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A paramedic can use empty bloodbags (<emptybloodbag>-tag, item #1756) to create blood bags (<bloodbag>-tag, item #1757) from other mercs. These can then boost the health returned by surgery by ONTOP_PERCENT_SURGERY_HEAL_BLOODBAG percent.
Requires GameDir >= r2467. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8662 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -350,10 +350,10 @@ INT16 GetBPsToStealItem( SOLDIERTYPE *pSoldier );
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INT16 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT32 usMapPos );
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INT16 GetAPsToUseCan( SOLDIERTYPE *pSoldier, INT32 usMapPos );
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INT16 GetBPsTouseJar( SOLDIERTYPE *pSoldier );
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INT16 GetAPsToHandcuff( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
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INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
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INT16 GetAPsToFillBloodbag( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
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INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente
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INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente
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