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- added menu option to allow/disallow crows
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@404 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -256,6 +256,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
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gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE;
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gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE;
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gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE;
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gGameSettings.ubSizeOfDisplayCover = 4;
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gGameSettings.ubSizeOfDisplayCover = 4;
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gGameSettings.ubSizeOfLOS = 4;
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gGameSettings.ubSizeOfLOS = 4;
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@@ -50,6 +50,7 @@ enum
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
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TOPTION_TRACERS_FOR_SINGLE_FIRE,
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TOPTION_TRACERS_FOR_SINGLE_FIRE,
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TOPTION_RAIN_SOUND,
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TOPTION_RAIN_SOUND,
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TOPTION_ALLOW_CROWS,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.403" };
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INT16 zVersionLabel[256] = { L"Release v1.13.404" };
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#endif
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#endif
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@@ -1465,10 +1465,13 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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// Every third turn
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// Every third turn
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//if ( Random( 3 ) == 0 )
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//if ( Random( 3 ) == 0 )
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{
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if(gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] == TRUE)
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{
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{
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gTacticalStatus.fGoodToAllowCrows = TRUE;
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gTacticalStatus.fGoodToAllowCrows = TRUE;
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gTacticalStatus.ubNumCrowsPossible = (UINT8)( 5 + Random( 5 ) );
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gTacticalStatus.ubNumCrowsPossible = (UINT8)( 5 + Random( 5 ) );
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}
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}
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}
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}
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}
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@@ -1221,7 +1221,7 @@ STRUCTURE * FindStructure( INT16 sGridNo, UINT32 fFlags )
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{ // finds a structure that matches any of the given flags
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{ // finds a structure that matches any of the given flags
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STRUCTURE * pCurrent;
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STRUCTURE * pCurrent;
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if( sGridNo > WORLD_MAX-1 )
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if( sGridNo > WORLD_MAX-1 ) //bug fix for win98 crash when traveling between sectors
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return( NULL );
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return( NULL );
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pCurrent = gpWorldLevelData[sGridNo].pStructureHead;
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pCurrent = gpWorldLevelData[sGridNo].pStructureHead;
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@@ -3075,9 +3075,6 @@
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<File
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<File
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RelativePath=".\XML_Strings.cpp">
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RelativePath=".\XML_Strings.cpp">
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</File>
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</File>
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<File
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RelativePath=".\XML_Strings2.cpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="Header Files"
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Name="Header Files"
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@@ -3425,6 +3425,7 @@ STR16 zOptionsToggleText[] =
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L"Show Weapon Ranges in Tiles",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Tracer effect for single shot",
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L"Rain noises",
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L"Rain noises",
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L"Allow crows",
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};
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};
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//This is the help text associated with the above toggles.
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//This is the help text associated with the above toggles.
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@@ -3500,6 +3501,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, the crows are present in game.",
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};
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};
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@@ -729,9 +729,9 @@ STR16 gzMercSkillText[] =
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L"Messer",
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L"Messer",
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L"Dach-Treffer-Bonus",
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L"Dach-Treffer-Bonus",
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L"Getarnt",
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L"Getarnt",
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L"Getarnt (Urban)",
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L"Getarnt (Stadt)",
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L"Getarnt (Desert)",
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L"Getarnt (Wüste)",
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L"Getarnt (Snow)",
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L"Getarnt (Schnee)",
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L"(Experte)",
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L"(Experte)",
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};
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};
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@@ -3231,6 +3231,7 @@ STR16 zOptionsToggleText[] =
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L"Waffenreichweite in Felder",
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L"Waffenreichweite in Felder",
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L"Tracereffekte für Einzelschüsse",
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L"Tracereffekte für Einzelschüsse",
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L"Regengeräusche",
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L"Regengeräusche",
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L"Krähen erlauben",
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};
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};
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//This is the help text associated with the above toggles.
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//This is the help text associated with the above toggles.
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@@ -3306,6 +3307,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt.",
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L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird Tracereffekt auch für Einzelschüsse angezeigt.",
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L"Wenn diese Funktion aktiviert ist, wird Tracereffekt auch für Einzelschüsse angezeigt.",
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L"Wenn diese Funktion aktiviert ist, werden Regengeräusche hörbar falls es regnet.",
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L"Wenn diese Funktion aktiviert ist, werden Regengeräusche hörbar falls es regnet.",
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L"Wenn diese Funktion aktiviert ist, sind Krähen im Spiel vorhanden.",
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};
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};
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STR16 gzGIOScreenText[] =
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STR16 gzGIOScreenText[] =
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@@ -3414,6 +3414,7 @@ STR16 zOptionsToggleText[] =
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L"Show Weapon Ranges in Tiles",
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L"Show Weapon Ranges in Tiles",
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L"Tracer effect for single shot",
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L"Tracer effect for single shot",
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L"Rain noises",
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L"Rain noises",
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L"Allow crows",
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};
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};
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//This is the help text associated with the above toggles.
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//This is the help text associated with the above toggles.
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@@ -3489,6 +3490,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, the crows are present in game.",
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};
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};
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