From 82e1f46251b92d78070b59e3b191e975b6b1aa16 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sun, 24 Aug 2014 11:57:51 +0000 Subject: [PATCH] Bugfix: Explosive damage modifiers for movement were not applied to creature gas and fire leading to insane amounts of damage. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7407 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/Explosion Control.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 462e9ea0..ba6c7e8a 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -1990,6 +1990,9 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN // Already affected by burnable gas this turn. Lower damage value by ini setting. fGasDamageModifier = gItemSettings.fDamageHealthMoveModifierExplosive; fGasBreathDamageModifier = gItemSettings.fDamageBreathMoveModifierExplosive; + // modify damage values + sWoundAmt *= fGasDamageModifier; + sBreathAmt *= fGasBreathDamageModifier; //return( fRecompileMovementCosts ); } }