercentTunnelVision>
<ScopeMagFactor>10.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<BlockIronSight>1</BlockIronSight>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30603,6 +30606,7 @@
<AttachmentSystem>1</AttachmentSystem>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<BlockIronSight>1</BlockIronSight>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -30721,6 +30725,7 @@
<PercentTunnelVision>70</PercentTunnelVision>
<ScopeMagFactor>7.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<BlockIronSight>1</BlockIronSight>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -31411,6 +31416,7 @@
<PercentTunnelVision>20</PercentTunnelVision>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<BlockIronSight>1</BlockIronSight>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />