diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index 1506f7670..eb19136c8 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -4286,13 +4286,13 @@ MILITIA_RESOURCES_PROGRESSFACTOR = 10.0
MILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET = 0.01
; the gun modifier covers all guns and launchers
-MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 1.0
-MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 1.0
-MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.25
+MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 0.9
+MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 0.3
+MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.2
MILITIA_RESOURCES_ITEMCLASSMOD_BOMB = 0.25
MILITIA_RESOURCES_ITEMCLASSMOD_GRENADE = 0.17
-MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.2
-MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.17
+MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.05
+MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.03
; Different attachments have multiple modifiers. They also attribute to different resources
MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW = 0.05
diff --git a/gamedir/Data-1.13/TableData/Disease.xml b/gamedir/Data-1.13/TableData/Disease.xml
index aef77663d..f008f614a 100644
--- a/gamedir/Data-1.13/TableData/Disease.xml
+++ b/gamedir/Data-1.13/TableData/Disease.xml
@@ -11,7 +11,7 @@
0.5
0.25
2
- 5
+ 4
10
20
0
@@ -143,7 +143,7 @@
0
5
20
- 30
+ 40
0
0
0
@@ -158,14 +158,14 @@
0
0
0
- -20
+ -30
0
0
0
-5
0
-6
- -200
+ -150
0
0
0
@@ -309,8 +309,8 @@
200
1000
6
- 2
- 2
+ 3
+ 3
0
2
0
diff --git a/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml b/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
index aa240845a..8a0e4ffd9 100644
--- a/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
+++ b/gamedir/Data-1.13/TableData/NPCInventory/HowardInventory.xml
@@ -98,16 +98,16 @@
19
1712
- 5
+ 7
20
1713
- 5
+ 7
21
1714
- 5
+ 7
\ No newline at end of file