diff --git a/GameVersion.cpp b/GameVersion.cpp index 2eb7cb5b..e6a28080 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -55,8 +55,8 @@ #endif -CHAR8 czVersionNumber[16] = { "Build 19.08.11" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 19.08.14" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; -CHAR16 zRevisionNumber[16] = { L"Revision 8686" }; +CHAR16 zRevisionNumber[16] = { L"Revision 8689" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/Tactical/Vehicles.cpp b/Tactical/Vehicles.cpp index 0a3fb37c..515ef276 100644 --- a/Tactical/Vehicles.cpp +++ b/Tactical/Vehicles.cpp @@ -678,6 +678,9 @@ BOOLEAN AddSoldierToVehicle( SOLDIERTYPE *pSoldier, INT32 iId, UINT8 ubSeatIndex // Remove soldier's graphic pSoldier->RemoveSoldierFromGridNo( ); + // anyone entering a vehicle will be reset to ground level + pSoldier->SetSoldierHeight(FIRST_LEVEL); + if ( pVehicleSoldier ) { // bInitialActionPoints - point in time where soldier and vehicle start sharing timeline