- replaced NO_SOLDIER with NOBODY

- replaced NO_MAP_POS with NOWHERE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-08-22 14:54:41 +00:00
parent f035858e3f
commit 85152e7a05
24 changed files with 69 additions and 68 deletions
+3 -3
View File
@@ -1698,7 +1698,7 @@ BOOLEAN ReCreateSelectedSoldierLight( )
{
SOLDIERTYPE *pSoldier;
if ( gusSelectedSoldier == NO_SOLDIER )
if ( gusSelectedSoldier == NOBODY )
{
return( FALSE );
}
@@ -2866,7 +2866,7 @@ void InternalRemoveSoldierFromGridNo( SOLDIERTYPE *pSoldier, BOOLEAN fForce )
INT8 bDir;
INT32 iGridNo;
if((pSoldier->sGridNo!=NO_MAP_POS) )
if((pSoldier->sGridNo!=NOWHERE) )
{
if ( pSoldier->bInSector || fForce )
{
@@ -2892,7 +2892,7 @@ void InternalRemoveSoldierFromGridNo( SOLDIERTYPE *pSoldier, BOOLEAN fForce )
HandleCrowShadowRemoveGridNo( pSoldier );
// Reset gridno...
pSoldier->sGridNo = NO_MAP_POS;
pSoldier->sGridNo = NOWHERE;
}
}
}