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A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
Requires GameDir >= r2467. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -479,10 +479,10 @@ UINT64 GetAvailableAttachmentPoint ( OBJECTTYPE * pObject, UINT8 subObject );
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void CheckBombSpecifics( OBJECTTYPE * pObj, INT8* detonatortype, INT8* setting, INT8* defusefrequency );
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// Flugente: check for specific flags
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BOOLEAN HasItemFlag( UINT16 usItem, UINT32 aFlag );
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BOOLEAN HasItemFlag( UINT16 usItem, UINT64 aFlag );
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// Flugente: get first item number that has this flag. Use with caution, as we search in all items
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BOOLEAN GetFirstItemWithFlag( UINT16* pusItem, UINT32 aFlag );
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BOOLEAN GetFirstItemWithFlag( UINT16* pusItem, UINT64 aFlag );
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// Flugente: check if this object is currently fed from an external source (belts in inventory, other mercs)
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BOOLEAN ObjectIsBeingFedExternal(SOLDIERTYPE* pSoldier, OBJECTTYPE * pObject);
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