- replaced NO_SOLDIER with NOBODY

- replaced NO_MAP_POS with NOWHERE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-08-22 14:54:41 +00:00
parent f035858e3f
commit 85152e7a05
24 changed files with 69 additions and 68 deletions
+7 -7
View File
@@ -228,7 +228,7 @@ UINT32 guiNumAwaySlots = 0;
UINT8 gbPlayerNum = 0;
// Global for current selected soldier
UINT16 gusSelectedSoldier = NO_SOLDIER;
UINT16 gusSelectedSoldier = NOBODY;
INT8 gbShowEnemies = FALSE;
BOOLEAN gfMovingAnimation = FALSE;
@@ -2780,7 +2780,7 @@ void SelectNextAvailSoldier( SOLDIERTYPE *pSoldier )
}
else
{
gusSelectedSoldier = NO_SOLDIER;
gusSelectedSoldier = NOBODY;
// Change UI mode to reflact that we are selected
guiPendingOverrideEvent = I_ON_TERRAIN;
}
@@ -2851,7 +2851,7 @@ void InternalSelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fF
}
// Unselect old selected guy
if ( gusSelectedSoldier != NO_SOLDIER )
if ( gusSelectedSoldier != NOBODY )
{
// Get guy
pOldSoldier = MercPtrs[ gusSelectedSoldier ];
@@ -3213,7 +3213,7 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
}
else
{
gusSelectedSoldier = NO_SOLDIER;
gusSelectedSoldier = NOBODY;
// Change UI mode to reflact that we are selected
guiPendingOverrideEvent = I_ON_TERRAIN;
}
@@ -4237,7 +4237,7 @@ INT16 NewOKDestination( SOLDIERTYPE * pCurrSoldier, INT16 sGridNo, BOOLEAN fPeop
return( TRUE );
}
if (fPeopleToo && ( bPerson = WhoIsThere2( sGridNo, bLevel ) ) != NO_SOLDIER )
if (fPeopleToo && ( bPerson = WhoIsThere2( sGridNo, bLevel ) ) != NOBODY )
{
// we could be multitiled... if the person there is us, and the gridno is not
// our base gridno, skip past these checks
@@ -4361,7 +4361,7 @@ INT16 NewOKDestinationAndDirection( SOLDIERTYPE * pCurrSoldier, INT16 sGridNo, I
INT16 sDesiredLevel;
BOOLEAN fOKCheckStruct;
if (fPeopleToo && ( bPerson = WhoIsThere2( sGridNo, bLevel ) ) != NO_SOLDIER )
if (fPeopleToo && ( bPerson = WhoIsThere2( sGridNo, bLevel ) ) != NOBODY )
{
// we could be multitiled... if the person there is us, and the gridno is not
// our base gridno, skip past these checks
@@ -4508,7 +4508,7 @@ BOOLEAN IsLocationSittable( INT32 iMapIndex, BOOLEAN fOnRoof )
{
STRUCTURE *pStructure;
INT16 sDesiredLevel;
if( WhoIsThere2( (INT16)iMapIndex, 0 ) != NO_SOLDIER )
if( WhoIsThere2( (INT16)iMapIndex, 0 ) != NOBODY )
return FALSE;
//Locations on roofs without a roof is not possible, so
//we convert the onroof intention to ground.