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- replaced NO_SOLDIER with NOBODY
- replaced NO_MAP_POS with NOWHERE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -441,7 +441,7 @@ BOOLEAN gfUICanBeginAllMoveCycle = FALSE; // GEts set so we know that the
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INT16 gsSelectedGridNo = 0;
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INT16 gsSelectedLevel = I_GROUND_LEVEL;
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INT16 gsSelectedGuy = NO_SOLDIER;
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INT16 gsSelectedGuy = NOBODY;
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BOOLEAN gfUIDisplayDamage = FALSE;
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INT8 gbDamage = 0;
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@@ -1424,7 +1424,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
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// DO SOME CURSOR POSITION FLAGS SETTING
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GetCursorMovementFlags( &uiCursorFlags );
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if ( gusSelectedSoldier != NO_SOLDIER )
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if ( gusSelectedSoldier != NOBODY )
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{
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// Get Soldier Pointer
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GetSoldier( &pSoldier, gusSelectedSoldier );
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@@ -1441,7 +1441,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
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// Show reg. cursor
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// GO INTO IDLE MODE
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// guiPendingOverrideEvent = I_CHANGE_TO_IDLE;
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// gusSelectedSoldier = NO_SOLDIER;
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// gusSelectedSoldier = NOBODY;
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ubID = FindNextActiveAndAliveMerc( pSoldier, FALSE, FALSE );
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if ( ubID != NOBODY )
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@@ -1450,7 +1450,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
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}
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else
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{
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gusSelectedSoldier = NO_SOLDIER;
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gusSelectedSoldier = NOBODY;
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// Change UI mode to reflact that we are selected
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guiPendingOverrideEvent = I_ON_TERRAIN;
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}
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@@ -1832,7 +1832,7 @@ UINT32 UIHandleCMoveMerc( UI_EVENT *pUIEvent )
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INT16 sIntTileGridNo;
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BOOLEAN fOldFastMove;
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if ( gusSelectedSoldier != NO_SOLDIER )
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if ( gusSelectedSoldier != NOBODY )
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{
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fAllMove = gfUIAllMoveOn;
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gfUIAllMoveOn = FALSE;
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@@ -2543,7 +2543,7 @@ UINT32 UIHandleCAMercShoot( UI_EVENT *pUIEvent )
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SOLDIERTYPE *pSoldier, *pTSoldier = NULL;
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BOOLEAN fDidRequester = FALSE;
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if ( gusSelectedSoldier != NO_SOLDIER )
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if ( gusSelectedSoldier != NOBODY )
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{
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if( !GetMouseMapPos( &usMapPos) )
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@@ -2684,7 +2684,7 @@ UINT32 UIHandlePADJAdjustStance( UI_EVENT *pUIEvent )
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gfIgnoreScrolling = FALSE;
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if ( gusSelectedSoldier != NO_SOLDIER && gbAdjustStanceDiff != 0 )
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if ( gusSelectedSoldier != NOBODY && gbAdjustStanceDiff != 0 )
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{
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// Get soldier
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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@@ -2858,7 +2858,7 @@ BOOLEAN SelectedMercCanAffordAttack( )
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UINT8 ubItemCursor;
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UINT16 usInHand;
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if ( gusSelectedSoldier != NO_SOLDIER )
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if ( gusSelectedSoldier != NOBODY )
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{
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if( !GetMouseMapPos( &usMapPos) )
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