mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Maximum number of IMPs is no longer a gamestart option. Instead the JA2_Options.ini setting MAX_IMP_CHARACTERS is used.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+11
-308
@@ -107,12 +107,8 @@
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_IMP_SETTING_X FIRST_COLUMN_X + COMBO_X_OFFSET
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#define GIO_IMP_SETTING_Y GIO_DIF_SETTING_Y + COMBO_Y_OFFSET
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#define GIO_IMP_SETTING_WIDTH COMBO_WIDTH
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_IMP_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_DIF_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
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#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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@@ -272,7 +268,6 @@
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#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
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#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
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#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
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#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
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#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
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#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
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#define JA2SP_MAX_IMP_CHARACTERS "MAX_IMP_CHARACTERS"
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#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
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#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
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#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
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#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
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#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
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#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
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@@ -426,7 +421,6 @@ INT8 iCurrentDifficulty;
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INT8 iCurrentExtraDifficultySetting;
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INT8 iCurrentExtraDifficultySetting;
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INT8 iCurrentBRQualitySetting;
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INT8 iCurrentBRQualitySetting;
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INT8 iCurrentBRQuantitySetting;
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INT8 iCurrentBRQuantitySetting;
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INT8 iCurrentIMPNumberSetting;
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INT8 iCurrentProgressSetting;
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INT8 iCurrentProgressSetting;
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INT8 iCurrentInventorySetting;
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INT8 iCurrentInventorySetting;
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INT8 iCurrentSquadSize;
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INT8 iCurrentSquadSize;
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@@ -454,11 +448,6 @@ INT32 giGIODifficultyButtonImage[ 2 ];
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void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOIMPNumberButton[ 2 ];
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INT32 giGIOIMPNumberButtonImage[ 2 ];
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
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UINT32 giGIOExtraDifficultySettingButton[ 2 ];
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UINT32 giGIOExtraDifficultySettingButton[ 2 ];
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INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
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INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
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void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
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void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
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@@ -631,10 +620,6 @@ UINT32 GameInitOptionsScreenInit( void )
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// Bobby Ray Quantity (Default: Great = 2)
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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// Max. IMP Characters
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UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
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gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, maxIMPCharacterCount) ));
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// Progress Speed of Item Choices (Default: Normal)
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// Progress Speed of Item Choices (Default: Normal)
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gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
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gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
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@@ -841,29 +826,7 @@ BOOLEAN EnterGIOScreen()
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MSYS_SetBtnUserData(giGIODifficultyButton[1],0, 1 );
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MSYS_SetBtnUserData(giGIODifficultyButton[1],0, 1 );
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iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
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iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// MAX IMP NUMBER SETTING
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giGIOIMPNumberButtonImage[ 0 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 0 ],-1,0,-1,1,-1 );
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giGIOIMPNumberButtonImage[ 1 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 1 ],-1,2,-1,3,-1 );
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// left button - decrement difficulty level
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giGIOIMPNumberButton[ 0 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 0 ], GIO_IMP_SETTING_X + 39, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionLeftCallback );
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// right button - increment difficulty level
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giGIOIMPNumberButton[ 1 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 1 ], GIO_IMP_SETTING_X + 158, GIO_IMP_SETTING_Y ,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionRightCallback );
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// set user data
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MSYS_SetBtnUserData(giGIOIMPNumberButton[0],0, 0 );
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MSYS_SetBtnUserData(giGIOIMPNumberButton[1],0, 1 );
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iCurrentIMPNumberSetting = gGameOptions.ubMaxIMPCharacters;
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// OLD/NEW TARITS SETTING
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// OLD/NEW TARITS SETTING
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@@ -1716,94 +1679,6 @@ void BtnGIOBRQuantitySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
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}
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}
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}
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}
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void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentIMPNumberSetting > 1 )
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting--;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentIMPNumberSetting > 1 )
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting--;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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}
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}
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}
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void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
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{
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if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting++;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentIMPNumberSetting++;
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gfReRenderGIOScreen =TRUE;
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}
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else
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
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}
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}
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else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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}
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}
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}
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void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
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void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
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{
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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if (!(btn->uiFlags & BUTTON_ENABLED))
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@@ -1857,7 +1732,7 @@ void BtnGIOInventorySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
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{
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{
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if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
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if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
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{
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{
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PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
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PlayButtonSound( giGIOInventorySettingButton[1], BUTTON_SOUND_CLICKED_ON );
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iCurrentInventorySetting++;
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iCurrentInventorySetting++;
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gfReRenderGIOScreen =TRUE;
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gfReRenderGIOScreen =TRUE;
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@@ -2458,13 +2333,7 @@ BOOLEAN ExitGIOScreen()
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RemoveButton( giGIODifficultyButton[1] );
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RemoveButton( giGIODifficultyButton[1] );
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UnloadButtonImage( giGIODifficultyButtonImage[0] );
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UnloadButtonImage( giGIODifficultyButtonImage[0] );
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UnloadButtonImage( giGIODifficultyButtonImage[1] );
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UnloadButtonImage( giGIODifficultyButtonImage[1] );
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// Destroy IMP Number setting buttons
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RemoveButton( giGIOIMPNumberButton[0] );
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RemoveButton( giGIOIMPNumberButton[1] );
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UnloadButtonImage( giGIOIMPNumberButtonImage[0] );
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UnloadButtonImage( giGIOIMPNumberButtonImage[1] );
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// Destroy BR setting buttons
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// Destroy BR setting buttons
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RemoveButton( giGIOBRQualitySettingButton[0] );
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RemoveButton( giGIOBRQualitySettingButton[0] );
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RemoveButton( giGIOBRQualitySettingButton[1] );
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RemoveButton( giGIOBRQualitySettingButton[1] );
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@@ -2649,7 +2518,6 @@ BOOLEAN RenderGIOScreen()
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HVOBJECT hPixHandle;
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HVOBJECT hPixHandle;
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RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_IMP_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
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RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
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@@ -2674,20 +2542,6 @@ BOOLEAN RenderGIOScreen()
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the IMP number Title Text
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RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_IMP_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IMP_NUMBER_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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if ( iCurrentIMPNumberSetting <= 6 )
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{
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentIMPNumberSetting + 32 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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else
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{
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CHAR16 sStartLevelString[16];
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swprintf(sStartLevelString, L"%i", iCurrentIMPNumberSetting );
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DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, sStartLevelString, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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}
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// Display BR Setting texts
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// Display BR Setting texts
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CHAR16 qualityText[256], quantityText[256];
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CHAR16 qualityText[256], quantityText[256];
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@@ -3093,7 +2947,6 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs = gGameOptions.ubSquadSize;*/
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gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs = gGameOptions.ubSquadSize;*/
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// SANDRO - added following:
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// SANDRO - added following:
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gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, iCurrentIMPNumberSetting) ));
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gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
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gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
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gGameUBOptions.fTexAndJohn = GetCurrentTexAndJohnButtonSetting();
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gGameUBOptions.fTexAndJohn = GetCurrentTexAndJohnButtonSetting();
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@@ -3284,12 +3137,8 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_Y FIRST_COLUMN_Y
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_DIF_SETTING_WIDTH COMBO_WIDTH
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#define GIO_IMP_SETTING_X FIRST_COLUMN_X + COMBO_X_OFFSET
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#define GIO_IMP_SETTING_Y GIO_DIF_SETTING_Y + COMBO_Y_OFFSET
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#define GIO_IMP_SETTING_WIDTH COMBO_WIDTH
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_IMP_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_Y GIO_DIF_SETTING_Y + CHECK_Y_OFFSET
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
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#define GIO_TRAITS_SETTING_WIDTH CHECK_WIDTH
|
||||||
|
|
||||||
#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
|
#define GIO_GAME_SETTING_X FIRST_COLUMN_X + CHECK_X_OFFSET
|
||||||
@@ -3372,7 +3221,6 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
|
|||||||
#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
|
#define JA2SP_DIFFICULTY_LEVEL "DIFFICULTY_LEVEL"
|
||||||
#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
|
#define JA2SP_BOBBY_RAY_QUALITY "BOBBY_RAY_QUALITY"
|
||||||
#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
|
#define JA2SP_BOBBY_RAY_QUANTITY "BOBBY_RAY_QUANTITY"
|
||||||
#define JA2SP_MAX_IMP_CHARACTERS "MAX_IMP_CHARACTERS"
|
|
||||||
#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
|
#define JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES "PROGRESS_SPEED_OF_ITEM_CHOICES"
|
||||||
#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
|
#define JA2SP_SKILL_TRAITS "SKILL_TRAITS"
|
||||||
#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
|
#define JA2SP_INVENTORY_ATTACHMENTS "INVENTORY_ATTACHMENTS"
|
||||||
@@ -3511,7 +3359,6 @@ INT8 iCurrentDifficulty;
|
|||||||
INT8 iCurrentExtraDifficultySetting;
|
INT8 iCurrentExtraDifficultySetting;
|
||||||
INT8 iCurrentBRQualitySetting;
|
INT8 iCurrentBRQualitySetting;
|
||||||
INT8 iCurrentBRQuantitySetting;
|
INT8 iCurrentBRQuantitySetting;
|
||||||
INT8 iCurrentIMPNumberSetting;
|
|
||||||
INT8 iCurrentProgressSetting;
|
INT8 iCurrentProgressSetting;
|
||||||
INT8 iCurrentInventorySetting;
|
INT8 iCurrentInventorySetting;
|
||||||
INT8 iCurrentSquadSize;
|
INT8 iCurrentSquadSize;
|
||||||
@@ -3539,11 +3386,6 @@ INT32 giGIODifficultyButtonImage[ 2 ];
|
|||||||
void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
|
void BtnGIODifficultySelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
|
||||||
void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
|
void BtnGIODifficultySelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
|
||||||
|
|
||||||
UINT32 giGIOIMPNumberButton[ 2 ];
|
|
||||||
INT32 giGIOIMPNumberButtonImage[ 2 ];
|
|
||||||
void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason );
|
|
||||||
void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason );
|
|
||||||
|
|
||||||
UINT32 giGIOExtraDifficultySettingButton[ 2 ];
|
UINT32 giGIOExtraDifficultySettingButton[ 2 ];
|
||||||
INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
|
INT32 giGIOExtraDifficultySettingButtonImage[ 2 ];
|
||||||
void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
|
void BtnGIOExtraDifficultySettingLeftCallback( GUI_BUTTON *btn,INT32 reason );
|
||||||
@@ -3703,11 +3545,7 @@ UINT32 GameInitOptionsScreenInit( void )
|
|||||||
|
|
||||||
// Bobby Ray Quantity (Default: Great = 2)
|
// Bobby Ray Quantity (Default: Great = 2)
|
||||||
gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
|
gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
|
||||||
|
|
||||||
// Max. IMP Characters
|
|
||||||
UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
|
|
||||||
gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, maxIMPCharacterCount) ));
|
|
||||||
|
|
||||||
// Progress Speed of Item Choices (Default: Normal)
|
// Progress Speed of Item Choices (Default: Normal)
|
||||||
gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
|
gGameOptions.ubProgressSpeedOfItemsChoices = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_PROGRESS_SPEED_OF_ITEM_CHOICES, ITEM_PROGRESS_NORMAL);
|
||||||
|
|
||||||
@@ -3913,28 +3751,6 @@ BOOLEAN EnterGIOScreen()
|
|||||||
|
|
||||||
iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
|
iCurrentDifficulty = max( 0, gGameOptions.ubDifficultyLevel - 1);
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// MAX IMP NUMBER SETTING
|
|
||||||
|
|
||||||
giGIOIMPNumberButtonImage[ 0 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 0 ],-1,0,-1,1,-1 );
|
|
||||||
giGIOIMPNumberButtonImage[ 1 ]= UseLoadedButtonImage( giGIODifficultyButtonImage[ 1 ],-1,2,-1,3,-1 );
|
|
||||||
|
|
||||||
// left button - decrement difficulty level
|
|
||||||
giGIOIMPNumberButton[ 0 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 0 ], GIO_IMP_SETTING_X + 39, GIO_IMP_SETTING_Y ,
|
|
||||||
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
||||||
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionLeftCallback );
|
|
||||||
|
|
||||||
// right button - increment difficulty level
|
|
||||||
giGIOIMPNumberButton[ 1 ] = QuickCreateButton( giGIOIMPNumberButtonImage[ 1 ], GIO_IMP_SETTING_X + 158, GIO_IMP_SETTING_Y ,
|
|
||||||
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
||||||
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnGIOIMPNumberSelectionRightCallback );
|
|
||||||
|
|
||||||
// set user data
|
|
||||||
MSYS_SetBtnUserData(giGIOIMPNumberButton[0],0, 0 );
|
|
||||||
MSYS_SetBtnUserData(giGIOIMPNumberButton[1],0, 1 );
|
|
||||||
|
|
||||||
iCurrentIMPNumberSetting = gGameOptions.ubMaxIMPCharacters;
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// OLD/NEW TARITS SETTING
|
// OLD/NEW TARITS SETTING
|
||||||
|
|
||||||
@@ -4271,13 +4087,10 @@ BOOLEAN EnterGIOScreen()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef JA113DEMO
|
#ifdef JA113DEMO
|
||||||
DisableButton (giGIOSquadSizeButton[ 0 ]);
|
DisableButton (giGIOSquadSizeButton[ 0 ]);
|
||||||
DisableButton (giGIOSquadSizeButton[ 1 ]);
|
DisableButton (giGIOSquadSizeButton[ 1 ]);
|
||||||
|
|
||||||
DisableButton (giGIOIMPNumberButton[ 0 ]);
|
|
||||||
DisableButton (giGIOIMPNumberButton[ 1 ]);
|
|
||||||
|
|
||||||
DisableButton (giGIOBRQualitySettingButton[ 0 ]);
|
DisableButton (giGIOBRQualitySettingButton[ 0 ]);
|
||||||
DisableButton (giGIOBRQualitySettingButton[ 1 ]);
|
DisableButton (giGIOBRQualitySettingButton[ 1 ]);
|
||||||
|
|
||||||
@@ -4293,7 +4106,7 @@ BOOLEAN EnterGIOScreen()
|
|||||||
//DisableButton (guiTerroristsOptionToggles[ 0 ]);
|
//DisableButton (guiTerroristsOptionToggles[ 0 ]);
|
||||||
//DisableButton (guiTerroristsOptionToggles[ 1 ]);
|
//DisableButton (guiTerroristsOptionToggles[ 1 ]);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// NCTH ON/OFF SETTING
|
// NCTH ON/OFF SETTING
|
||||||
@@ -4781,94 +4594,6 @@ void BtnGIOBRQuantitySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BtnGIOIMPNumberSelectionLeftCallback( GUI_BUTTON *btn,INT32 reason )
|
|
||||||
{
|
|
||||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
||||||
{
|
|
||||||
if ( iCurrentIMPNumberSetting > 1 )
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
|
|
||||||
|
|
||||||
iCurrentIMPNumberSetting--;
|
|
||||||
gfReRenderGIOScreen =TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
||||||
{
|
|
||||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
||||||
|
|
||||||
if ( iCurrentIMPNumberSetting > 1 )
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_CLICKED_ON );
|
|
||||||
|
|
||||||
iCurrentIMPNumberSetting--;
|
|
||||||
gfReRenderGIOScreen =TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[0], BUTTON_SOUND_DISABLED_CLICK );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
||||||
{
|
|
||||||
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
||||||
{
|
|
||||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void BtnGIOIMPNumberSelectionRightCallback( GUI_BUTTON *btn,INT32 reason )
|
|
||||||
{
|
|
||||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
||||||
{
|
|
||||||
if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
|
||||||
|
|
||||||
iCurrentIMPNumberSetting++;
|
|
||||||
gfReRenderGIOScreen =TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
||||||
{
|
|
||||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
||||||
|
|
||||||
if ( iCurrentIMPNumberSetting < gGameExternalOptions.iMaxIMPCharacters )
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
|
||||||
|
|
||||||
iCurrentIMPNumberSetting++;
|
|
||||||
gfReRenderGIOScreen =TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_DISABLED_CLICK );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
||||||
{
|
|
||||||
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
|
||||||
{
|
|
||||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
|
void BtnGIOInventorySettingLeftCallback( GUI_BUTTON *btn,INT32 reason )
|
||||||
{
|
{
|
||||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||||
@@ -4922,7 +4647,7 @@ void BtnGIOInventorySettingRightCallback( GUI_BUTTON *btn,INT32 reason )
|
|||||||
{
|
{
|
||||||
if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
|
if ( iCurrentInventorySetting < GIO_INV_NEW_NAS )
|
||||||
{
|
{
|
||||||
PlayButtonSound( giGIOIMPNumberButton[1], BUTTON_SOUND_CLICKED_ON );
|
PlayButtonSound( giGIOInventorySettingButton[1], BUTTON_SOUND_CLICKED_ON );
|
||||||
|
|
||||||
iCurrentInventorySetting++;
|
iCurrentInventorySetting++;
|
||||||
gfReRenderGIOScreen =TRUE;
|
gfReRenderGIOScreen =TRUE;
|
||||||
@@ -5491,13 +5216,7 @@ BOOLEAN ExitGIOScreen()
|
|||||||
RemoveButton( giGIODifficultyButton[1] );
|
RemoveButton( giGIODifficultyButton[1] );
|
||||||
UnloadButtonImage( giGIODifficultyButtonImage[0] );
|
UnloadButtonImage( giGIODifficultyButtonImage[0] );
|
||||||
UnloadButtonImage( giGIODifficultyButtonImage[1] );
|
UnloadButtonImage( giGIODifficultyButtonImage[1] );
|
||||||
|
|
||||||
// Destroy IMP Number setting buttons
|
|
||||||
RemoveButton( giGIOIMPNumberButton[0] );
|
|
||||||
RemoveButton( giGIOIMPNumberButton[1] );
|
|
||||||
UnloadButtonImage( giGIOIMPNumberButtonImage[0] );
|
|
||||||
UnloadButtonImage( giGIOIMPNumberButtonImage[1] );
|
|
||||||
|
|
||||||
// Destroy BR setting buttons
|
// Destroy BR setting buttons
|
||||||
RemoveButton( giGIOBRQualitySettingButton[0] );
|
RemoveButton( giGIOBRQualitySettingButton[0] );
|
||||||
RemoveButton( giGIOBRQualitySettingButton[1] );
|
RemoveButton( giGIOBRQualitySettingButton[1] );
|
||||||
@@ -5682,7 +5401,6 @@ BOOLEAN RenderGIOScreen()
|
|||||||
HVOBJECT hPixHandle;
|
HVOBJECT hPixHandle;
|
||||||
|
|
||||||
RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
|
RestoreExternBackgroundRect( GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_DIF_SETTING_Y-3, 120, 20 );
|
||||||
RestoreExternBackgroundRect( GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_IMP_SETTING_Y-3, 120, 20 );
|
|
||||||
RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
|
RestoreExternBackgroundRect( GIO_BR_QUALITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUALITY_SETTING_Y-3, 120, 20 );
|
||||||
RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
|
RestoreExternBackgroundRect( GIO_BR_QUANTITY_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_BR_QUANTITY_SETTING_Y-3, 120, 20 );
|
||||||
RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
|
RestoreExternBackgroundRect( GIO_PROGRESS_SETTING_X+GIO_OFFSET_TO_TEXT + 20, GIO_PROGRESS_SETTING_Y-3, 120, 20 );
|
||||||
@@ -5707,20 +5425,6 @@ BOOLEAN RenderGIOScreen()
|
|||||||
|
|
||||||
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
DisplayWrappedString( (UINT16)(GIO_DIF_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_DIF_SETTING_Y+6), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, zDiffSetting[ iCurrentDifficulty + 1].szDiffName, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||||
|
|
||||||
//Display the IMP number Title Text
|
|
||||||
RenderGIOSmallSelectionFrame( (GIO_IMP_SETTING_X + 36), (GIO_IMP_SETTING_Y - 3) );
|
|
||||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (UINT16)(GIO_IMP_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE - 12), GIO_DIF_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IMP_NUMBER_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
||||||
if ( iCurrentIMPNumberSetting <= 6 )
|
|
||||||
{
|
|
||||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ iCurrentIMPNumberSetting + 32 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
CHAR16 sStartLevelString[16];
|
|
||||||
swprintf(sStartLevelString, L"%i", iCurrentIMPNumberSetting );
|
|
||||||
DisplayWrappedString( (UINT16)(GIO_IMP_SETTING_X+GIO_OFFSET_TO_TEXT + 1), (GIO_IMP_SETTING_Y+6), GIO_IMP_SETTING_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, sStartLevelString, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display BR Setting texts
|
// Display BR Setting texts
|
||||||
CHAR16 qualityText[256], quantityText[256];
|
CHAR16 qualityText[256], quantityText[256];
|
||||||
|
|
||||||
@@ -6104,9 +5808,8 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
|
|||||||
gGameOptions.ubSquadSize = 10;
|
gGameOptions.ubSquadSize = 10;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// SANDRO - added following:
|
// SANDRO - added following:
|
||||||
gGameOptions.ubMaxIMPCharacters = min( gGameExternalOptions.iMaxIMPCharacters, ( max( 1, iCurrentIMPNumberSetting) ));
|
|
||||||
gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
|
gGameOptions.fNewTraitSystem = GetCurrentTraitsOptionButtonSetting();
|
||||||
gGameOptions.fEnemiesDropAllItems = GetCurrentDropAllButtonSetting();
|
gGameOptions.fEnemiesDropAllItems = GetCurrentDropAllButtonSetting();
|
||||||
gGameOptions.ubProgressSpeedOfItemsChoices = min( GIO_PROGRESS_VERY_FAST, iCurrentProgressSetting );
|
gGameOptions.ubProgressSpeedOfItemsChoices = min( GIO_PROGRESS_VERY_FAST, iCurrentProgressSetting );
|
||||||
|
|||||||
@@ -664,8 +664,6 @@ void InitGameOptions()
|
|||||||
gGameOptions.ubIronManMode = 0;
|
gGameOptions.ubIronManMode = 0;
|
||||||
|
|
||||||
// following added by SANDRO
|
// following added by SANDRO
|
||||||
gGameOptions.ubMaxIMPCharacters = gGameExternalOptions.iMaxIMPCharacters;
|
|
||||||
|
|
||||||
if (gGameExternalOptions.fReadProfileDataFromXML)
|
if (gGameExternalOptions.fReadProfileDataFromXML)
|
||||||
gGameOptions.fNewTraitSystem = TRUE;
|
gGameOptions.fNewTraitSystem = TRUE;
|
||||||
else
|
else
|
||||||
|
|||||||
+1
-1
@@ -253,7 +253,7 @@ typedef struct
|
|||||||
UINT8 ubAttachmentSystem;
|
UINT8 ubAttachmentSystem;
|
||||||
UINT8 ubSquadSize;
|
UINT8 ubSquadSize;
|
||||||
// SANDRO - added variables
|
// SANDRO - added variables
|
||||||
UINT8 ubMaxIMPCharacters;
|
UINT8 ubFiller1; // Flugente: used to be UINT8 ubMaxIMPCharacters;
|
||||||
BOOLEAN fNewTraitSystem;
|
BOOLEAN fNewTraitSystem;
|
||||||
BOOLEAN fEnemiesDropAllItems;
|
BOOLEAN fEnemiesDropAllItems;
|
||||||
UINT8 ubProgressSpeedOfItemsChoices;
|
UINT8 ubProgressSpeedOfItemsChoices;
|
||||||
|
|||||||
@@ -408,7 +408,7 @@ void ProcessPlayerInputActivationString( void )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CountFilledIMPSlots() < gGameOptions.ubMaxIMPCharacters)
|
if ( CountEmptyIMPSlots() > 0 )
|
||||||
{
|
{
|
||||||
// Kaiden: Need to reset skills, attributes and personalities with the new UB Method.
|
// Kaiden: Need to reset skills, attributes and personalities with the new UB Method.
|
||||||
ResetSkillsAttributesAndPersonality( );
|
ResetSkillsAttributesAndPersonality( );
|
||||||
@@ -430,7 +430,7 @@ void ProcessPlayerInputActivationString( void )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CountFilledIMPSlots() < gGameOptions.ubMaxIMPCharacters)
|
if ( CountEmptyIMPSlots() > 0 )
|
||||||
{
|
{
|
||||||
if (LoadImpCharacter( IMP_MERC_FILENAME ) == TRUE)
|
if (LoadImpCharacter( IMP_MERC_FILENAME ) == TRUE)
|
||||||
{
|
{
|
||||||
@@ -456,7 +456,7 @@ void ProcessPlayerInputActivationString( void )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CountFilledIMPSlots() < gGameOptions.ubMaxIMPCharacters)
|
if ( CountEmptyIMPSlots() > 0 )
|
||||||
{
|
{
|
||||||
if (LoadImpCharacter( charPlayerActivationString ) == TRUE)
|
if (LoadImpCharacter( charPlayerActivationString ) == TRUE)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user