Code now handles localized version of ShippingDestinations.xml (German.ShippingDestinations.xml, Russian.ShippingDestinations.xml, ...) (by Arynn)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-22 11:53:38 +00:00
parent c0ca3631f4
commit 8491b9b09b
3 changed files with 79 additions and 9 deletions
+35 -1
View File
@@ -573,8 +573,42 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
strcpy(fileName, directoryName);
strcat(fileName, SHIPPINGDESTINATIONSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInShippingDestinations(fileName))
if(!ReadInShippingDestinations(fileName, FALSE))
return FALSE;
#ifdef GERMAN
AddLanguagePrefix( fileName, GERMAN_PREFIX);
#endif
#ifdef RUSSIAN
AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
#endif
#ifdef DUTCH
AddLanguagePrefix( fileName, DUTCH_PREFIX);
#endif
#ifdef POLISH
AddLanguagePrefix( fileName, POLISH_PREFIX);
#endif
#ifdef FRENCH
AddLanguagePrefix( fileName, FRENCH_PREFIX);
#endif
#ifdef ITALIAN
AddLanguagePrefix( fileName, ITALIAN_PREFIX);
#endif
#ifdef TAIWANESE
AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
#endif
#ifdef CHINESE
AddLanguagePrefix( fileName, CHINESE_PREFIX);
#endif
#ifndef ENGLISH
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInShippingDestinations(fileName, TRUE))
return FALSE;
}
#endif
strcpy(fileName, directoryName);
strcat(fileName, DELIVERYMETHODSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));