A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.

Requires GameDir >= r2467.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-10 16:26:48 +00:00
parent be7005c3f8
commit 84d08a8821
40 changed files with 754 additions and 59 deletions
+1 -1
View File
@@ -350,10 +350,10 @@ INT16 GetBPsToStealItem( SOLDIERTYPE *pSoldier );
INT16 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT32 usMapPos );
INT16 GetAPsToUseCan( SOLDIERTYPE *pSoldier, INT32 usMapPos );
INT16 GetBPsTouseJar( SOLDIERTYPE *pSoldier );
INT16 GetAPsToHandcuff( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
INT16 GetAPsToFillBloodbag( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente
INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente