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- Recommit Kaiden's class item cap fix r1790 (lost during meager of Big Maps Project code) & other related variables from INT16 to INT32; increased the class item limit in mapeditor (by Buggler)
- Map Editor: Items - Hotkeys (by Buggler)
o Hotkeys ',': Left Scroll
o Hotkeys '.': Right Scroll
o ('Shift': Jump 1 page; 'Ctrl': Jump 10 pages; 'Ctrl + Shift': Jump to first/last page)
- Changed saveloadscreen previous/next hotkey to ','/'.' due to interference with input_box navigation using arrow keys (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5877 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -230,7 +230,7 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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UINT32 uiVideoObjectIndex;
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UINT16 usUselessWidth, usUselessHeight;
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INT16 sWidth, sOffset, sStart;
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INT16 i, x, y;
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INT32 i, x, y;
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UINT16 usCounter;
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CHAR16 pStr[ 100 ];//, pStr2[ 100 ];
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CHAR16 pItemName[SIZE_ITEM_NAME];
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@@ -332,7 +332,7 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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//every pair of items (odd rounded up) requires 60 pixels for width.
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//the minimum buffer size is 420. Height is always 80 pixels.
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eInfo.sWidth = (eInfo.sNumItems > 12) ? ((eInfo.sNumItems+1)/2)*60 : SCREEN_HEIGHT - 120;
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eInfo.sWidth = (eInfo.sNumItems > 12) ? (((INT32) eInfo.sNumItems+1)/2)*60 : SCREEN_HEIGHT - 120;
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eInfo.sHeight = 80;
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// Create item buffer
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GetCurrentVideoSettings( &usUselessWidth, &usUselessHeight, &ubBitDepth );
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