- replaced NO_SOLDIER with NOBODY

- replaced NO_MAP_POS with NOWHERE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-08-22 14:54:41 +00:00
parent f035858e3f
commit 85152e7a05
24 changed files with 69 additions and 68 deletions
+8 -8
View File
@@ -441,7 +441,7 @@ BOOLEAN gfUICanBeginAllMoveCycle = FALSE; // GEts set so we know that the
INT16 gsSelectedGridNo = 0;
INT16 gsSelectedLevel = I_GROUND_LEVEL;
INT16 gsSelectedGuy = NO_SOLDIER;
INT16 gsSelectedGuy = NOBODY;
BOOLEAN gfUIDisplayDamage = FALSE;
INT8 gbDamage = 0;
@@ -1424,7 +1424,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
// DO SOME CURSOR POSITION FLAGS SETTING
GetCursorMovementFlags( &uiCursorFlags );
if ( gusSelectedSoldier != NO_SOLDIER )
if ( gusSelectedSoldier != NOBODY )
{
// Get Soldier Pointer
GetSoldier( &pSoldier, gusSelectedSoldier );
@@ -1441,7 +1441,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
// Show reg. cursor
// GO INTO IDLE MODE
// guiPendingOverrideEvent = I_CHANGE_TO_IDLE;
// gusSelectedSoldier = NO_SOLDIER;
// gusSelectedSoldier = NOBODY;
ubID = FindNextActiveAndAliveMerc( pSoldier, FALSE, FALSE );
if ( ubID != NOBODY )
@@ -1450,7 +1450,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
}
else
{
gusSelectedSoldier = NO_SOLDIER;
gusSelectedSoldier = NOBODY;
// Change UI mode to reflact that we are selected
guiPendingOverrideEvent = I_ON_TERRAIN;
}
@@ -1832,7 +1832,7 @@ UINT32 UIHandleCMoveMerc( UI_EVENT *pUIEvent )
INT16 sIntTileGridNo;
BOOLEAN fOldFastMove;
if ( gusSelectedSoldier != NO_SOLDIER )
if ( gusSelectedSoldier != NOBODY )
{
fAllMove = gfUIAllMoveOn;
gfUIAllMoveOn = FALSE;
@@ -2543,7 +2543,7 @@ UINT32 UIHandleCAMercShoot( UI_EVENT *pUIEvent )
SOLDIERTYPE *pSoldier, *pTSoldier = NULL;
BOOLEAN fDidRequester = FALSE;
if ( gusSelectedSoldier != NO_SOLDIER )
if ( gusSelectedSoldier != NOBODY )
{
if( !GetMouseMapPos( &usMapPos) )
@@ -2684,7 +2684,7 @@ UINT32 UIHandlePADJAdjustStance( UI_EVENT *pUIEvent )
gfIgnoreScrolling = FALSE;
if ( gusSelectedSoldier != NO_SOLDIER && gbAdjustStanceDiff != 0 )
if ( gusSelectedSoldier != NOBODY && gbAdjustStanceDiff != 0 )
{
// Get soldier
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
@@ -2858,7 +2858,7 @@ BOOLEAN SelectedMercCanAffordAttack( )
UINT8 ubItemCursor;
UINT16 usInHand;
if ( gusSelectedSoldier != NO_SOLDIER )
if ( gusSelectedSoldier != NOBODY )
{
if( !GetMouseMapPos( &usMapPos) )