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a/gamedir/Data-1.13/TableData/AIMAvailability.xml +++ b/gamedir/Data-1.13/TableData/AIMAvailability.xml @@ -1075,73 +1075,73 @@ 179 - + Skitz -1 -1 180 - + Weasel -1 -1 181 - + It -1 -1 182 - + Bernie -1 -1 183 - + Pops -1 -1 184 - + Wally -1 -1 185 - + Eli -1 -1 186 - - -1 - -1 + Mitch + 186 + 69 187 - - -1 - -1 + Carp + 187 + 70 188 - + Lance -1 -1 189 - + Raffi -1 -1 190 - + Wink -1 -1 @@ -1363,7 +1363,7 @@ 227 - + Hurl -1 -1 @@ -1513,13 +1513,13 @@ 252 - + Dyno -1 -1 253 - + Turtle -1 -1 diff --git a/gamedir/Data-1.13/TableData/Email/EmailMercAvailable.xml b/gamedir/Data-1.13/TableData/Email/EmailMercAvailable.xml index 1bc6c1ada..67c54f153 100644 --- a/gamedir/Data-1.13/TableData/Email/EmailMercAvailable.xml +++ b/gamedir/Data-1.13/TableData/Email/EmailMercAvailable.xml @@ -989,14 +989,16 @@ Message: The email message boy Message : None + 186 - Subject : None - Message : None + FW from AIM Server: Message from Dr. Mitch Shudlem + I've just returned from my previous assignment, and I'm now available to negotiate employment with you. Word of advice - if you're looking for a bargain, you're wasting your time. ± ± Forget the rest, go with the best! ± Dr. Mitch Shudlem ± + 187 - Subject : None - Message : None + FW from AIM Server: Message from Howard Melfield + Hello, lad! I've just got your message. If you're still interested, contact me through our website. ± ± Howard Melfield ± Director of A.I.M. Health and Safety department ± Head of A.I.M Christmas Party Commitee ± 188 diff --git a/gamedir/Data-1.13/TableData/Email/EmailMercLevelUp.xml b/gamedir/Data-1.13/TableData/Email/EmailMercLevelUp.xml index 525b09ea0..4b6484c03 100644 --- a/gamedir/Data-1.13/TableData/Email/EmailMercLevelUp.xml +++ b/gamedir/Data-1.13/TableData/Email/EmailMercLevelUp.xml @@ -974,19 +974,22 @@ Message: The email message body Message : None + 188 - Subject: None - Message : None + Notice of Fee Increase + Please be advised that Lance's progressively better performance no the battlefield deserves an increase in salary. ± ± Speck T. Kline ± + 189 - Subject: None - Message : None + Notice of Fee Increase + Please consider yourself informed that Dr. Leevon's exceptional service entitles him to more equitable compensation. His wages have been increased. ± ± Speck T. Kline ± + 190 - Subject: None - Message : None + Notice of Fee Increase + Due to Wink's outstanding performance and massive gain in experience his salary has been recalculated. ± ± Speck T. Kline ± 191 diff --git a/gamedir/Data-1.13/TableData/HiddenNames.xml b/gamedir/Data-1.13/TableData/HiddenNames.xml index 29def9a03..70e96f0f3 100644 --- a/gamedir/Data-1.13/TableData/HiddenNames.xml +++ b/gamedir/Data-1.13/TableData/HiddenNames.xml @@ -931,27 +931,27 @@ 186 - + Mitch 0 187 - + Carp 0 188 - + Lance 0 189 - + Raffi 0 190 - + Wink 0 diff --git a/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml b/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml index 33c796b9d..d4fea3969 100644 --- a/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml +++ b/gamedir/Data-1.13/TableData/Inventory/MercStartingGear.xml @@ -6030,12 +6030,12 @@ 0 -1 - 176 + 0 0 - 79 - 161 + 0 + 0 0 - 88 + 90 0 0 0 @@ -6082,10 +6082,10 @@ 0 0 0 - 1090 - 100 - 0 - 0 + 0 + 0 + 1200 + 97 0 0 0 @@ -6095,15 +6095,76 @@ -1 + 176 + 79 + 88 + 5 + 89 + 77 + 100 + 3 + 1090 + 100 + 1200 + 97 -1 + 176 + 79 + 194 + 88 + 3 + 89 + 71 + 100 + 1 + 214 + 100 + 1 + 1090 + 100 + 1091 + 97 -1 + 176 + 79 + 161 + 88 + 3 + 89 + 71 + 100 + 2 + 1090 + 100 + 1092 + 97 -1 + 176 + 79 + 161 + 88 + 4 + 89 + 365 + 100 + 2 + 1361 + 90 + 1 + 1360 + 90 + 1 + 97 + 1090 + 100 + 1092 + 97 @@ -6129,8 +6190,8 @@ 100 2 0 - 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201 - 99 - 1 + 0 + 0 + 0 0 0 0 @@ -22620,8 +24368,8 @@ 0 0 0 - 1090 - 84 + 0 + 0 0 0 1200 @@ -22633,15 +24381,94 @@ -1 + 5 + 86 + 77 + 100 + 2 + 201 + 99 + 1 + 1627 + 98 + 1 + 1628 + 100 + 1 + 1090 + 84 + 1200 + 88 -1 + 3 + 86 + 71 + 100 + 3 + 99 + 1 + 1627 + 98 + 1 + 214 + 100 + 1 + 1090 + 84 + 1091 + 88 -1 + 161 + 92 + 3 + 86 + 71 + 100 + 3 + 201 + 99 + 1 + 1627 + 98 + 1 + 1090 + 84 + 1204 + 90 + 1092 + 88 -1 + 161 + 92 + 623 + 88 + 512 + 100 + 3 + 201 + 99 + 1 + 210 + 90 + 1 + 1627 + 98 + 1 + 1628 + 100 + 1 + 1090 + 84 + 1204 + 90 + 1092 + 88 @@ -22651,34 +24478,34 @@ 0 -1 - 302 - 1 + 0 + 0 92 161 - 1 + 0 93 0 - 1 + 0 0 31 0 - 100 + 99 107 100 - 4 - 1 + 3 + 0 37 99 1 - 1 + 0 0 0 0 - 1 + 0 0 0 0 - 1 + 0 0 0 0 @@ -22716,15 +24543,99 @@ -1 + 92 + 161 + 93 + 17 + 92 + 455 + 100 + 3 + 37 + 99 + 1 + 1090 + 100 -1 + 302 + 92 + 161 + 93 + 341 + 95 + 107 + 100 + 4 + 1353 + 99 + 1 + 215 + 90 + 1 + 214 + 100 + 1 + 1090 + 100 -1 + 302 + 92 + 161 + 93 + 17 + 92 + 456 + 100 + 3 + 455 + 100 + 2 + 100 + 1 + 1353 + 99 + 1 + 212 + 100 + 1 + 1090 + 100 -1 + 302 + 92 + 161 + 93 + 32 + 96 + 107 + 100 + 4 + 108 + 100 + 2 + 415 + 100 + 1 + 1353 + 99 + 1 + 212 + 100 + 1 + 214 + 100 + 1 + 1360 + 93 + 1 + 1090 + 100 @@ -25662,7 +27573,7 @@ 1027 96 1 - 299 + 1361 92 1 1090 @@ -25852,9 +27763,6 @@ 207 99 1 - 301 - 85 - 1 151 97 1 @@ -26183,6 +28091,9 @@ 412 100 1 + 1361 + 100 + 1 255 134 99 @@ -26492,6 +28403,9 @@ 74 100 1 + 1361 + 100 + 1 1079 89 @@ -27048,6 +28962,9 @@ 242 96 1 + 1361 + 89 + 1 86 100 2 @@ -27225,6 +29142,9 @@ 214 100 1 + 1360 + 100 + 1 1625 98 1 diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml index b19e90494..d727f6148 100644 --- a/gamedir/Data-1.13/TableData/Items/Items.xml +++ b/gamedir/Data-1.13/TableData/Items/Items.xml @@ -24,6 +24,7 @@ 0 0 0 + 0 2 0 0 @@ -166,7 +167,6 @@ 0.0 0.0 0 - 0 0 0 0 @@ -174,11 +174,10 @@ 0 0 0.0 - 0 0 + 0 0 0 - 0 0 0 @@ -1463,6 +1462,7 @@ 2 1 34 + 128 3 34 71 @@ -1484,7 +1484,6 @@ 100.0 10 24.0 - 128 @@ -1541,6 +1540,7 @@ 2 1 36 + 128 3 36 93 @@ -1563,7 +1563,6 @@ 100.0 10 23.0 - 128 20 @@ -1604,8 +1603,9 @@ 1 28 -3 + 100 - -10 + -10 -10 -10 @@ -2251,6 +2251,7 @@ 2 1 61 + 16384 3 46 12 @@ -2270,7 +2271,6 @@ 36 1 100.0 - 16384 10 20.0 @@ -3652,7 +3652,7 @@ Flamethrower Clip This highly flamable napalm is used for a portable flamethrower. 1024 - 345 + 347 49 26 4 @@ -3676,7 +3676,7 @@ An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2. 1024 1 - 347 + 349 1 138 19 @@ -3701,7 +3701,7 @@ Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle. 1024 1 - 350 + 352 1 139 4 @@ -3848,6 +3848,7 @@ 1024 1 234 + 256 1 145 33 @@ -3857,7 +3858,6 @@ 1 1 100.0 - 256 @@ -3872,6 +3872,7 @@ 1024 1 233 + 256 1 146 33 @@ -3882,7 +3883,6 @@ 1 1 100.0 - 256 @@ -3897,6 +3897,7 @@ 1024 1 276 + 256 1 164 33 @@ -3906,7 +3907,6 @@ 1 1 100.0 - 256 @@ -3921,6 +3921,7 @@ 1024 1 275 + 256 1 165 33 @@ -3931,7 +3932,6 @@ 1 1 100.0 - 256 @@ -3945,7 +3945,7 @@ 10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. 1024 1 - 445 + 447 1 289 3 @@ -3997,7 +3997,7 @@ Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down. 1024 1 - 367 + 369 1 450 3 @@ -4022,7 +4022,7 @@ Great for use on unarmored foes and common household pests. 1024 1 - 366 + 368 1 451 3 @@ -4282,6 +4282,7 @@ 512 1 8 + 16384 1 45 11 @@ -4295,7 +4296,6 @@ 3 1 100.0 - 16384 @@ -4373,6 +4373,7 @@ 512 1 11 + 16384 1 44 11 @@ -4386,7 +4387,6 @@ 2 1 100.0 - 16384 @@ -7005,6 +7005,7 @@ Not for sale through BR. 268435456 1 + 65536 3 9 60 @@ -7013,7 +7014,6 @@ 1 1 100.0 - 65536 @@ -8693,6 +8693,7 @@ 4 1 299 + 16384 4 1 173 @@ -8717,7 +8718,6 @@ 1 1 100.0 - 16384 @@ -10579,7 +10579,7 @@ AET rounds to make your old Tokarev pistol a competitor to today's handguns. 1024 1 - 363 + 365 1 740 1 @@ -10791,7 +10791,7 @@ New for the 7.62x25mm caliber: We now have AET rounds available, so you can take advantage of this technology if you are using Russian made SMGs. 1024 1 - 368 + 370 1 741 3 @@ -11004,7 +11004,7 @@ Bizon mags filled with AET ammo. Not that we believe that you really need that many rounds if using this type of ammo, but you may love the lack of a need to reload during combat. 1024 1 - 373 + 375 1 742 5 @@ -11212,7 +11212,7 @@ A 7.62 Tk drum of AET ammo, to make your vintage Russian SMG into something not to be laughed at! 1024 1 - 378 + 380 1 743 8 @@ -12676,6 +12676,7 @@ 1024 1 235 + 256 1 243 33 @@ -12685,7 +12686,6 @@ 1 1 100.0 - 256 @@ -12700,6 +12700,7 @@ 1024 1 236 + 256 1 244 33 @@ -12713,7 +12714,6 @@ 2 6 100.0 - 256 @@ -12728,6 +12728,7 @@ 1024 1 237 + 256 1 33 27 @@ -12738,7 +12739,6 @@ 120 10 100.0 - 256 @@ -12753,6 +12753,7 @@ 1024 1 238 + 256 1 344 33 @@ -12764,7 +12765,6 @@ 40 -20 100.0 - 256 @@ -12779,6 +12779,7 @@ 1024 1 239 + 256 1 343 33 @@ -12790,7 +12791,6 @@ 40 -20 100.0 - 256 @@ -12955,7 +12955,7 @@ An 5 round magazine of .50 caliber (Browning) bullets. 1024 1 - 346 + 348 1 610 9 @@ -13163,7 +13163,7 @@ If you happen to have a M1 Garand around, here's some ammo for it. 1024 1 - 591 + 593 1 682 3 @@ -13322,7 +13322,7 @@ Hollowpoint rounds for the old M1 Carbine. 1024 1 - 584 + 586 1 683 4 @@ -13348,6 +13348,7 @@ 1024 1 277 + 256 1 281 33 @@ -13357,7 +13358,6 @@ 1 1 100.0 - 256 @@ -13372,6 +13372,7 @@ 1024 1 278 + 256 1 282 33 @@ -13385,7 +13386,6 @@ 2 6 100.0 - 256 @@ -13400,6 +13400,7 @@ 1024 1 279 + 256 1 283 33 @@ -13411,7 +13412,6 @@ 120 10 100.0 - 256 @@ -13426,6 +13426,7 @@ 1024 1 280 + 256 1 353 33 @@ -13437,7 +13438,6 @@ 40 -20 100.0 - 256 @@ -13452,6 +13452,7 @@ 1024 1 281 + 256 1 352 33 @@ -13463,7 +13464,6 @@ 40 -20 100.0 - 256 @@ -13477,7 +13477,7 @@ Full Metal Jacket ammo for the old M1 Carbine. 1024 1 - 585 + 587 1 684 4 @@ -13502,7 +13502,7 @@ The .300 Winchester Magnum can be considered a standard hunting round, especially with expanding hollowpoint bullets. 1024 1 - 560 + 562 1 540 1 @@ -13527,7 +13527,7 @@ The .300 Winchester Magnum can be considered a standard hunting round, though these bullets are for the deer with Kevlar vest. 1024 1 - 561 + 563 1 541 1 @@ -13552,7 +13552,7 @@ Own a vintage Mauser Gewehr 98 or Karabiner 98k? We have the ammo for your old pal! 1024 1 - 566 + 568 1 542 1 @@ -13577,7 +13577,7 @@ Our AP ammo for your old Mauser Gewehr 98 or Kar 98k. 1024 1 - 567 + 569 1 543 1 @@ -13602,7 +13602,7 @@ Want to fire a .50 cal round without making noise? These babies are cutdown 12.7mm rounds to fit the Russian VSSK. 1024 1 - 572 + 574 1 544 4 @@ -13628,7 +13628,7 @@ Newly developed flechette ammo that goes together with the newly developed Steyr Advanced Combat Rifle. 1024 1 - 581 + 583 1 580 3 @@ -13653,7 +13653,7 @@ The 6.8x43mm Special Purpose Cartridge was developed under participation of the special operations comunity, who wanted a round that should be more lethal than the 5.56x45mm. Now they got it. 1024 1 - 575 + 577 1 582 5 @@ -13678,7 +13678,7 @@ The new 6.8x43mm SPC special forces ammo. More range and effect than the standard NATO-5.56mm round. 1024 1 - 576 + 578 1 583 5 @@ -13834,7 +13834,7 @@ Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. 1024 1 - 355 + 357 1 444 4 @@ -13859,7 +13859,7 @@ Retired from official military use, 7.62x25mm is still used by many Eastern European police officers. 1024 1 - 362 + 364 1 446 1 @@ -13884,7 +13884,7 @@ Though a diminutive bullet, the 7.62x25mm HP doesn't lack stopping power. 1024 1 - 361 + 363 1 447 1 @@ -13909,7 +13909,7 @@ This mag of cold loaded ammo will flow quiet as the Don. 1024 1 - 365 + 367 1 448 1 @@ -13936,7 +13936,7 @@ 7.62x25mm HP cold load hits hard and quiet. 1024 1 - 364 + 366 1 449 1 @@ -13963,7 +13963,7 @@ Cold loaded ammo, when you need a small, but authoritative voice from your SMG. 1024 1 - 370 + 372 1 452 3 @@ -13990,7 +13990,7 @@ Quiet and heavy hitting as a Russian blizzard. 1024 1 - 369 + 371 1 453 3 @@ -14017,7 +14017,7 @@ Originally converted PPSh-41/PPS-43 box magazines, these clips are made to fire 7.62 x 25 from a Bizon SMG. 1024 1 - 372 + 374 1 458 5 @@ -14042,7 +14042,7 @@ Hammer unarmored targets into the ground with a hail of 7.62x25mm. 1024 1 - 371 + 373 1 459 5 @@ -14067,7 +14067,7 @@ Quietly deal with hostile incursions with these PP-27 Box mags. 1024 1 - 375 + 377 1 460 5 @@ -14093,7 +14093,7 @@ Blast away without noise issues, confident that HP rounds will keep them down and out. 1024 1 - 374 + 376 1 461 5 @@ -14119,7 +14119,7 @@ 7.62 Tk drum fits your vintage Russian SMG. 1024 1 - 377 + 379 1 454 8 @@ -14144,7 +14144,7 @@ Hard hitting HP in a high capacity load-out. 1024 1 - 376 + 378 1 455 8 @@ -14169,7 +14169,7 @@ Drum of muted 7.62x25mm. 1024 1 - 380 + 382 1 456 8 @@ -14195,7 +14195,7 @@ What cold loaded ammo loses in stopping power, it regains in HP form. 1024 1 - 379 + 381 1 457 8 @@ -14221,7 +14221,7 @@ Penetrate light armor vehicles from considerable range with a clip full of 12.7mm. 1024 1 - 391 + 393 1 443 5 @@ -14246,7 +14246,7 @@ 9x18mm Makarov fits many more Eastern European made handguns than its namesake. 1024 1 - 394 + 396 1 421 1 @@ -14271,7 +14271,7 @@ 9x18mm in HP for added stopping power. 1024 1 - 395 + 397 1 422 1 @@ -14296,7 +14296,7 @@ 9x18mm Makarov is an inexpensive but effective ammunition. 1024 1 - 398 + 400 1 423 2 @@ -14321,7 +14321,7 @@ This HP 9x18mm ammo will knock a target down without going through. 1024 1 - 399 + 401 1 424 2 @@ -14346,7 +14346,7 @@ 20 round clip fits many Russian SMGs and machine pistols. 1024 1 - 402 + 404 1 425 3 @@ -14371,7 +14371,7 @@ HP rounds are preferred by law enforcement officials for their low penetration. 1024 1 - 403 + 405 1 426 3 @@ -14396,7 +14396,7 @@ 30 round clip for a Kashtan or Kiparis. 1024 1 - 406 + 408 1 435 4 @@ -14421,7 +14421,7 @@ 30 hollow-point bullets will cut a boring conversation short in no time at all. 1024 1 - 407 + 409 1 436 4 @@ -14446,7 +14446,7 @@ .40S&W is a popular ammunition among many law enforcement officers. 1024 1 - 418 + 420 1 427 2 @@ -14471,7 +14471,7 @@ The expansion power of HP adds substance to this powerful pistol ammunition. 1024 1 - 419 + 421 1 429 2 @@ -14496,7 +14496,7 @@ Punch holes in the competition with these handy AP rounds. 1024 1 - 420 + 422 1 428 2 @@ -14521,7 +14521,7 @@ Armored targets will go down and stay down when you tag them with this potent AET round. 1024 1 - 421 + 423 1 431 2 @@ -14547,7 +14547,7 @@ Fourteen rounds of frangible fun. All of the man-stopping power, none of the over-penetration. 1024 1 - 422 + 424 1 430 2 @@ -14572,7 +14572,7 @@ Competitive shooting or life and death struggle, match ammo extends your reach. 1024 1 - 423 + 425 1 432 2 @@ -14599,7 +14599,7 @@ 7.62x54R is an old fashioned heavy hitter. 1024 1 - 442 + 444 1 433 1 @@ -14624,7 +14624,7 @@ Light up the battlefield night or day with these tracer rounds. 1024 1 - 443 + 445 1 434 1 @@ -14651,7 +14651,8 @@ Crack open a box of 7.62x54R when its time to reload the squad PKM. 1024 1 - 451 + 453 + 256 1 412 62 @@ -14662,7 +14663,6 @@ 1 1 100.0 - 256 @@ -14676,7 +14676,8 @@ Adjusting automatic fire is an easy task with tracer ammo. 1024 1 - 452 + 454 + 256 1 413 60 @@ -14690,7 +14691,6 @@ 2 6 100.0 - 256 @@ -14704,7 +14704,7 @@ If this massive largebore ammo fails to terminate the target, Bobby Ray's offers a fine line of anti-tank weaponry. 1024 1 - 457 + 459 1 414 8 @@ -14729,7 +14729,7 @@ Why get pinned behind cover thumbing shells into your gun? Get back in the fight quickly with this speed-loader. 1024 1 - 460 + 462 1 384 1 @@ -14754,7 +14754,7 @@ For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. 1024 1 - 461 + 463 1 385 1 @@ -14779,7 +14779,7 @@ The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. 1024 1 - 462 + 464 1 386 1 @@ -14804,7 +14804,7 @@ Six rounds of frangible fun. All of the man-stopping power, none of the over-penetration. 1024 1 - 464 + 466 1 387 1 @@ -14829,7 +14829,7 @@ Unparalleled muzzle velocity and knock down power in this clip of Magnum rounds. 1024 1 - 465 + 467 1 439 2 @@ -14854,7 +14854,7 @@ For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. 1024 1 - 466 + 468 1 440 2 @@ -14879,7 +14879,7 @@ The infamous 'Cop Killer' round is now commercially available thanks to a convenient legislation loophole. Although not quite as effective as the NBC would have you believe, these can still pack a fair punch against targets wearing body armor. 1024 1 - 467 + 469 1 441 2 @@ -14904,7 +14904,7 @@ Eight rounds of frangible fun. All of the man-stopping power, none of the over-penetration. 1024 1 - 469 + 471 1 442 2 @@ -14929,7 +14929,7 @@ Developed for its stopping power, 10mm is not an uncommon ordninance for police and counter-terrorist agents. 1024 1 - 486 + 488 1 415 6 @@ -14954,7 +14954,7 @@ 10mm HP is perfect for detering persistent foes. 1024 1 - 487 + 489 1 416 6 @@ -14979,7 +14979,7 @@ Targets in armor are no match for an AP round in their 10 ring. 1024 1 - 488 + 490 1 417 6 @@ -15004,7 +15004,7 @@ 10mm AET doesn't brake for armor or tough organic matter. Burn down the burliest opponent regardless of ballistic armor. 1024 1 - 489 + 491 1 419 6 @@ -15030,7 +15030,7 @@ Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. 1024 1 - 490 + 492 1 418 6 @@ -15055,7 +15055,7 @@ Increased range and performance are features of this hard hitting round. 1024 1 - 491 + 493 1 420 6 @@ -15082,7 +15082,7 @@ Now available: 30rnd mags vor the Veresk! 1024 1 - 511 + 513 1 727 5 @@ -15107,7 +15107,7 @@ Owing its dimensions to the 32 gauge shotgun shell, the 12.5mm is a weighty round for a weighty handgun. 1024 1 - 504 + 506 1 462 3 @@ -15132,7 +15132,7 @@ According to its press, 9x21mm's tungsten core enables it to penetrate armored targets from 100 meters away. 1024 1 - 510 + 512 1 362 2 @@ -15157,7 +15157,7 @@ Designed so snipers punch through helmets, not the sound barrier. 1024 1 - 514 + 516 1 409 2 @@ -15210,7 +15210,7 @@ 8 round magazine of 5.45x18mm ammo. 1024 1 - 518 + 520 1 293 1 @@ -15235,7 +15235,7 @@ HP bullets augment the stopping power of this small-bore cartridge. 1024 1 - 517 + 519 1 294 1 @@ -15260,7 +15260,7 @@ Dispensing with mechanical loading and firing, Metal Storm's stacked electronically fired ammunition promises reliable mass firepower at low weight. This bundle is configured for 72 rounds across 6 barrels, in 9mm. 1024 1 - 523 + 525 1 463 19 @@ -15339,7 +15339,7 @@ Magazine size, accuracy and controlability are a fair trade off for stopping power and coolness, right? Because if you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. 1024 1 - 526 + 528 1 175 2 @@ -15363,7 +15363,7 @@ Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. 1024 1 - 356 + 358 1 445 4 @@ -15500,7 +15500,7 @@ Ranging and shot placement are easy with 10 rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. 1024 1 - 446 + 448 1 290 3 @@ -15552,7 +15552,7 @@ 7 rounds of the highpowered .50 Beowulf ammo, just the thing for stopping vehicles. 1024 1 - 555 + 557 1 515 4 @@ -15580,7 +15580,7 @@ A clip of 7 Hollow Point rounds, perfect for harassing big pussycats. 1024 1 - 554 + 556 1 516 4 @@ -15608,7 +15608,7 @@ not for sale at BR 1024 1 - 553 + 555 1 517 2 @@ -15636,7 +15636,7 @@ not for sale at BR 1024 1 - 552 + 554 1 518 2 @@ -15804,7 +15804,7 @@ Open up with a shower of armour piercing metal shards and your opponents will be cut down to size.. Literally. 1024 1 - 505 + 507 1 523 3 @@ -15883,7 +15883,7 @@ Standard ammo for some of the big-bore pistols. 1024 1 - 543 + 545 1 528 2 @@ -15908,7 +15908,7 @@ If you're a hunter, then you'll need this for your sidearm if your prey is not as dead as you believed on first sight... 1024 1 - 544 + 546 1 529 2 @@ -15933,7 +15933,7 @@ Armor piercing ammo for the Wildey pistol and other .45 WinMag pistols. 1024 1 - 545 + 547 1 530 2 @@ -15958,7 +15958,7 @@ .454 Casull is a round developed for some truly large revolvers. 1024 1 - 534 + 536 1 531 2 @@ -15983,7 +15983,7 @@ .454 Casull Hollow Point ammunition, if you use your revolver for hunting. 1024 1 - 535 + 537 1 532 2 @@ -16008,7 +16008,7 @@ .454 Casull Armor Piercers meet any need for self-defense ammo. 1024 1 - 536 + 538 1 533 2 @@ -16033,7 +16033,7 @@ A single .454 Casull cartridge. 1024 1 - 531 + 533 1 534 1 @@ -16058,7 +16058,7 @@ .454 Casull Hollow Point ammunition, for hunting game large enough not to be splattered by it. 1024 1 - 532 + 534 1 535 1 @@ -16083,7 +16083,7 @@ A .454 Casull Armor Piercer, if you want to shock the rangemaster at your next silhouette-training. 1024 1 - 533 + 535 1 536 1 @@ -16261,7 +16261,7 @@ Hollowpoint bullets for your .50 AE handcannon. Probably better used for target-practice, if you shoot anything living with these, there will not be much left of it. 1024 1 - 525 + 527 1 557 2 @@ -16366,7 +16366,7 @@ Preferred by the FBI, 10mm Auto ammunition in magazines of 8 rounds each. 1024 1 - 480 + 482 1 567 2 @@ -16391,7 +16391,7 @@ Hollowpoint ammunition in 10mm Auto, for serious self-defense. 1024 1 - 481 + 483 1 568 2 @@ -16416,7 +16416,7 @@ 10mm Auto armor piercing ammo, for law enforcement and military use. 1024 1 - 482 + 484 1 569 2 @@ -16441,7 +16441,7 @@ If armor piercing ist not good enough, AET will do. 1024 1 - 483 + 485 1 570 2 @@ -16467,7 +16467,7 @@ Glaser ammo in the much underestimated 10mm Auto caliber. 1024 1 - 484 + 486 1 571 2 @@ -16492,7 +16492,7 @@ This 10mm Auto match ammunition is intended for the serious gun enthusiast. 1024 1 - 485 + 487 1 572 2 @@ -16617,10 +16617,11 @@ 5 1 28 - 1 -3 + 1 + 100 - -10 + -10 -10 -10 @@ -17897,6 +17898,7 @@ 2 1 627 + 128 3 205 147 @@ -17920,7 +17922,6 @@ 100.0 10 20.0 - 128 @@ -18723,6 +18724,7 @@ 2 1 649 + 128 3 121 110 @@ -18747,7 +18749,6 @@ 100.0 10 20.0 - 128 @@ -18762,6 +18763,7 @@ 2 1 650 + 128 3 92 57 @@ -18786,7 +18788,6 @@ 100.0 10 25.0 - 128 -20 -20 @@ -19207,6 +19208,7 @@ 2 1 661 + 128 3 270 87 @@ -19230,7 +19232,6 @@ 100.0 10 20.0 - 128 20 @@ -19538,6 +19539,7 @@ 2 1 669 + 128 3 238 74 @@ -19562,7 +19564,6 @@ 100.0 10 25.0 - 128 -20 -20 @@ -20243,6 +20244,7 @@ 2 1 687 + 128 3 93 86 @@ -20267,7 +20269,6 @@ 100.0 10 30.0 - 128 10 30 @@ -20692,6 +20693,7 @@ 2 1 699 + 128 3 187 82 @@ -20713,7 +20715,6 @@ 100.0 10 20.0 - 128 @@ -20728,6 +20729,7 @@ 2 1 700 + 128 3 95 80 @@ -20750,7 +20752,6 @@ 100.0 10 20.0 - 128 @@ -20844,6 +20845,7 @@ 2 1 703 + 16384 3 206 5 @@ -20861,7 +20863,6 @@ 1 44 100.0 - 16384 10 20.0 @@ -28881,7 +28882,7 @@ 9x18mm in FMJ for added penetration. 1024 1 - 396 + 398 1 750 1 @@ -28906,7 +28907,7 @@ This AP 9x18mm ammo penetrates much better than standard ball rounds. 1024 1 - 400 + 402 1 751 2 @@ -28931,7 +28932,7 @@ AP rounds, as preferred by the military for defeating light body armor. 1024 1 - 404 + 406 1 752 3 @@ -28956,7 +28957,7 @@ 30 full metal jacket bullets will make a sieve out of most things. 1024 1 - 408 + 410 1 753 4 @@ -28981,7 +28982,7 @@ 20 rounds of armor piercing 4.6mm ammo, usable for both the HK MP7 and the HK UCP. 1024 1 - 353 + 355 1 599 1 @@ -29006,7 +29007,7 @@ A magazine with Advanced Energy Transfer ammo for the HK UCP prototype pistol. 1024 1 - 354 + 356 1 600 1 @@ -29032,7 +29033,7 @@ Here's what you need for your shiny new 6x35mm PDW: 30 rounds tipped with hollowpoint bullets for anti-personnel work. 1024 1 - 594 + 596 1 713 3 @@ -29057,7 +29058,7 @@ 30 full metal jacket rounds for 6x35mm personal defense weapons, if hollowpoints won't do it any longer. 1024 1 - 595 + 597 1 712 3 @@ -29082,7 +29083,7 @@ Dirty Harry would have loved these, if they were available back in his time. Well, now they are available to you! 1024 1 - 463 + 465 1 739 1 @@ -29108,7 +29109,7 @@ Advanced high speed rounds that make body armor a joke. 1024 1 - 468 + 470 1 738 2 @@ -29134,7 +29135,7 @@ 7.62x54R Sniper ammo, manufactured to ensure higher precision. 1024 1 - 444 + 446 1 754 1 @@ -29161,7 +29162,7 @@ 10 rounds of the so-called "Sniper" ammo in 7.62x54R. 1024 1 - 447 + 449 1 755 3 @@ -29188,7 +29189,8 @@ Not available at BR 1024 1 - 453 + 455 + 256 1 756 60 @@ -29201,7 +29203,6 @@ 120 10 100.0 - 256 @@ -29551,7 +29552,6 @@ 1 1 1 - 1 2 1 20 @@ -29563,6 +29563,7 @@ -15 20 30 + 1 3.0 100.0 @@ -30500,6 +30501,7 @@ 1024 1 62 + 262144 1 292 2 @@ -30518,7 +30520,6 @@ 1 1 100.0 - 262144 @@ -31653,9 +31654,9 @@ 1 1 1 - 1 3 1 + 1 100.0 @@ -31814,6 +31815,7 @@ Not for sale through BR. 268435456 1 + 1024 1 204 1 @@ -31823,7 +31825,6 @@ 1 1 100.0 - 1024 @@ -32538,7 +32539,7 @@ .40 S&W is a popular ammunition among many law enforcement officers. 1024 1 - 424 + 426 1 601 4 @@ -32563,7 +32564,7 @@ The expansion power of HP adds substance to this powerful pistol ammunition. 1024 1 - 425 + 427 1 602 4 @@ -32588,7 +32589,7 @@ Punch holes in the competition with these handy AP rounds. 1024 1 - 426 + 428 1 603 4 @@ -32613,7 +32614,7 @@ Armored targets will go down and stay down when you tag them with this potent AET round. 1024 1 - 427 + 429 1 606 4 @@ -32639,7 +32640,7 @@ Thirty rounds of frangible fun. All of the man-stopping power, none of the over-penetration. 1024 1 - 428 + 430 1 604 4 @@ -32664,7 +32665,7 @@ Competitive shooting or life and death struggle, match ammo extends your reach. 1024 1 - 429 + 431 1 605 4 @@ -33440,6 +33441,7 @@ 2 1 1075 + 128 3 324 105 @@ -33463,7 +33465,6 @@ 100.0 9 19.0 - 128 @@ -33478,6 +33479,7 @@ 2 1 1076 + 128 3 319 34 @@ -33501,7 +33503,6 @@ 100.0 10 23.0 - 128 -20 -20 @@ -33930,6 +33931,7 @@ 131072 1 16 + 16384 1 695 3 @@ -33943,7 +33945,6 @@ 2 1 100.0 - 16384 @@ -37310,6 +37311,7 @@ 2 1 1188 + 128 3 326 53 @@ -37332,7 +37334,6 @@ 100.0 10 22.0 - 128 @@ -37821,6 +37822,7 @@ 131072 1 34 + 512 1 746 18 @@ -37834,7 +37836,6 @@ 1 5 100.0 - 512 @@ -39268,7 +39269,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 454 + 456 1 730 775 @@ -39293,7 +39294,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 455 + 457 1 732 775 @@ -39318,7 +39319,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 349 + 351 1 730 570 @@ -39343,7 +39344,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 352 + 354 1 730 600 @@ -39369,7 +39370,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 522 + 524 1 730 625 @@ -39394,7 +39395,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 521 + 523 1 729 625 @@ -39419,7 +39420,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 414 + 416 1 728 667 @@ -39444,7 +39445,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 415 + 417 1 729 667 @@ -39469,7 +39470,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 513 + 515 1 730 833 @@ -39494,7 +39495,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 590 + 592 1 730 667 @@ -39519,7 +39520,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 589 + 591 1 729 667 @@ -39544,7 +39545,7 @@ We are now providing several types of ammunition in bulk. 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Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 498 + 500 1 728 800 @@ -39821,7 +39822,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 500 + 502 1 730 800 @@ -39846,7 +39847,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 499 + 501 1 729 800 @@ -39871,7 +39872,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 503 + 505 1 731 800 @@ -39897,7 +39898,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 502 + 504 1 733 800 @@ -39922,7 +39923,7 @@ We are now providing several types of ammunition in bulk. 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Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 558 + 560 1 729 857 @@ -40454,7 +40455,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 599 + 601 1 730 500 @@ -40479,7 +40480,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 598 + 600 1 729 500 @@ -40504,7 +40505,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 475 + 477 1 728 750 @@ -40529,7 +40530,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 477 + 479 1 730 750 @@ -40554,7 +40555,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 476 + 478 1 729 750 @@ -40579,7 +40580,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 479 + 481 1 733 750 @@ -40604,7 +40605,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 478 + 480 1 734 750 @@ -40630,7 +40631,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 549 + 551 1 728 857 @@ -40655,7 +40656,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 551 + 553 1 730 857 @@ -40680,7 +40681,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 550 + 552 1 729 857 @@ -40705,7 +40706,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 540 + 542 1 728 800 @@ -40730,7 +40731,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 542 + 544 1 730 800 @@ -40755,7 +40756,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 541 + 543 1 729 800 @@ -40780,7 +40781,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 530 + 532 1 730 857 @@ -40804,7 +40805,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 529 + 531 1 729 857 @@ -41687,7 +41688,7 @@ Not for sale through BR. 1024 1 - 600 + 602 368 25 8 @@ -41947,7 +41948,7 @@ 9x18mm Mag 12 Glaser Glaser ammo in the 9x18mm caliber, to get more punch out of a small round. 1024 - 401 + 403 1 770 2 @@ -41971,7 +41972,7 @@ 9x18mm Mag 8 Glaser Glaser ammo in the 9x18mm caliber. You need the bigger punch, especially if you only have 8 rounds in your pistol... 1024 - 397 + 399 1 769 1 @@ -41995,7 +41996,7 @@ 9x18mm Mag 20 Glaser Now your little 9x18mm SMG can rip your enemy to shreds, with these Glaser bullets! 1024 - 405 + 407 1 771 3 @@ -42019,7 +42020,7 @@ 9x18mm Mag 30 Glaser A hailstorm of Glaser bullets will terrify any unarmored enemy, even in this small caliber. 1024 - 409 + 411 1 772 4 @@ -42044,7 +42045,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 417 + 419 1 733 667 @@ -42536,7 +42537,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 344 + 345 1 728 100 @@ -42681,7 +42682,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 509 + 511 1 730 600 @@ -42706,7 +42707,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 508 + 510 1 729 600 @@ -44299,7 +44300,7 @@ Tranquilizer Darts Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.' This practical box contains 10 Darts. 1024 - 343 + 344 1 825 10 @@ -44322,7 +44323,7 @@ .50 BMG Box AP This nice little box contains 15 .50 BMG bullets. 1024 - 348 + 350 1 826 29 @@ -44347,7 +44348,7 @@ 9x39mm Box AP Heavier than regular 9mm ammo, this spam can contains 80 rounds of ammunition for a unique set of Russian firearms. 1024 - 351 + 353 2 96 16 @@ -44373,7 +44374,7 @@ 4.6x30mm Box AP Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. 1024 - 357 + 359 1 827 10 @@ -44399,7 +44400,7 @@ 4.6x30mm Box AET Specialized ammunition uniquely used by the HK MP-7. Each bullet is about as large as a rifle round, and packs around the same punch. 1024 - 358 + 360 1 828 10 @@ -44426,7 +44427,7 @@ 7.62x25mm Box AP Penetrating power isn't as important when you can shoot your target multiple times. 1024 - 382 + 384 1 829 10 @@ -44451,7 +44452,7 @@ 7.62x25mm Box HP Great for use on unarmored foes and common household pests. 1024 - 381 + 383 1 830 10 @@ -44476,7 +44477,7 @@ 7.62x25mm Box Cold Cold loaded ammo, when you need a small, but authoritative voice. 1024 - 385 + 387 1 829 10 @@ -44502,7 +44503,7 @@ 7.62x25mm Box HP Cold Quiet and heavy hitting as a Russian blizzard. 1024 - 384 + 386 1 830 10 @@ -44528,7 +44529,7 @@ 7.62x25mm Box AET New for the 7.62x25mm caliber: We now have AET rounds available, so you can take advantage of this technology if you are using Russian made SMGs. 1024 - 383 + 385 1 831 10 @@ -44554,7 +44555,7 @@ 12.7x108mm Box AP Penetrate light armor vehicles from considerable range with these 12.7mm rounds. 1024 - 392 + 394 1 832 15 @@ -44579,7 +44580,7 @@ 9x18mm Box 9x18mm Makarov is an inexpensive but effective ammunition. 1024 - 410 + 412 1 835 13 @@ -44604,7 +44605,7 @@ 9x18mm Box HP These hollowpoint 9x18mm Makarov rounds are an inexpensive but effective ammunition. 1024 - 411 + 413 1 837 13 @@ -44629,7 +44630,7 @@ 9x18mm Box AP These armor piercing 9x18mm Makarov rounds are an inexpensive but effective ammunition. 1024 - 412 + 414 1 836 13 @@ -44654,7 +44655,7 @@ 9x18mm Box Glaser Glaser ammo in the 9x18mm caliber, to get more punch out of a small round. 1024 - 413 + 415 1 837 13 @@ -44679,7 +44680,7 @@ .40 S&W Box .40S&W is a popular ammunition among many law enforcement officers. 1024 - 430 + 432 1 838 13 @@ -44704,7 +44705,7 @@ .40 S&W Box HP The expansion power of HP adds substance to this powerful pistol ammunition. 1024 - 431 + 433 1 840 13 @@ -44729,7 +44730,7 @@ .40 S&W Box AP Punch holes in the competition with these handy AP rounds. 1024 - 432 + 434 1 839 13 @@ -44754,7 +44755,7 @@ .40 S&W Box Glaser All of the man-stopping power, none of the over-penetration all packed into .40 S&W rounds. 1024 - 434 + 436 1 842 13 @@ -44779,7 +44780,7 @@ .40 S&W Box Match Competitive shooting or life and death struggle, match ammo extends your reach. 1024 - 435 + 437 1 841 13 @@ -44805,7 +44806,7 @@ .40 S&W Box AET Armored targets will go down and stay down when you tag them with this potent AET round. 1024 - 433 + 435 1 843 13 @@ -44831,7 +44832,8 @@ 7.62x54R Box AP Long range penetrating power for the 7.62x54R chambered weapon in your collection. This box contains 50 rounds. 1024 - 448 + 450 + 256 1 844 16 @@ -44844,7 +44846,6 @@ 1 3 100 - 256 @@ -44857,7 +44858,8 @@ 7.62x54R Box Tracer Ranging and shot placement are easy with these rounds of 7.62 Russian tracer. Tracer ammo adds a bonus to hit in burst and full-auto modes. 1024 - 449 + 451 + 256 1 847 16 @@ -44873,7 +44875,6 @@ 2 6 100 - 256 @@ -44886,7 +44887,8 @@ 7.62x54R Box Match Long range penetrating power for the 7.62x54R chambered weapon in your collection. This box contains 50 rounds of Match Ammunition. 1024 - 450 + 452 + 256 1 846 16 @@ -44900,7 +44902,6 @@ 2 120 100 - 256 @@ -44913,7 +44914,7 @@ .338 Lapua Box AP The absolute last word in big game hunting or long range sniping, this powerful round is guaranteed to drop targets where they stand. 1024 - 458 + 460 1 848 16 @@ -44938,7 +44939,7 @@ .44 Magnum Box This box contains .44 standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round. 1024 - 470 + 472 1 849 13 @@ -44963,7 +44964,7 @@ .44 Magnum Box HP For every aspiring Dirty Harry, or if you've just got a thing for making a big mess, these hollow point .44 rounds will really make your day. 1024 - 471 + 473 1 851 13 @@ -44988,7 +44989,7 @@ .44 Magnum Box AP Made primarily of brass, these rounds are designed to defeat most kinds of body armor and feature a teflon coating to minimize barrel wear. 1024 - 472 + 474 1 850 13 @@ -45013,7 +45014,7 @@ .44 Magnum Box Glaser All of the man-stopping power, none of the over-penetration. 1024 - 474 + 476 1 853 13 @@ -45038,7 +45039,7 @@ .44 Magnum Box AET Advanced high speed rounds that make body armor a joke. 1024 - 473 + 475 1 852 13 @@ -45064,7 +45065,7 @@ 10mm Box Developed for its stopping power, 10mm is not an uncommon ordninance for police and counter-terrorist agents. 1024 - 492 + 494 1 854 13 @@ -45089,7 +45090,7 @@ 10mm Box HP 10mm HP is perfect for detering persistent foes. 1024 - 493 + 495 1 856 13 @@ -45114,7 +45115,7 @@ 10mm Box AP Targets in armor are no match for an AP round in their 10 ring. 1024 - 494 + 496 1 855 13 @@ -45139,7 +45140,7 @@ 10mm Box Glaser All of the man-stopping power, none of the over-penetration. 1024 - 496 + 498 1 858 13 @@ -45164,7 +45165,7 @@ 10mm Box AET 10mm AET doesn't brake for armor or tough organic matter. Burn down the burliest opponent regardless of ballistic armor. 1024 - 495 + 497 1 857 13 @@ -45190,7 +45191,7 @@ 10mm Box Match Increased range and performance are features of this hard hitting round. 1024 - 497 + 499 1 859 13 @@ -45216,7 +45217,7 @@ 12.3x50mm Box Buckshot Owing its dimensions to the 32 gauge shotgun shell, the 12.3mm is a weighty round for a weighty handgun. 1024 - 506 + 508 1 860 15 @@ -45241,7 +45242,7 @@ 12.3x50mm Box Flechette Open up with a shower of armour piercing metal shards and your opponents will be cut down to size.. Literally. 1024 - 507 + 509 1 861 15 @@ -45266,7 +45267,7 @@ 9x21mm Box AP According to its press, 9x21mm's tungsten core enables it to penetrate armored targets from 100 meters away. This box contains 100 rounds. 1024 - 512 + 514 1 862 17 @@ -45291,7 +45292,7 @@ 7.62x37mm Box AP This 7.62 ammo is designed especially for silenced sniper rifles. 1024 - 515 + 517 1 864 10 @@ -45316,7 +45317,7 @@ 5.45x18mm Box AP These armor piercing 5.45x18mm Makarov rounds are an inexpensive but effective ammunition. 1024 - 520 + 522 1 865 13 @@ -45341,7 +45342,7 @@ 5.45x18mm Box HP These hollowpoint 5.45x18mm rounds are an inexpensive but effective ammunition. 1024 - 519 + 521 1 866 13 @@ -45366,7 +45367,7 @@ .50 Action Express Box AP If you're going to use a overpriced, impractical and unreliable handgun instead of a perfectly good rifle, you'll need ammunition for it. 1024 - 528 + 530 1 867 14 @@ -45391,7 +45392,7 @@ .50 Action Express Box HP The already strong .50 AE is even more effective against unarmored targets with these hollowpoint bullets. 1024 - 527 + 529 1 868 14 @@ -45416,7 +45417,7 @@ .454 Casull Box .454 Casull is a round developed for some truly large revolvers. 1024 - 537 + 539 1 869 20 @@ -45441,7 +45442,7 @@ .454 Casull Box HP .454 Casull Hollow Point ammunition, if you use your revolver for hunting. 1024 - 538 + 540 1 871 20 @@ -45466,7 +45467,7 @@ .454 Casull Box AP .454 Casull Armor Piercers meet any need for self-defense ammo. 1024 - 539 + 541 1 870 20 @@ -45491,7 +45492,7 @@ .45 WM Box Standard ammo for some of the big-bore pistols. 1024 - 546 + 548 1 872 14 @@ -45516,7 +45517,7 @@ .45 WM Box HP Hollowpoint ammo for the Wildey pistol and other .45 WinMag pistols. 1024 - 547 + 549 1 874 14 @@ -45541,7 +45542,7 @@ .45 WM Box AP Armor piercing ammo for the Wildey pistol and other .45 WinMag pistols. 1024 - 548 + 550 1 873 14 @@ -45566,7 +45567,7 @@ .50 Beowulf Box AP These highpowered .50 Beowulf rounds are just the right thing for stopping vehicles. 1024 - 557 + 559 1 875 14 @@ -45591,7 +45592,7 @@ .50 Beowulf Box HP These highpowered .50 Beowulf hollowpoint rounds pack a big punch for a big gun. 1024 - 556 + 558 1 876 14 @@ -45616,7 +45617,7 @@ .300 WinMag Box AP The .300 Winchester Magnum can be considered a standard hunting round, though these bullets are for the deer with Kevlar vest. 1024 - 563 + 565 1 877 10 @@ -45641,7 +45642,7 @@ .300 WinMag Box HP The .300 Winchester Magnum can be considered a standard hunting round, especially with expanding hollowpoint bullets. 1024 - 562 + 564 1 878 10 @@ -45666,7 +45667,7 @@ 7.92x57mm Box AP 50 rounds of armorpiercing ammo for your old Mauser Gewehr 98 or Kar 98k. 1024 - 569 + 571 1 879 13 @@ -45691,7 +45692,7 @@ 7.92x57mm Box HP 50 rounds of Softpoint ammo for your old Mauser Gewehr 98 or Kar 98k. 1024 - 568 + 570 1 880 13 @@ -45716,7 +45717,7 @@ 12.7x97mm Box Subsonic AP This spam can contains 12.7mm Subsonic rounds to fit the Russian VSSK and VKS sniper rifles. 1024 - 573 + 575 1 881 12 @@ -45742,7 +45743,7 @@ 5.56x45mm SCF Box AP Newly developed flechette ammo that goes together with the newly developed Steyr Advanced Combat Rifle. 1024 - 582 + 584 1 882 13 @@ -45766,7 +45767,7 @@ .30-06 Box AP If you happen to have a M1 Garand around, here's some ammo for it. 1024 - 592 + 594 1 886 19 @@ -45791,7 +45792,7 @@ .30 Car Box Steel Core ammo for the old M1 Carbine. 1024 - 586 + 588 1 883 13 @@ -45815,7 +45816,7 @@ .30 Car Box AP Full Metal Jacket ammo for the old M1 Carbine. 1024 - 588 + 590 1 884 13 @@ -45840,7 +45841,7 @@ .30 Car Box HP Hollowpoint ammo for the old M1 Carbine. 1024 - 587 + 589 1 885 13 @@ -45865,7 +45866,7 @@ 6x35mm Box AP Full metal jacket rounds for 6x35mm personal defense weapons, if hollowpoints won't do it any longer. 1024 - 597 + 599 1 887 10 @@ -45890,7 +45891,7 @@ 6x35mm Box HP Here's what you need for your shiny new 6x35mm PDW: hollowpoint bullets for anti-personnel work. 1024 - 596 + 598 1 888 10 @@ -45915,7 +45916,7 @@ 6.8x43mm SPC Box AP The new 6.8x43mm SPC special forces ammo. More range and effect than the standard NATO-5.56mm round. 1024 - 578 + 580 1 889 20 @@ -45940,7 +45941,7 @@ 6.8x43mm SPC Box HP The 6.8x43mm Special Purpose Cartridge was developed under participation of the special operations comunity, who wanted a round that should be more lethal than the 5.56x45mm. Now they got it. 1024 - 577 + 579 1 890 20 @@ -46054,7 +46055,7 @@ 1 1 100.0 - 17 + 17 @@ -46506,6 +46507,7 @@ Only a fool would not fortify his position, especially at these prices! 268435456 1 + 1 1 891 3 @@ -46516,7 +46518,6 @@ 15 10 100.0 - 1 @@ -46530,6 +46531,7 @@ Not for sale through BR. 268435456 1 + 2 1 892 200 @@ -46539,7 +46541,6 @@ 2 1 100.0 - 2 @@ -46553,6 +46554,7 @@ Useful for serious fortification of your base, and ruining your fatigues in the process. 268435456 1 + 8 1 893 5 @@ -46560,11 +46562,10 @@ 18 75 2 + 1 10 6 - 1 100.0 - 8 @@ -46577,7 +46578,8 @@ Shovel Not for sale through BR. 268435456 - 1 + 1 + 4 1 197 20 @@ -46591,9 +46593,8 @@ 1 1 1 - 1 + 1 100.0 - 4 @@ -46616,6 +46617,7 @@ 3 1 3 + 100 5 @@ -46639,6 +46641,7 @@ 5 1 25 + 100 6 @@ -46648,7 +46651,7 @@ 1546 EPA EPA - German army food. Beware the Raviolis! + German army food. Beware the Raviolis! EPA This box of german army food will bring you through the day. Note the cookies, which also serve as burning material. 268435456 @@ -46662,6 +46665,7 @@ 5 1 20 + 100 7 @@ -46684,6 +46688,7 @@ 15 1 1 + 100 8 @@ -46706,6 +46711,7 @@ 12 1 1 + 100 9 @@ -46728,6 +46734,7 @@ 4 1 1 + 100 10 @@ -46750,6 +46757,7 @@ 6 1 1 + 100 11 @@ -46772,6 +46780,7 @@ 2 1 1 + 100 12 @@ -46794,6 +46803,7 @@ 5 1 1 + 100 13 @@ -46817,6 +46827,7 @@ 1 1 15 + 100 14 @@ -46840,6 +46851,7 @@ 1 1 15 + 100 15 @@ -46863,6 +46875,7 @@ 1 1 18 + 100 16 @@ -46887,6 +46900,7 @@ 1 7 8192 + 100 17 @@ -46909,6 +46923,7 @@ 2 1 1 + 100 18 @@ -46931,6 +46946,7 @@ 6 1 1 + 100 19 @@ -46953,6 +46969,7 @@ 24 1 1 + 100 20 @@ -46975,6 +46992,7 @@ 22 1 1 + 100 21 @@ -46997,12 +47015,13 @@ 7 1 1 + 100 22 - + 1562 Crepes Crepes @@ -47019,6 +47038,7 @@ 6 1 1 + 100 23 @@ -47041,6 +47061,7 @@ 23 1 1 + 100 24 @@ -47063,6 +47084,7 @@ 21 1 1 + 100 25 @@ -47077,6 +47099,7 @@ Not for sale through BR. 268435456 1 + 64 2 108 30 @@ -47085,7 +47108,7 @@ 12 1 1 - 64 + 100 26 @@ -47100,6 +47123,7 @@ Not for sale through BR. 268435456 1 + 32 2 99 30 @@ -47108,12 +47132,12 @@ 60 1 1 - 32 + 100 27 - + 1567 Bread @@ -47131,6 +47155,7 @@ 4 1 1 + 100 28 @@ -47153,6 +47178,7 @@ 8 1 1 + 100 29 @@ -47167,6 +47193,7 @@ Not for sale through BR. 268435456 1 + 16 2 131 10000 @@ -47176,7 +47203,7 @@ 1 1 1 - 16 + 100 30 @@ -47200,6 +47227,7 @@ 1 1 30 + 100 31 @@ -47223,6 +47251,7 @@ 1 1 14 + 100 32 @@ -47245,6 +47274,7 @@ 3 1 1 + 100 33 @@ -47268,6 +47298,7 @@ 1 1 1 + 100 34 @@ -47291,6 +47322,7 @@ 1 1 1 + 100 35 @@ -47314,6 +47346,7 @@ 1 1 1 + 100 36 @@ -47328,6 +47361,7 @@ Even the most deadly tools of destruction need to be looked after from time to time.. 8192 1 + 2048 2 134 3 @@ -47345,7 +47379,6 @@ 1 1 100.0 - 2048 @@ -47369,6 +47402,7 @@ 1 1 1 + 100 18 @@ -47383,7 +47417,7 @@ Yo man, we just got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department. 1024 1 - 601 + 343 1 119 1 @@ -47407,6 +47441,7 @@ 128 1 1579 + 24576 2 1 102 @@ -47423,7 +47458,6 @@ 1 30 100.0 - 24576 @@ -47437,6 +47471,7 @@ NO DESCRIPTION NEEDED!!! 8192 1 + 32768 1 513 800 @@ -47447,7 +47482,6 @@ 1 1 100.0 - 32768 @@ -47463,7 +47497,7 @@ 33554432 2 1 - 16 + 1581 1 149 2 @@ -47504,6 +47538,7 @@ 4 1 1 + 100 37 @@ -47526,14 +47561,14 @@ 20 1 1 + 100 38 - - 1584NORTHEAST DIRECTION (map editor only)--> + 1584 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47541,7 +47576,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 94 18 2 97 @@ -47565,7 +47600,7 @@ - 1585EAST DIRECTION (map editor only)--> + 1585 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47573,7 +47608,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 95 18 2 97 @@ -47597,7 +47632,7 @@ - 1586SOUTHEAST DIRECTION (map editor only)--> + 1586 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47605,7 +47640,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 96 18 2 97 @@ -47629,7 +47664,7 @@ - 1587SOUTH DIRECTION (map editor only)--> + 1587 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47637,7 +47672,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 97 18 2 97 @@ -47661,7 +47696,7 @@ - 1588SOUTHWEST DIRECTION (map editor only)--> + 1588 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47669,7 +47704,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 98 18 2 97 @@ -47693,7 +47728,7 @@ - 1589WEST DIRECTION (map editor only)--> + 1589 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47701,7 +47736,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 99 18 2 97 @@ -47725,7 +47760,7 @@ - 1590NORTHWEST DIRECTION (map editor only)--> + 1590 M18 Claymore M18 Claymore The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. 700 steel balls will be fired in a 60 degree arc, maximum height of 2 m. Tip: Front towards enemy. @@ -47733,7 +47768,7 @@ Lay ambushes with networks of tripwire and these babies. Can also be activated remotely. We accept no responsibility for casulties due to setting it up in the wrong way. 512 1 - 85 + 100 18 2 97 @@ -47756,7 +47791,6 @@ - 1591 Tripwire @@ -47766,7 +47800,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 101 18 2 66 @@ -47781,7 +47815,8 @@ 1 1 1 - 33 + 100 + 33 @@ -47795,7 +47830,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 102 18 2 66 @@ -47810,7 +47845,8 @@ 1 1 1 - 65 + 100 + 65 @@ -47824,7 +47860,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 103 18 2 66 @@ -47839,7 +47875,8 @@ 1 1 1 - 129 + 100 + 129 @@ -47853,7 +47890,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 104 18 2 66 @@ -47868,7 +47905,8 @@ 1 1 1 - 18 + 100 + 18 @@ -47882,7 +47920,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 105 18 2 66 @@ -47897,7 +47935,8 @@ 1 1 1 - 34 + 100 + 34 @@ -47911,7 +47950,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 106 18 2 66 @@ -47926,7 +47965,8 @@ 1 1 1 - 66 + 100 + 66 @@ -47940,7 +47980,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 107 18 2 66 @@ -47955,7 +47995,8 @@ 1 1 1 - 130 + 100 + 130 @@ -47969,7 +48010,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 108 18 2 66 @@ -47984,7 +48025,8 @@ 1 1 1 - 20 + 100 + 20 @@ -47998,7 +48040,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 109 18 2 66 @@ -48013,7 +48055,8 @@ 1 1 1 - 36 + 100 + 36 @@ -48027,7 +48070,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 110 18 2 66 @@ -48042,7 +48085,8 @@ 1 1 1 - 68 + 100 + 68 @@ -48056,7 +48100,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 111 18 2 66 @@ -48071,7 +48115,8 @@ 1 1 1 - 132 + 100 + 132 @@ -48085,7 +48130,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 112 18 2 66 @@ -48100,7 +48145,8 @@ 1 1 1 - 24 + 100 + 24 @@ -48114,7 +48160,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 113 18 2 66 @@ -48129,7 +48175,8 @@ 1 1 1 - 40 + 100 + 40 @@ -48143,7 +48190,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 114 18 2 66 @@ -48158,7 +48205,8 @@ 1 1 1 - 72 + 100 + 72 @@ -48172,7 +48220,7 @@ Tripwire for mines. Only 10 bucks per meter, just this week! 512 1 - 86 + 115 18 2 66 @@ -48187,7 +48235,8 @@ 1 1 1 - 136 + 100 + 136 @@ -48210,6 +48259,7 @@ 5 1 1 + 100 2 @@ -48235,6 +48285,7 @@ 1 1 3 + 100 6 @@ -48260,6 +48311,7 @@ 1 1 3 + 100 11 @@ -48285,6 +48337,7 @@ 1 1 3 + 100 4 @@ -48310,6 +48363,7 @@ 1 1 3 + 100 7 @@ -48334,6 +48388,7 @@ 1 1 1 + 100 1 @@ -48359,6 +48414,7 @@ 1 1 3 + 100 9 @@ -48384,6 +48440,7 @@ 1 1 3 + 100 10 @@ -48408,6 +48465,7 @@ 1 1 1 + 100 3 @@ -48433,6 +48491,7 @@ 1 1 3 + 100 5 @@ -48458,6 +48517,7 @@ 1 1 3 + 100 8 @@ -48483,6 +48543,7 @@ 1 1 3 + 100 14 @@ -48507,6 +48568,7 @@ 1 1 1 + 100 13 @@ -48532,6 +48594,7 @@ 1 1 5 + 100 17 @@ -48556,6 +48619,7 @@ 1 1 1 + 100 12 @@ -48581,6 +48645,7 @@ 1 1 3 + 100 16 @@ -48606,6 +48671,7 @@ 1 1 3 + 100 15 @@ -48621,12 +48687,13 @@ 268435456 1 2 - 1 + 1 9 8 13 90 - 1 + 1 + 100 15 -1 @@ -48643,12 +48710,13 @@ 268435456 1 2 - 1 + 1 9 8 13 90 - 1 + 1 + 100 16 1 @@ -48664,6 +48732,7 @@ Standard police handcuffs. 268435456 1 + 524288 2 153 2 @@ -48675,7 +48744,6 @@ 5 10 100.0 - 524288 @@ -48689,7 +48757,8 @@ At 2 million V, this baby will leave even the sturdiest men helpless on the floor. Batteries not included! 128 1 - 49 + 1626 + 1048576 2 2 154 @@ -48703,16 +48772,16 @@ 1 1 1 - 1 - 1 - 1 + 1 1 - 322 + 1 4 3 30 + 322 1 - 1048576 + 1 + 100 @@ -48738,6 +48807,7 @@ 1 6 36 + 100 20.0 @@ -48752,7 +48822,7 @@ Though one might think so, putting this on your food is not the best idea you could have. 1024 1 - 602 + 603 2 156 1 @@ -48760,6 +48830,7 @@ 2 1 1 + 100 @@ -48773,6 +48844,7 @@ Whenever you feel you could go down, be sure to protect your eyes and retain vision with one of these. 32768 1 + 4194304 2 157 5 @@ -48783,11 +48855,11 @@ 3 1 1 - 1 1 + 1 1 4 - 4194304 + 100 @@ -48802,6 +48874,7 @@ 131072 1 40 + 2097152 2 158 65 @@ -48814,7 +48887,7 @@ 1 1 1 - 2097152 + 100 @@ -48829,7 +48902,8 @@ 2048 1 1 - 92 + 198 + 8388608 2 159 10 @@ -48844,7 +48918,7 @@ 1 2 3 - 8388608 + 100 @@ -48858,6 +48932,7 @@ Useful for sorting your cables. This stack should be enough for your office. 8192 1 + 524288 2 35 2 @@ -48867,7 +48942,7 @@ 2 1 8 - 524288 + 100 @@ -48881,7 +48956,7 @@ We are now providing several types of ammunition in bulk. Please note the prices and weights of ammunition crates before purchasing. 1024 1 - 603 + 346 1 728 100 @@ -48891,6 +48966,7 @@ 1 1 1 + 100 @@ -48914,6 +48990,10 @@ 1 1 2097152 + 100 + + + 1635 @@ -48938,7 +49018,6 @@ 1 1 1 - 1 20 300 -15 @@ -48948,8 +49027,9 @@ -15 20 30 + 1 3.0 - 15 + 100 @@ -48963,7 +49043,7 @@ We say: let there be light! Batteries included. 128 1 - 49 + 1636 2 2 154 @@ -48977,15 +49057,16 @@ 1 1 1 - 1 - 1 - 1 + 1 1 - 322 + 1 4 3 30 + 322 1 + 1 + 100 @@ -48999,7 +49080,7 @@ Not for sale through BR. 128 1 - 49 + 1637 2 2 154 @@ -49013,14 +49094,77 @@ 1 1 1 - 1 - 1 - 1 + 1 1 - 322 + 1 30 + 322 1 - 18 + 1 + 100 + + + + + + 1638 + Letter Opener + Letter Opener + An official USPS letter opener. Boldly engraved on the handle is the warning property of the government - "do not remove from postal station". + Letter Opener + Not for sale through BR. + 4 + 1 + 1638 + 4 + 371 + 2 + 2 + 16 + 5 + 1 + -3 + 2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 40 + 100.0 + + + + + + 1639 + Hedge Trimmer + Hedge Trimmer + An effective implement used for prunning. + Hedge Trimmer + Not for sale through BR. + 4 + 1 + 1639 + 4 + 370 + 15 + 7 + 50 + 3 + -1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 22 + 1 + 100.0 diff --git a/gamedir/Data-1.13/TableData/Items/Weapons.xml b/gamedir/Data-1.13/TableData/Items/Weapons.xml index 519115346..12445eb1e 100644 --- a/gamedir/Data-1.13/TableData/Items/Weapons.xml +++ b/gamedir/Data-1.13/TableData/Items/Weapons.xml @@ -44,8 +44,8 @@ 0 4000 5000 - 80 - 0 + 80 + 0 1 @@ -1460,6 +1460,9 @@ 200 2 7 + 4000 + 5000 + 80 38 @@ -1473,6 +1476,9 @@ 2 152 7 + 4000 + 5000 + 80 39 @@ -1481,6 +1487,9 @@ 20 1 7 + 4000 + 5000 + 80 40 @@ -1540,6 +1549,9 @@ 20 1 7 + 4000 + 5000 + 80 43 @@ -1555,6 +1567,9 @@ 20 1 7 + 4000 + 5000 + 80 44 @@ -1570,6 +1585,9 @@ 20 1 7 + 4000 + 5000 + 80 45 @@ -1585,6 +1603,9 @@ 20 1 7 + 4000 + 5000 + 80 46 @@ -1600,6 +1621,9 @@ 20 1 7 + 4000 + 5000 + 80 47 @@ -1615,6 +1639,9 @@ 20 1 7 + 4000 + 5000 + 80 48 @@ -1639,6 +1666,9 @@ 1 8 60 + 4000 + 5000 + 80 49 @@ -1649,6 +1679,9 @@ 1 200 7 + 4000 + 5000 + 80 50 @@ -1716,6 +1749,9 @@ 20 1 7 + 4000 + 5000 + 80 53 @@ -1731,6 +1767,9 @@ 20 1 7 + 4000 + 5000 + 80 54 @@ -1742,6 +1781,9 @@ 200 2 7 + 4000 + 5000 + 80 55 @@ -1835,6 +1877,9 @@ 1 7 40 + 4000 + 5000 + 80 58 @@ -1859,6 +1904,9 @@ 1 7 40 + 4000 + 5000 + 80 59 @@ -1883,6 +1931,9 @@ 1 7 40 + 4000 + 5000 + 80 60 @@ -1955,6 +2006,9 @@ 2 152 7 + 4000 + 5000 + 80 63 @@ -1997,6 +2051,9 @@ 4 200 7 + 4000 + 5000 + 80 65 @@ -2201,6 +2258,9 @@ 200 2 7 + 4000 + 5000 + 80 298 @@ -2212,6 +2272,9 @@ 200 2 7 + 4000 + 5000 + 80 299 @@ -2223,6 +2286,9 @@ 200 2 7 + 4000 + 5000 + 80 300 @@ -2234,6 +2300,9 @@ 200 2 7 + 4000 + 5000 + 80 301 @@ -2245,6 +2314,9 @@ 200 2 7 + 4000 + 5000 + 80 330 @@ -3093,6 +3165,9 @@ 200 2 7 + 4000 + 5000 + 80 594 @@ -3104,6 +3179,9 @@ 200 2 7 + 4000 + 5000 + 80 595 @@ -3115,6 +3193,9 @@ 200 2 7 + 4000 + 5000 + 80 596 @@ -3128,6 +3209,9 @@ 2 152 7 + 4000 + 5000 + 80 597 @@ -3141,6 +3225,9 @@ 2 152 7 + 4000 + 5000 + 80 598 @@ -3152,6 +3239,9 @@ 200 2 7 + 4000 + 5000 + 80 599 @@ -3163,6 +3253,9 @@ 200 2 7 + 4000 + 5000 + 80 600 @@ -3174,6 +3267,9 @@ 200 2 7 + 4000 + 5000 + 80 601 @@ -11831,6 +11927,9 @@ 4 200 7 + 4000 + 5000 + 80 1053 @@ -11844,6 +11943,9 @@ 2 152 7 + 4000 + 5000 + 80 1054 @@ -11855,6 +11957,9 @@ 200 2 7 + 4000 + 5000 + 80 1055 @@ -11866,6 +11971,9 @@ 200 2 7 + 4000 + 5000 + 80 1064 @@ -12886,6 +12994,9 @@ 4 200 7 + 4000 + 5000 + 80 1332 @@ -13048,6 +13159,9 @@ 200 2 7 + 4000 + 5000 + 80 1361 @@ -13060,6 +13174,9 @@ 5 87 7 + 4000 + 5000 + 80 1522 @@ -13104,6 +13221,9 @@ 1 200 7 + 4000 + 5000 + 80 1581 @@ -13137,9 +13257,11 @@ 6 12 4 - 0 200 7 + 4000 + 5000 + 80 1627 @@ -13161,6 +13283,9 @@ 1 7 476 + 4000 + 5000 + 80 1636 @@ -13171,6 +13296,9 @@ 3 200 7 + 4000 + 5000 + 80 1637 @@ -13181,5 +13309,36 @@ 3 200 7 + 4000 + 5000 + 80 + + + 1638 + Letter Opener + 6 + 20 + 12 + 4 + 200 + 2 + 7 + 4000 + 5000 + 80 + + + 1639 + Hedge Trimmer + 6 + 11 + 25 + 6 + 200 + 2 + 7 + 4000 + 5000 + 80 \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/MercAvailability.xml b/gamedir/Data-1.13/TableData/MercAvailability.xml index ec2f1c705..8e23d1970 100644 --- a/gamedir/Data-1.13/TableData/MercAvailability.xml +++ b/gamedir/Data-1.13/TableData/MercAvailability.xml @@ -85,6 +85,18 @@ 7 + Raffi + 0 + -1 + 1 + 0 + 36 + 189 + 0 + 0 + + + 8 Rev 0 -1 @@ -96,7 +108,7 @@ 0 - 8 + 9 Elroy 0 -1 @@ -108,7 +120,7 @@ 0 - 9 + 10 Turtle 0 -1 @@ -120,7 +132,7 @@ 0 - 10 + 11 Hurl 0 -1 @@ -132,7 +144,7 @@ 0 - 11 + 12 Skitz 0 -1 @@ -144,7 +156,7 @@ 0 - 12 + 13 Weasel 0 -1 @@ -156,7 +168,19 @@ 0 - 13 + 14 + Lance + 0 + -1 + 1 + 0 + 35 + 188 + 0 + 0 + + + 15 It 0 -1 @@ -168,7 +192,7 @@ 2 - 14 + 16 Postie 0 -1 @@ -180,7 +204,7 @@ 2 - 15 + 17 Ears 0 -1 @@ -192,7 +216,7 @@ 5 - 16 + 18 Dyno 0 -1 @@ -204,7 +228,19 @@ 5 - 17 + 19 + Wink + 0 + -1 + 0 + 0 + 37 + 190 + 500 + 6 + + + 20 Pops 0 -1 @@ -216,7 +252,7 @@ 7 - 18 + 21 Wally 0 -1 @@ -228,7 +264,7 @@ 7 - 19 + 22 Eli 0 -1 @@ -240,7 +276,7 @@ 7 - 20 + 23 Leon 0 -1 @@ -252,7 +288,7 @@ 10 - 21 + 24 Sparky 0 -1 @@ -264,7 +300,7 @@ 2 - 22 + 25 Beth 0 -1 @@ -276,7 +312,7 @@ 2 - 23 + 26 Sam 0 -1 @@ -288,7 +324,7 @@ 10 - 24 + 27 Bernie 0 -1 @@ -300,7 +336,7 @@ 8 - 25 + 28 Bubba 0 -1 @@ -312,7 +348,7 @@ 8 - 26 + 29 Larry 0 -1 @@ -324,7 +360,7 @@ 15 - 27 + 30 Larry 1 7 @@ -336,7 +372,7 @@ 0 - 28 + 31 Numb 0 -1 @@ -348,7 +384,7 @@ 20 - 29 + 32 Tex 0 -1 @@ -360,7 +396,7 @@ 21 - 30 + 33 Biggins 0 -1 @@ -372,7 +408,7 @@ 23 - 31 + 34 Cougar 0 -1 @@ -384,7 +420,7 @@ 25 - 32 + 35 Gaston 0 -1 @@ -396,7 +432,7 @@ 30 - 33 + 36 Stogie 0 -1 @@ -408,7 +444,7 @@ 31 - 34 + 37 Spooky 0 -1 @@ -419,4 +455,4 @@ 20000 30 - \ No newline at end of file + diff --git a/gamedir/Data-1.13/TableData/MercOpinions.xml b/gamedir/Data-1.13/TableData/MercOpinions.xml index aac4af4d6..05b42af14 100644 --- a/gamedir/Data-1.13/TableData/MercOpinions.xml +++ b/gamedir/Data-1.13/TableData/MercOpinions.xml @@ -1246,7 +1246,7 @@ 0 0 0 - 0 + -25 0 0 0 @@ -3614,7 +3614,7 @@ 0 0 0 - 0 + 25 0 0 0 @@ -5455,7 +5455,7 @@ 0 0 0 - 0 + -25 0 0 0 @@ -10714,7 +10714,7 @@ 0 0 0 - 0 + 25 0 0 0 @@ -48585,7 +48585,7 @@ 0 8 0 - 0 + 25 0 0 0 @@ -48919,7 +48919,7 @@ 186 - + Mitch 0 0 0 @@ -49113,7 +49113,7 @@ 0 0 0 - 0 + -25 0 0 0 @@ -49182,7 +49182,7 @@ 187 - + Carp 0 0 0 @@ -49371,7 +49371,7 @@ 0 0 0 - 0 + 25 0 0 0 @@ -49445,7 +49445,7 @@ 188 - + Lance 0 0 0 @@ -49486,7 +49486,7 @@ 0 0 0 - 0 + 25 0 0 0 @@ -49708,7 +49708,7 @@ 189 - + Raffi 0 0 0 @@ -49941,7 +49941,7 @@ 0 0 0 - 0 + -25 0 0 0 @@ -49960,7 +49960,7 @@ 0 0 0 - 0 + 25 0 0 0 @@ -49971,7 +49971,7 @@ 190 - + Wink 0 0 0 @@ -61211,7 +61211,7 @@ 0 0 0 - 0 + -25 0 0 0 @@ -63312,7 +63312,7 @@ 0 0 0 - 0 + -25 0 0 0 diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml index 2d7828795..8b036e8fd 100644 --- a/gamedir/Data-1.13/TableData/MercProfiles.xml +++ b/gamedir/Data-1.13/TableData/MercProfiles.xml @@ -387,8 +387,8 @@ 255 19 90 - 255 - 0 + 188 + 20 255 0 255 @@ -1137,7 +1137,7 @@ 17 0 43 - 255 + 189 255 255 255 @@ -1731,8 +1731,8 @@ 255 255 0 - 255 - 0 + 189 + 18 255 0 255 @@ -3405,7 +3405,7 @@ 0 0 46 - 255 + 188 255 255 255 @@ -15500,7 +15500,7 @@ 8 8 0 - 0 + 187 0 0 0 @@ -15625,48 +15625,48 @@ 186 - 0 - - + 1 + Dr. Mitch Shudlem + Mitch 186 - 0 - 0 - 0 - 0 + 9 + 8 + 9 + 28 0 0 - 0 - 0 - - - - + 3000 + 2000 + BEIGEPANTS + WHITEVEST + PINKSKIN + BROWNHEAD 0 0 0 - 0 - 0 + 7 + 10 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + 8 + 10 + 5 + 83 + 83 + 65 + 71 + 88 + 97 + 56 + 24 + 26 + 96 + 13 + 3 0 0 0 - 0 - 0 + 9 + 9 0 0 0 @@ -15675,8 +15675,8 @@ 0 0 0 - 0 - 0 + 189 + 18 0 0 0 @@ -15687,15 +15687,15 @@ 0 0 0 - 0 - 0 - 0 - 0 - 0 + 1500 + 8000 + 13000 + 1 + 3000 0 -1 -1 - 0 + 1 0 0 0 @@ -15709,50 +15709,50 @@ 187 - 0 - - + 1 + Howard "Carp" Melfield + Carp 187 - 0 - 0 - 0 - 0 + 9 + 7 + 9 + 25 0 0 - 0 - 0 - - - - + 3000 + 2000 + BLACKPANTS + BLUEVEST + TANSKIN + WHITEHEAD 0 0 0 - 0 - 0 + 7 + 9 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + 8 + 80 + 25 + 55 + 55 + 60 + 54 + 55 + 77 + 67 + 5 + 42 + 2 + 15 + 2 + 5 0 0 - 0 + 7 0 0 - 0 + 184 0 0 0 @@ -15771,15 +15771,15 @@ 0 0 0 - 0 - 0 - 0 - 0 - 0 + 400 + 2400 + 4600 + 1 + 1000 0 -1 -1 - 0 + 1 0 0 0 @@ -15793,50 +15793,50 @@ 188 - 0 - - + 2 + Lance Fisher + Lance 188 - 0 - 0 - 0 - 0 + 8 + 7 + 12 + 28 0 0 - 0 - 0 - - - - + 3000 + 2000 + BLACKPANTS + GREENVEST + TANSKIN + BROWNHEAD 0 0 0 - 0 - 0 - 0 + 9 + 10 + 2 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + 101 + 101 + 76 + 76 + 65 + 69 + 61 + 56 + 44 0 - 0 + 1 0 0 - 0 + 1 0 - 0 + 6 0 - 0 + 18 0 0 - 0 + 40 0 0 0 @@ -15855,7 +15855,7 @@ 0 0 0 - 0 + 150 0 0 0 @@ -15877,58 +15877,58 @@ 189 - 0 - - + 2 + Dr. Raffitto "Raffi" Leevon + Raffi 189 - 0 - 0 - 0 - 0 + 8 + 7 + 12 + 28 0 0 - 0 - 0 - - - - + 3000 + 2000 + BEIGEPANTS + BLUEVEST + DARKSKIN + REDHEAD 0 0 0 - 0 - 0 + 3 + 6 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + 9 + 101 + 101 + 70 + 70 + 70 + 93 + 14 + 29 + 44 + 2 + 1 + 4 + 2 + 1 0 0 0 0 0 0 - 0 + 247 0 0 0 0 0 0 - 0 - 0 + 228 + 32 0 0 0 @@ -15939,7 +15939,7 @@ 0 0 0 - 0 + 50 0 0 0 @@ -15961,48 +15961,48 @@ 190 - 0 - - + 2 + Wink E. Dickerson + Wink 190 - 0 - 0 - 0 - 0 + 9 + 6 + 10 + 26 0 0 - 0 - 0 - - - - + 3000 + 2000 + BLUEPANTS + WHITEVEST + PINKSKIN + REDHEAD 0 0 0 - 0 - 0 + 4 + 4 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 + 7 + 101 + 101 + 92 + 92 + 87 + 80 + 68 + 59 + 38 + 1 + 11 + 2 + 2 + 1 0 - 0 + 5 0 - 0 - 0 + 12 + 15 0 0 0 @@ -16023,7 +16023,7 @@ 0 0 0 - 0 + 250 0 0 0 @@ -16031,7 +16031,7 @@ 0 -1 -1 - 0 + 1 0 0 0 @@ -19539,8 +19539,8 @@ 255 255 0 - 255 - 0 + 189 + 24 255 0 255 @@ -20211,8 +20211,8 @@ 255 255 0 - 255 - 0 + 186 + 30 255 0 255 diff --git a/gamedir/Data-1.13/TableData/MercQuote.xml b/gamedir/Data-1.13/TableData/MercQuote.xml index 26145e2ee..a6ee67b6c 100644 --- a/gamedir/Data-1.13/TableData/MercQuote.xml +++ b/gamedir/Data-1.13/TableData/MercQuote.xml @@ -2047,58 +2047,58 @@ 186 - - 0 + Mitch + 1 0 - 0 - 0 - 0 - 0 - 0 + 2 + 62 + 1 + 1 + 1 187 - - 0 + Carp + 1 0 - 0 - 0 - 0 - 0 - 0 + 2 + 62 + 1 + 1 + 1 188 - + Lance 0 0 - 0 - 0 - 0 - 0 - 0 + 2 + 62 + 1 + 1 + 1 189 - - 0 + Raffi + 1 0 - 0 - 0 - 0 - 0 - 0 + 2 + 61 + 1 + 1 + 1 190 - + Wink 0 0 0 - 0 - 0 - 0 - 0 + 62 + 1 + 1 + 1 191 diff --git a/gamedir/Data-1.13/TableData/OldAIMArchive.xml b/gamedir/Data-1.13/TableData/OldAIMArchive.xml index 98429fb6e..90355fb57 100644 --- a/gamedir/Data-1.13/TableData/OldAIMArchive.xml +++ b/gamedir/Data-1.13/TableData/OldAIMArchive.xml @@ -169,25 +169,9 @@ Due to numerous complaints from the organization's atheist members, the combat chaplain position was eliminated from A.I.M., and the preachy Potter, as one of our least utilized members, was eliminated as well. After leaving A.I.M., Reverend Clyde Potter took a position with the Innercity Church of Christ in Baltimore. He currently denies ever having been associated with A.I.M. He returns his pension checks and refuses to take our calls. 38 - - - 20 - Mitch - Dr. Mitch Shudlem - Never truly comfortable with the blood and gore of combat, Doctor Shudlem, after a great deal of soul searching, returned to the blood and gore of the delivery room. He is currently employed as the chief of the pre-natal care unit of Saint Mary's Hospital for Unwed Mothers. He says returning to his obstetric roots is the best thing that ever happened to him, and he wonders why he ever left in the first place. - 40 - - - - 21 - Carp - Howard "Carp" Melfield - Unable to excel in any given specialty, yet well-liked within the organization, Carp was offered a desk assignment with A.I.M. Effective immediately, Howard Melfield will be responsible for members' Health and Safety, Retirement, and Dental Plans. He has also graciously agreed to chair the office Christmas Party Committee. - 41 - - 22 + 20 It Carl "It" Goodman Hired mainly for his brute force, Carl excelled with a crowbar and pleased employers for years with his simple, non-threatening attitude. After leaving A.I.M., Goodman returned to the world of professional wrestling where he claims every move is for keeps and the risk is real. Friends and fans alike can catch him as the Masked Mercenary most Saturday nights on Pay-Per-View's Wrestling Extravaganza. @@ -195,7 +179,7 @@ - 23 + 21 Hamous Hamous Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which recently expired. Regrettably, poor Hamous never did manage to save up enough money to purchase that mini-van he desperately wanted. So he did the next best thing and stole one just outside of Paris. Actually, it was an ice cream truck and he was last seen headed towards Istanbul in it. @@ -203,7 +187,7 @@ - 24 + 22 Dyno Roger "Dyno" Wittman Roger tried. Boy did he try. But he just seemed to lack the necessary edge. Understandably, some of the guys liked having him along for the laughs while others enjoyed cleaning their rifles with him. But ultimately, he realized he just wasn't cut out for the profession. Last we heard, Dyno was serving as the understudy to the Green Hippo in Animals on Ice. diff --git a/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml b/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml index 0499270c1..cf2576f57 100644 --- a/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml +++ b/gamedir/Data-1.13/TableData/Sounds/SoundsProfiles.xml @@ -931,28 +931,28 @@ 186 - - 0 + Mitch + 1 187 - - 0 + Carp + 1 188 - - 0 + Lance + 1 189 - - 0 + Raffi + 1 190 - - 0 + Wink + 1 191 diff --git a/gamedir/Data-1.13/faces/186.sti b/gamedir/Data-1.13/faces/186.sti new file mode 100644 index 000000000..7bbc1d17a Binary files /dev/null and b/gamedir/Data-1.13/faces/186.sti differ diff --git a/gamedir/Data-1.13/faces/187.sti b/gamedir/Data-1.13/faces/187.sti new file mode 100644 index 000000000..cbed39d47 Binary files /dev/null and b/gamedir/Data-1.13/faces/187.sti differ diff --git a/gamedir/Data-1.13/faces/188.sti b/gamedir/Data-1.13/faces/188.sti new file mode 100644 index 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