From 841e88d632e3f74d9d863e4a988f3da235647b50 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sat, 7 Sep 2013 22:33:28 +0000 Subject: [PATCH] Bugfix for OCTH (by Moa) iSightRange was set to 0 here as well after calculation. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6374 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Weapons.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index e72c8a36a..6f55f61d0 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -6582,7 +6582,6 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, ///////////////////////////////////////////////////////////////////////////////////// // Modify Sight and Physical Range - iSightRange = 0; if ( scopeRangeMod ) iSightRange = (INT32)(iSightRange / scopeRangeMod);