mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Maximum number of IMPs is no longer a gamestart option. Instead the JA2_Options.ini setting MAX_IMP_CHARACTERS is used.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+11
-308
@@ -107,12 +107,8 @@
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_IMP_SETTING_X FIRST_COLUMN_X + COMBO_X_OFFSET
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#define GIO_IMP_SETTING_Y GIO_DIF_SETTING_Y + COMBO_Y_OFFSET
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#define GIO_IMP_SETTING_WIDTH COMBO_WIDTH
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_IMP_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_DIF_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
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#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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@@ -272,7 +268,6 @@
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#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
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#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
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#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
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#define JA2SP_MAX_IMP_CHARACTERS "MAX_IMP_CHARACTERS"
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#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
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#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
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#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
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@@ -426,7 +421,6 @@ INT8 iCurrentDifficulty;
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INT8 iCurrentExtraDifficultySetting;
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INT8 iCurrentBRQualitySetting;
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INT8 iCurrentBRQuantitySetting;
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INT8 iCurrentIMPNumberSetting;
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INT8 iCurrentProgressSetting;
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INT8 iCurrentInventorySetting;
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INT8 iCurrentSquadSize;
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@@ -454,11 +448,6 @@ INT32 giGIODifficultyButtonImage[ 2 ];
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void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOIMPNumberButton[ 2 ];
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INT32 giGIOIMPNumberButtonImage[ 2 ];
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOExtraDifficultySettingButton[ 2 ];
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INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
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void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
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@@ -631,10 +620,6 @@ UINT32 GameInitOptionsScreenInit( void )
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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// Max. IMP Characters
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UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
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gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, maxIMPCharacterCount) ));
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// Progress Speed of Item Choices (Default: Normal)
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gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
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@@ -841,29 +826,7 @@ BOOLEAN EnterGIOScreen()
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MSYS_SetBtnUserData(giGIODifficultyButton[1],0, 1 );
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iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// MAX IMP NUMBER SETTING
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giGIOIMPNumberButtonImage[ 0 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 0 ],-1,0,-1,1,-1 );
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giGIOIMPNumberButtonImage[ 1 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 1 ],-1,2,-1,3,-1 );
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// left button - decrement difficulty level
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giGIOIMPNumberButton[ 0 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 0 ], GIO_IMP_SETTING_X + 39, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionLeftCallback );
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// right button - increment difficulty level
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giGIOIMPNumberButton[ 1 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 1 ], GIO_IMP_SETTING_X + 158, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionRightCallback );
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// set user data
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MSYS_SetBtnUserData(giGIOIMPNumberButton[0],0, 0 );
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MSYS_SetBtnUserData(giGIOIMPNumberButton[1],0, 1 );
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iCurrentIMPNumberSetting = gGameOptions.ubMaxIMPCharacters;
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// OLD/NEW TARITS SETTING
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@@ -1716,94 +1679,6 @@ void BtnGIOBRQuantitySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
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}
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}
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentIMPNumberSetting > 1 )
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting--;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentIMPNumberSetting > 1 )
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting--;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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}
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}
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}
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void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting++;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting++;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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}
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}
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}
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void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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@@ -1857,7 +1732,7 @@ void BtnGIOInventorySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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PlayButtonSound( giGIOInventorySettingButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentInventorySetting++;
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gfReRenderGIOScreen =TRUE;
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@@ -2458,13 +2333,7 @@ BOOLEAN ExitGIOScreen()
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RemoveButton( giGIODifficultyButton[1] );
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UnloadButtonImage( giGIODifficultyButtonImage[0] );
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UnloadButtonImage( giGIODifficultyButtonImage[1] );
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// Destroy IMP Number setting buttons
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RemoveButton( giGIOIMPNumberButton[0] );
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RemoveButton( giGIOIMPNumberButton[1] );
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UnloadButtonImage( giGIOIMPNumberButtonImage[0] );
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UnloadButtonImage( giGIOIMPNumberButtonImage[1] );
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// Destroy BR setting buttons
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RemoveButton( giGIOBRQualitySettingButton[0] );
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RemoveButton( giGIOBRQualitySettingButton[1] );
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@@ -2649,7 +2518,6 @@ BOOLEAN RenderGIOScreen()
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HVOBJECT hPixHandle;
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RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_IMP_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
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@@ -2674,20 +2542,6 @@ BOOLEAN RenderGIOScreen()
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_IMP_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IMP_NUMBER_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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if ( iCurrentIMPNumberSetting <= 6 )
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{
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentIMPNumberSetting + 32 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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else
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{
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CHAR16 sStartLevelString[16];
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swprintf(sStartLevelString, L"%i", iCurrentIMPNumberSetting );
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, sStartLevelString, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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// Display BR Setting texts
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CHAR16 qualityText[256], quantityText[256];
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@@ -3093,7 +2947,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs = gGameOptions.ubSquadSize;*/
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// SANDRO - added following:
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gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, iCurrentIMPNumberSetting) ));
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gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
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gGameUBOptions.fTexAndJohn = GetCurrentTexAndJohnButtonSetting();
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@@ -3284,12 +3137,8 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_IMP_SETTING_X FIRST_COLUMN_X + COMBO_X_OFFSET
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#define GIO_IMP_SETTING_Y GIO_DIF_SETTING_Y + COMBO_Y_OFFSET
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#define GIO_IMP_SETTING_WIDTH COMBO_WIDTH
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_IMP_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_DIF_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
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#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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@@ -3372,7 +3221,6 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
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#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
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#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
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#define JA2SP_MAX_IMP_CHARACTERS "MAX_IMP_CHARACTERS"
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#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
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#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
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#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
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@@ -3511,7 +3359,6 @@ INT8 iCurrentDifficulty;
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INT8 iCurrentExtraDifficultySetting;
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INT8 iCurrentBRQualitySetting;
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INT8 iCurrentBRQuantitySetting;
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INT8 iCurrentIMPNumberSetting;
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INT8 iCurrentProgressSetting;
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INT8 iCurrentInventorySetting;
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INT8 iCurrentSquadSize;
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@@ -3539,11 +3386,6 @@ INT32 giGIODifficultyButtonImage[ 2 ];
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void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOIMPNumberButton[ 2 ];
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INT32 giGIOIMPNumberButtonImage[ 2 ];
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOExtraDifficultySettingButton[ 2 ];
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INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
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void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
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@@ -3703,11 +3545,7 @@ UINT32 GameInitOptionsScreenInit( void )
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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// Max. IMP Characters
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UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
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gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, maxIMPCharacterCount) ));
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// Progress Speed of Item Choices (Default: Normal)
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gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
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@@ -3913,28 +3751,6 @@ BOOLEAN EnterGIOScreen()
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iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// MAX IMP NUMBER SETTING
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giGIOIMPNumberButtonImage[ 0 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 0 ],-1,0,-1,1,-1 );
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giGIOIMPNumberButtonImage[ 1 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 1 ],-1,2,-1,3,-1 );
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// left button - decrement difficulty level
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giGIOIMPNumberButton[ 0 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 0 ], GIO_IMP_SETTING_X + 39, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionLeftCallback );
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// right button - increment difficulty level
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giGIOIMPNumberButton[ 1 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 1 ], GIO_IMP_SETTING_X + 158, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionRightCallback );
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// set user data
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MSYS_SetBtnUserData(giGIOIMPNumberButton[0],0, 0 );
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MSYS_SetBtnUserData(giGIOIMPNumberButton[1],0, 1 );
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iCurrentIMPNumberSetting = gGameOptions.ubMaxIMPCharacters;
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// OLD/NEW TARITS SETTING
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@@ -4271,13 +4087,10 @@ BOOLEAN EnterGIOScreen()
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}
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}
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#ifdef JA113DEMO
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#ifdef JA113DEMO
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DisableButton (giGIOSquadSizeButton[ 0 ]);
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DisableButton (giGIOSquadSizeButton[ 1 ]);
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DisableButton (giGIOIMPNumberButton[ 0 ]);
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DisableButton (giGIOIMPNumberButton[ 1 ]);
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DisableButton (giGIOBRQualitySettingButton[ 0 ]);
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DisableButton (giGIOBRQualitySettingButton[ 1 ]);
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@@ -4293,7 +4106,7 @@ BOOLEAN EnterGIOScreen()
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//DisableButton (guiTerroristsOptionToggles[ 0 ]);
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//DisableButton (guiTerroristsOptionToggles[ 1 ]);
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// NCTH ON/OFF SETTING
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@@ -4781,94 +4594,6 @@ void BtnGIOBRQuantitySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
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}
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}
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||
return;
|
||||
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
||||
{
|
||||
if ( iCurrentIMPNumberSetting > 1 )
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
|
||||
|
||||
iCurrentIMPNumberSetting--;
|
||||
gfReRenderGIOScreen =TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
|
||||
}
|
||||
}
|
||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
||||
{
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
if ( iCurrentIMPNumberSetting > 1 )
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
|
||||
|
||||
iCurrentIMPNumberSetting--;
|
||||
gfReRenderGIOScreen =TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
|
||||
}
|
||||
}
|
||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
||||
{
|
||||
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
||||
{
|
||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
{
|
||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||
return;
|
||||
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
||||
{
|
||||
if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
||||
|
||||
iCurrentIMPNumberSetting++;
|
||||
gfReRenderGIOScreen =TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
|
||||
}
|
||||
}
|
||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
||||
{
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
||||
|
||||
iCurrentIMPNumberSetting++;
|
||||
gfReRenderGIOScreen =TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
|
||||
}
|
||||
}
|
||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
||||
{
|
||||
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
||||
{
|
||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
{
|
||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||
@@ -4922,7 +4647,7 @@ void BtnGIOInventorySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
{
|
||||
if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
|
||||
{
|
||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
||||
PlayButtonSound( giGIOInventorySettingButton[1], BUTTON_SOUND_CLICKED_ON );
|
||||
|
||||
iCurrentInventorySetting++;
|
||||
gfReRenderGIOScreen =TRUE;
|
||||
@@ -5491,13 +5216,7 @@ BOOLEAN ExitGIOScreen()
|
||||
RemoveButton( giGIODifficultyButton[1] );
|
||||
UnloadButtonImage( giGIODifficultyButtonImage[0] );
|
||||
UnloadButtonImage( giGIODifficultyButtonImage[1] );
|
||||
|
||||
// Destroy IMP Number setting buttons
|
||||
RemoveButton( giGIOIMPNumberButton[0] );
|
||||
RemoveButton( giGIOIMPNumberButton[1] );
|
||||
UnloadButtonImage( giGIOIMPNumberButtonImage[0] );
|
||||
UnloadButtonImage( giGIOIMPNumberButtonImage[1] );
|
||||
|
||||
|
||||
// Destroy BR setting buttons
|
||||
RemoveButton( giGIOBRQualitySettingButton[0] );
|
||||
RemoveButton( giGIOBRQualitySettingButton[1] );
|
||||
@@ -5682,7 +5401,6 @@ BOOLEAN RenderGIOScreen()
|
||||
HVOBJECT hPixHandle;
|
||||
|
||||
RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
|
||||
RestoreExternBackgroundRect( GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_IMP_SETTING_Y-3, 120, 20 );
|
||||
RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
|
||||
RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
|
||||
RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
|
||||
@@ -5707,20 +5425,6 @@ BOOLEAN RenderGIOScreen()
|
||||
|
||||
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
|
||||
//Display the IMP number Title Text
|
||||
RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
|
||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_IMP_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IMP_NUMBER_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
if ( iCurrentIMPNumberSetting <= 6 )
|
||||
{
|
||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentIMPNumberSetting + 32 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
}
|
||||
else
|
||||
{
|
||||
CHAR16 sStartLevelString[16];
|
||||
swprintf(sStartLevelString, L"%i", iCurrentIMPNumberSetting );
|
||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, sStartLevelString, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
}
|
||||
|
||||
// Display BR Setting texts
|
||||
CHAR16 qualityText[256], quantityText[256];
|
||||
|
||||
@@ -6104,9 +5808,8 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
|
||||
gGameOptions.ubSquadSize = 10;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// SANDRO - added following:
|
||||
gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, iCurrentIMPNumberSetting) ));
|
||||
gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
|
||||
gGameOptions.fEnemiesDropAllItems = GetCurrentDropAllButtonSetting();
|
||||
gGameOptions.ubProgressSpeedOfItemsChoices = min( GIO_PROGRESS_VERY_FAST, iCurrentProgressSetting );
|
||||
|
||||
Reference in New Issue
Block a user