From 8469d4398a1c4816e3bd7040116c073e5999ec0c Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 19 Jun 2018 18:04:37 +0000 Subject: [PATCH] Fix: IMP creation with HP < OKLIFE possible git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8574 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Laptop/IMP Attribute Selection.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Laptop/IMP Attribute Selection.cpp b/Laptop/IMP Attribute Selection.cpp index 492dbc33..7418a101 100644 --- a/Laptop/IMP Attribute Selection.cpp +++ b/Laptop/IMP Attribute Selection.cpp @@ -1897,6 +1897,9 @@ void SetAttributes( void ) if ( iHealthMinimum > gGameExternalOptions.iMaxAttribute ) iHealthMinimum = gGameExternalOptions.iMaxAttribute; + // Flugente: make sure we have at least OKLIFE hp, otherwise we'll be useless + iHealthMinimum = max( OKLIFE, iHealthMinimum ); + iCurrentHealth = iHealthMinimum; iCurrentBonusPoints -= iHealthMinimum; @@ -1990,7 +1993,7 @@ void SetAttributes( void ) iStrengthMinimum = gGameExternalOptions.iMinAttribute; iAgilityMinimum = gGameExternalOptions.iMinAttribute; iDexterityMinimum = gGameExternalOptions.iMinAttribute; - iHealthMinimum = gGameExternalOptions.iMinAttribute; + iHealthMinimum = max(OKLIFE, gGameExternalOptions.iMinAttribute); iLeaderShipMinimum = gGameExternalOptions.iMinAttribute; iWisdomMinimum = gGameExternalOptions.iMinAttribute;